Staredit Network > Forums > Null > Topic: Quantum Manifestation
Quantum Manifestation
Aug 4 2010, 3:23 pm
By: Aristocrat
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Sep 13 2010, 11:31 pm Derqua Post #101



Doooooooooooooood, sign me up.



None.

Sep 14 2010, 12:25 am The Starport Post #102



Quote from name:Azrael.Wrath
Quote from name:Tuxedo-Templar
Also (and this could apply to TKG as well), you could allow "default" actions for each player to define and revise at any time. These are actions that kick in when they do not submit explicit turn actions for any given round. They're like auto-pilot instructions, in other words.
I've addressed this in TKG, and think it is a bad idea. Someone who only ever submits one turn, just to define "auto-pilot actions," shouldn't be able to kill off active players. Actively playing should give you a distinct advantage over someone who hasn't logged in for a week.

Someone decides their time is better spent doing something besides forum games, and before they go absent they set "auto-pilot" instructions to try to influence the game after they've gone idle. Since they no longer have a stake in the game, their actions are generally not conducive to the enjoyment of the remaining players.

In TKG, there were 3 people who attempted to turn in actions that would "repeat" on every subsequent turn, putting them on "auto-pilot" so to speak. All 3 involved standing idly in a room and killing anyone that entered.
Yeah I see where you're coming from, but it's possible for lazy players to just resend a premade turn PM each day to about the same effect. Just think of auto-pilot players as NPCs or something. :awesome:

To be fair, you could give them a noticeably "zoned out" expression that is immediately recognizable (and possibly un-fakeable) to attentive players, such that they could alter their actions to attempt attack actions against them that premade gambits aren't likely to account for. Alternatively/additionally, you could disable sprinting and looking beyond 1 room for auto-pilot players as well.

This is just for the situations where players can't always be around to submit their turn actions, I mean.

Post has been edited 3 time(s), last time on Sep 14 2010, 12:32 am by Tuxedo-Templar.



None.

Sep 14 2010, 12:38 am Azrael Post #103



Quote from name:Tuxedo-Templar
Yeah I see where you're coming from, but it's possible for lazy players to just resend a premade turn PM each day to about the same effect.

Right, and if they get on every day to resend the same premade turn PM every day, that's perfectly acceptable.




Sep 14 2010, 1:29 am The Starport Post #104



Ah so you're counting on them having a conscious, then. :hurr:

Well maybe you could just limit their auto-pilot uses per game, then? That shouldn't be unfair I would think.



None.

Sep 14 2010, 1:33 am Azrael Post #105



Quote from name:Tuxedo-Templar
Ah so you're counting on them having a conscious, then. :hurr:

If they take the time to get on, then they're free to do whatever they want, conscionable or not :P




Sep 14 2010, 1:48 am The Starport Post #106



Implicitly, I mean. Which I guess if fair to expect of the vast majority of people who actually do take that time.



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Sep 16 2010, 12:31 am Apos Post #107

I order you to forgive yourself!

Sign me off, I'm now on the same conditions as Devourer.




Sep 16 2010, 12:37 am Aristocrat Post #108



This only takes like 5 minutes per day to play :hurr:

I will remove you from the list unless you change your mind.



None.

Sep 16 2010, 10:25 pm Apos Post #109

I order you to forgive yourself!

I think I will have more time... I am not sure yet. It just depends how everything goes in the next couple days. (I am not sure if I should start working on a commercial since the person in charge doesn't seems to know what he is doing [Very badly organised person.]. I feel like I'll end up having to do everything so I may decide not the be involved in the project.) If I happen to change my mind, I'll say so. (Unless I'm too late.)




Sep 25 2010, 4:34 pm Bar Refaeli Post #110



Is there a starting time?



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Sep 25 2010, 4:46 pm Aristocrat Post #111



I've asked Azrael to host TKG2 since I'm a bit busy right now and can't guarantee that I'll be able to have time to host this. After December, probably.



