Grid system..
This topic is locked. You can no longer write replies here.
Feb 3 2009, 12:05 am
By: youarenotworthy  

Feb 3 2009, 12:05 am youarenotworthy Post #1



What is a grid system? How is it used?

Please don't tell me how to make one, I can look up a tutorial for that.

I would like to know how to use one, why you would use one, why are they useful? etc.



None.

Feb 3 2009, 12:15 am xYoshix Post #2



Hm.. they could be for making an animation in before a spell
It can also detect where a unit moves (ex.left,right,up,bottom)
You can center a location left of a unit and etc. They can be used for many things :)



None.

Feb 3 2009, 12:33 am JaFF Post #3



The most effective grid systems can handle anything coordinate input/output related with a certain degree of accuracy. The most common grid systems are 1x1 tile accurate. Application example: the player is asked to enter the X and Y coordinates; then a unit is created at that point.



None.

Feb 3 2009, 1:07 am Roy Post #4

An artist's depiction of an Extended Unit Death

You know, tutorials often times tell you what the purpose of what you're doing is, so it's a bit pretentious to rule them out. For example, the first link below has example maps for static and mobile gridding.

http://z8.invisionfree.com/xBc_ProDuCtiOnZ/index.php?showtopic=241

http://www.staredit.net/wiki/Grid_Systems


Quote
Grid Systems
Grids are one of the harder but fundamental concepts in StarCraft map making. They are essential in managing specific locations set within a boundary, along with detecting and manipulating units within them.

The three most commonly used grid systems are Static Grids, Coordinate Grids, and Mobile Grids. Each of these grid systems have there pros and cons, and one, or more in some situations, may be better then the others to fit the specific conditions of your map.

Some maps, such as Reflector and Maze Generator use multiple grid systems to achieve there desired outcomes.

They are usually used to save locations. Mobile grids are useful for creating something near a unit, but not directly next to it. Static grids are good for a nearly endless number of ways, but mostly being able to target specific spots without using a bunch of locations.




Feb 3 2009, 1:16 am youarenotworthy Post #5



Thanks Roy. I guess what I ultimately wanted to know was if I should create a Mobile Grid for the hero in my RPG.

It seems that I probably should, but I'll wait to do it until I see a practical use, which I'm sure I will at some point.



None.

Feb 3 2009, 10:44 pm Falkoner Post #6



I really like a map in my Tests Compilation that shows a grid in action, in slow motion, it's a good way of showing how they work.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[06:57 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:57 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:57 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:56 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:56 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:56 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[06:56 am]
maxar39174 -- Outdoor gym and fitness equipment manufacturer and suppliers https://mountwoodco.com/outdoorgym-equipment-manufacturer-in-uttar-pradesh.php
[05:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[05:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[05:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
Please log in to shout.


Members Online: Roy