What is a grid system? How is it used?
Please don't tell me how to make one, I can look up a tutorial for that.
I would like to know how to use one, why you would use one, why are they useful? etc.
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Hm.. they could be for making an animation in before a spell
It can also detect where a unit moves (ex.left,right,up,bottom)
You can center a location left of a unit and etc. They can be used for many things
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The most effective grid systems can handle anything coordinate input/output related with a certain degree of accuracy. The most common grid systems are 1x1 tile accurate. Application example: the player is asked to enter the X and Y coordinates; then a unit is created at that point.
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An artist's depiction of an Extended Unit Death
You know, tutorials often times tell you what the purpose of what you're doing is, so it's a bit pretentious to rule them out. For example, the first link below has example maps for static and mobile gridding.
http://z8.invisionfree.com/xBc_ProDuCtiOnZ/index.php?showtopic=241http://www.staredit.net/wiki/Grid_SystemsGrid Systems
Grids are one of the harder but fundamental concepts in StarCraft map making. They are essential in managing specific locations set within a boundary, along with detecting and manipulating units within them.
The three most commonly used grid systems are
Static Grids,
Coordinate Grids, and
Mobile Grids. Each of these grid systems have there pros and cons, and one, or more in some situations, may be better then the others to fit the specific conditions of your map.
Some maps, such as
Reflector and
Maze Generator use multiple grid systems to achieve there desired outcomes.
They are usually used to save locations. Mobile grids are useful for creating something
near a unit, but not directly next to it. Static grids are good for a nearly endless number of ways, but mostly being able to target specific spots without using a bunch of locations.
Thanks Roy. I guess what I ultimately wanted to know was if I should create a Mobile Grid for the hero in my RPG.
It seems that I probably should, but I'll wait to do it until I see a practical use, which I'm sure I will at some point.
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I really like a map in my
Tests Compilation that shows a grid in action, in slow motion, it's a good way of showing how they work.
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