Staredit Network > Forums > SC1 Terrain > Topic: Official Competition Topic
Official Competition Topic
Aug 20 2008, 5:50 am
By: LooKe
Pages: 1 2 34 >
 

Aug 20 2008, 5:50 am LooKe Post #1



Official Fourth Round Topic
inside a mansion

Official Past topics (and winners)
secret laboratory (Jello-Jigglers and Kaias)
Subway (JaBok, The Great Yam and Jello-Jigglers)
launch platform (rantent)

Due Date
DUE BEFORE Sunday, October 12, 2008

Win Count
Jello-Jigglers - 2
JaBok - 1
The Great Yam - 1
Kaias - 1
Rantent - 1
Hitok1r1 - 0
Pigy_G - 0
JB4 - 0
AllStarEllis - 0
Falkoner - 0
MNeox - 0

Competitors
JaBok
Jello-Jigglers
The Great Yam
Rantent
Hitok1r1
Pigy_G
JB4
AllStarEllis
Falkoner
MNeox
Kaias


topic ideas
Forest
Swamp
Underwater grotto
fireplace
inside a mansion
office
arena
dark alley


If anyone else would like to compete (or not compete) just say so and I'll add/remove you to/from this list.
We will give one week (any objections) for all entries to be posted here. I will open a discussion topic so
PLEASE NO DISCUSSION IN HERE.

Post has been edited 11 time(s), last time on Sep 30 2008, 10:35 pm by JB4.



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Aug 20 2008, 8:11 am AllStarEllis Post #2



count me in ^^



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Aug 20 2008, 10:12 pm Falkoner Post #3



I'll do it, maybe I'll try it sometime this Sunday..



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Aug 21 2008, 6:03 am The Great Yam Post #4



MEMEMEMEMEMEMME! Oh, wait...

Post has been edited 1 time(s), last time on Aug 21 2008, 6:13 am by The Great Yam.



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Aug 21 2008, 4:31 pm Pigy_G Post #5



Isn't the 26th a tuesday..?



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Aug 21 2008, 5:39 pm LooKe Post #6



Disussion in the discussion topic please! and yes, I changed the day but not the number on accident....fixed.



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Aug 21 2008, 8:41 pm Pigy_G Post #7



Um, Count me out, I tryed to do subway and It turned out to normal looking. :( you could basically create it with the isometric thing.. Sad. XD I'll try the next one out though.



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Aug 22 2008, 3:45 am Jello-Jigglers Post #8



http://i230.photobucket.com/albums/ee21/Jello-Jigglers/Subwayfixed.png
Le de finition.



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Aug 22 2008, 4:07 am Falkoner Post #9



I love the train :P



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Aug 22 2008, 4:26 am The Great Yam Post #10



Are we allowed to post sample pieces that aren't our final drafts?



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Aug 22 2008, 4:40 am Jello-Jigglers Post #11



Would love to see tgy. :)

@falk: The train is cool cause you could do some cool ingame stuff for a movie if you wanted. :)



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Aug 22 2008, 7:17 am JaBoK Post #12





Not the final draft, but just wanted to post this one, see if anyone would give some suggestions. If only badlands had high structure, I'd be able to make the vision work properly, alas, anyone on the platform can see as far as they like.

Edit

Sprite count 74/499, so it would theoretically work ingame if you only had a few train stations. Perfect for a diehard or matrix style map, or really anything that akes place in a large downtown area. 28 locations required per station to make the train work, probably 8 for train entrances, and 2 for the exit, so 38 locations to trigger a full station, provided you stick the next station literally down the line. Optimal use would be a total of thee stations, totalling at 222 sprites and about 120 locations by the time it's all said and done. Trains can be made one command center wide to save 52 locations from this total, but 2 wide looks better.



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Aug 22 2008, 12:23 pm Zergblender Post #13



You could cut back on alot of sprites and replace them by floor traps instead.
That is, if you want to exchange sprites for units.



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Aug 22 2008, 1:57 pm lil-Inferno Post #14

Just here for the pie

Well, roryfenrir posted this some time ago, and I just thought I'd share it. It could be like in GTA how you should always have a weapon with you in the subway because it's very dangerous.






Aug 23 2008, 4:12 am JaBoK Post #15




Okay, made some progress on line of sight, it looks quite a bit better with only one person, and ingame, but I'm pretty sure it needs to be screenshotted for the competition.



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Aug 23 2008, 4:40 am Falkoner Post #16



I see you used fog of war layer in SCM, very nice :P of course, hitting ctrl wasn't a good idea, gave you all those ugly health bars..



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Aug 23 2008, 5:42 am Jello-Jigglers Post #17



Quote from Falkoner
I see you used fog of war layer in SCM, very nice :P of course, hitting ctrl wasn't a good idea, gave you all those ugly health bars..
haha indeed.



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Aug 23 2008, 6:24 am JaBoK Post #18



It's not my final picture, though I can't yet figure out how to take a screenshot without hitting control >.<



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Aug 23 2008, 6:33 am Falkoner Post #19



Send me the map and I could take it for you.



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Aug 23 2008, 8:05 am AllStarEllis Post #20



Hahah I just realised that you all did AMERICAN subways, they look different over here >.<



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