Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Removing Splash Damage Affect
Removing Splash Damage Affect
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Apr 2 2009, 12:17 am
By: Pinky  

Apr 2 2009, 12:17 am Pinky Post #1



Yo I was playing DK3 and I noticed a thorn spell which has a burrowed lurker.

The lurker does damage but doesn't do splash damage to allys OR shows any spines coming out of the ground.

How the heck does that work?

Same thing with a scarab spell, scarabs were flying everywhere but not doing splash dmg to friendlies.



None.

Apr 2 2009, 1:22 am Roy Post #2

An artist's depiction of an Extended Unit Death

Effect* (Lol, that's really bothering me...)

There is no way to remove the splash damage from a unit without modding the game. If I had played said game(s), I would be more likely able to explain how the creator created the effect.

It sounds like the lurker isn't the unit doing the damage in your first example. Same with the second, unless the scarabs are exploding.

Post has been edited 1 time(s), last time on Apr 2 2009, 3:51 am by Roy. Reason: If I could just recall what it was...




Apr 2 2009, 1:33 am ForTheSwarm Post #3



The lurker makes an attacking noise (although that could be faked with wavs), and the scarabs are exploding.



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Apr 2 2009, 1:58 am Lt.Church Post #4



post the map so people can see what youre talking about?



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Apr 2 2009, 2:04 am Vi3t-X Post #5



Scarabs are from a different spell than the spell with the lurkers.
The lurker spine animation does not appear due to sprite limits.
Perhaps only one unit is "targeted" because of this limit.



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Apr 2 2009, 2:18 am Pinky Post #6



the map is Death Knights 3 search that in the SEN database for the map. YOu would have to play the game for like an hour though to get those spells unlocked... well you could OSMAP it too.

Yeh also there is sum funky stuff with vision on that map. Entire sections of the map remain visibile after you explore them, yet I can see no units giving the vision? It's almost like he's changing player on map revealers, but thats not possible... right?



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Apr 2 2009, 2:29 am ForTheSwarm Post #7



He could create map revealers...



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Apr 2 2009, 2:31 am Pinky Post #8



a;lsjfa;w8ri3uh948h3k4hkw34hlkjgfhskljhlkhf

YOU CAN CREATE MAP REVEALAS????

OK well thats sweet but the big question is:

Can you remove them??



None.

Apr 2 2009, 2:34 am stickynote Post #9



Yeah, you can remove map revealers. You can't center a location on them though. However, you can put a burrowed unit underneath the map revealer and center a location on the burrowed unit.



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Apr 2 2009, 2:35 am ForTheSwarm Post #10



Yes, but you'd have to remove ALL of them at the same time (you can't remove them at a location).

For the on/off vision with the allied computer, I think all he did was give all 1st computer player units in the hero location to a different computer player(with the same color). The first computer has no shared vision with you, but the second one does. 2nd computer units that are not in the hero location are given back to the first computer.



None.

Apr 2 2009, 2:37 am Pinky Post #11



ooomg this changed my world. someone told me somewhere at sometime that map revealers can't be detectd with triggers and i just assumed they were correct!!

i had a big convo earlier in this forum regarding night/time cave vision and well this knowledge helps a lot.

TY

(still confused about that splash dmg though..) damn death knights 3 has sum pretty kewl stuf for such an old map.



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Apr 2 2009, 9:17 am NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Pinky
ooomg this changed my world. someone told me somewhere at sometime that map revealers can't be detectd with triggers and i just assumed they were correct!!

i had a big convo earlier in this forum regarding night/time cave vision and well this knowledge helps a lot.

TY
That is true. Map revealers can't be detected. But that doesn't say the action "Remove All Map Revealers" or "Create at Location" wouldn't work. ;)

Quote from Pinky
(still confused about that splash dmg though..) damn death knights 3 has sum pretty kewl stuf for such an old map.
A possible way to do it for the lurker has already been discussed: Maxing the sprites (for example with a lot of scarabs) and let a melee unit do the damage.

For the reavers there are several AIs you can apply to the scarabs. One of them does just that.
If I'm not mistaken if you let them junkyard dog they will roam around aimlessly and explode without doing damage after their lifetime is up.
But there's no way to prevent team splash if they are actually attacking something.




Apr 2 2009, 3:11 pm SelfPossessed Post #13



I'm pretty sure the Lurker and Scarab spells are the standard move unit, and in the latter case, run an AI on it as well.

For the vision, alpha has a ton of preplaced observers, which I believe he turns into a map revealer for a computer player when you get close enough to one. The day/night is then done by turning on/off shared vision with the computer who owns those map revealers.



None.

Apr 3 2009, 7:54 pm Pinky Post #14



genius, thx guys.



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