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Sep 26 2010, 1:07 am TiKels Post #112



Quote from Aristocrat
I've asked Azrael to host TKG2 since I'm a bit busy right now and can't guarantee that I'll be able to have time to host this. After December, probably.
MOTHER FUCKER!

Just kidding :awesome:

Sign me up for TKG2

Also, lotus, you never said if you wanted to team or not... Do you?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Sep 26 2010, 7:51 pm LoTu)S Post #113



I'll see if you're any use to me as my pawn on this infinite chessboard. :rolleyes:

i.e maybe.



None.

Sep 27 2010, 1:50 am The Starport Post #114



I might want to try my hand at hosting TKG3 or 4, if time permits. I might change a few things, though:
  1. Turns would now be equivalent to 60 seconds worth of time, as opposed to distinct actions or movements. This is because I think sticking to the notion that what you're doing in the game ought to map (loosely) with "how you would really do it" is at least somewhat important, and I think the layer of ambiguity and exploitability of "actions" and "movements" detracts from that. In other words, you need only convince me what you're doing fits in the allotted time. Beyond that, I don't really care what it is.
  2. You aren't limited to how many traversals you can make between rooms per turn, as long as it fits in the allotted time. Though I'm going to be a little loose with the concept of "distance" for your simplicity and for mine.
  3. Movement, unconsciousness, and other elements will still be kept functionally simplified for gameplay purposes, but I do want to round their corners a bit. Don't think you can be sprinting at all times constantly, or knocking someone unconscious 6 times in a row isn't going to have an effect. :rolleyes:
  4. Speaking of sprinting, you can still collide with things and be "stunned" (or worse) if you do it in unfamiliar areas. Plus during sprinting and other high exertion actions your defensive actions don't trigger and awareness of your surroundings is greatly reduced.
  5. I might allow "default" actions, but there would definitely be limits. Maybe simply disabling defensive actions/contingencies/whatever is the equivalent (everything spelled out linearily, I mean), or disabling sprinting or looking past 1 "room". Or perhaps allowing up to 2 consecutive turns to be written up in advance, at least.
  6. I suppose I'll stick with Azrael's current 24-hour turn policy, but I'm expecting with default or advance turns the game ought to roll along a bit faster.
  7. I'd want to stick to Azrael's current idea of there being no "stats" or distinct skill limits or anything like that. So basically you're all still badasses and able to perform any action within maximal human limits, and your ability to "correctly" illustrate how it's done (with some discretionary common-sense adjustments, if appropriate). This just makes things simpler for you and for me.
  8. No rules about in-game conduct. Be as lewd as you like. I'll probably censor really bad stuff that doesn't need to be a concern to others, though. Just don't make it a problem for me as I still reserve the right to induce strokes at will. :massimo:
  9. As a service to the game, I might enable a function in-game for delivering anonymous messages, replies, or broadcasts between other living players. But don't abuse it. :rolleyes:

:awesome:

Post has been edited 8 time(s), last time on Sep 27 2010, 3:47 am by Tuxedo-Templar.



None.

Sep 27 2010, 2:14 am OlimarandLouie Post #115



I picture the map of this "place" as a mansion in which we obey the laws of gravity, with certain rooms that allow you to move through the fourth dimension.



None.

Sep 27 2010, 5:41 pm Roy Post #116

An artist's depiction of an Extended Unit Death

Quote from name:Tuxedo-Templar
I suppose I'll stick with Azrael's current 24-hour turn policy, but I'm expecting with default or advance turns the game ought to roll along a bit faster.
Didn't Azrael say the beginning of TKG took several hours to compile and write for each turn? Do you really have the time to compress turns more frequently than 24 hours?




Sep 27 2010, 5:58 pm The Starport Post #117



Azrael said most of his time was spent with the writing part rather than compiling.

Yeah, time is always an issue for me. It will be even more so in the coming months. But I don't see myself unable to manage an hour or 2 a day or so. Though that would have to be be decided when I'd start the game, not now. :lol:



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