Staredit Network > Forums > SC1 Terrain > Topic: Official Terrain Competition, Round 20
Official Terrain Competition, Round 20
Aug 24 2009, 4:28 pm
By: lil-Inferno  

Aug 24 2009, 4:28 pm lil-Inferno Post #1

Just here for the pie

Official Terrain Competition -- Round 20

KhaosKreator never made his own topic, so I took the liberty of re-booting the terrain competition, allowing terrainers to shine with a reason once again.



Topic -- Exploring Other Tilesets

That's right. In this terrain competition, no Jungle or Badlands allowed (no exceptions!). Let's take the time to explore the other tilesets available to you that contain so many untapped blends and concepts just waiting to emerge!

Tilesets allowed:
  • Ashworld
  • Desert
  • Ice
  • Installation
  • Space
  • Twilight


Due Date + Voting

Due date -- By September 7th, 2009 11:59 PM (EST time)
Voting will take place one day after the due date (September 8th, 2009).



Thanks to r00k for doing a wonderful job in compiling this list:
See the + below.

Winners from the past



Post has been edited 1 time(s), last time on Aug 24 2009, 4:33 pm by lil-Inferno.




Aug 24 2009, 4:36 pm payne Post #2

:payne:

No topic/main theme? ;o



None.

Aug 24 2009, 4:38 pm Symmetry Post #3

Dungeon Master

Quote from payne
No topic/main theme? ;o

Quote from lil-Inferno
Topic -- Exploring Other Tilesets

I thought it was pretty clear.



:voy: :jaff: :voy: :jaff:

Aug 24 2009, 5:59 pm JaFF Post #4



Perhaps I'll make something on installation... I really have no motivation to map lately. :(



None.

Aug 28 2009, 12:23 am lil-Inferno Post #5

Just here for the pie

Is anyone else participating? I'd really like to restart these competitions but everyone seems to lack the ability to not use Jungle or Badlands.




Aug 28 2009, 1:31 am XGenesis Post #6



I will be participating using the Twilight tileset. Just, don't expect anything amazing - this is my first time.



None.

Aug 28 2009, 3:40 am Zenturen Post #7



How large should the scene/map be?



None.

Aug 28 2009, 7:17 am JaFF Post #8



Quote from Zenturen
How large should the scene/map be?
Large enough to encompass the ideas you want to convey. Perhaps it's a small 10x10 piece, or an epic 256x256 map.



None.

Aug 28 2009, 12:47 pm lil-Inferno Post #9

Just here for the pie

Quote from Zenturen
How large should the scene/map be?
There's no limit. It can be conceptual terrain or a large scene. Just make sure you can fit it in at most three screenshots.




Aug 28 2009, 9:20 pm l)ark_ssj9kevin Post #10

Just here for the activity... well not really

Gay, Space terrain crashes on SCMDraft. :C:C:C



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Aug 29 2009, 12:00 am lil-Inferno Post #11

Just here for the pie

Quote from l)ark_ssj9kevin
Gay, Space terrain crashes on SCMDraft. :C:C:C
That's a bug that only happens when placing isometrical Space terrain. I would just make the basic layout in the classic editor and then extend all around that.




Aug 29 2009, 4:00 am samsizzle Post #12



Im gonna be competing probably with desert, or installation or something... whatever.. im competing



None.

Aug 29 2009, 2:55 pm lil-Inferno Post #13

Just here for the pie

Great. It's good to see that there are a lot of people participating so far.




Aug 30 2009, 7:08 am KrayZee Post #14



I'll work on:
  • Ice
  • Twilight




None.

Aug 31 2009, 1:51 am Banned Post #15



Waterfall Outpost?

Attachments:
e.scm
Hits: 54 Size: 52.52kb



None.

Sep 4 2009, 7:34 pm lil-Inferno Post #16

Just here for the pie

Is anyone else going to be participating? You only have three days left.




Sep 5 2009, 6:04 am samsizzle Post #17



I'm really freakin busy with everything, so I don't think I'll be participating.



None.

Sep 5 2009, 2:44 pm BlueWolf Post #18



Meh, I might as well. I'll try to do something tonight. If not then early Monday.



None.

Sep 5 2009, 4:23 pm xYoshix Post #19



Here's my graveyard.




None.

Sep 5 2009, 5:02 pm lil-Inferno Post #20

Just here for the pie

Very nice. It has a great ambience to it. I can just imagine a zombie popping out of that open grave. It has an immense amount of sprites, but this isn't a "who can use the least sprites" contest. Good job.




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[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
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