Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Creating Units Problem
Creating Units Problem
Oct 26 2007, 11:49 pm
By: blacklight28  

Nov 3 2007, 2:45 am NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from blacklight28
I can't put both of them in front of the hypers [...]
why not?

And if you want to make it absolutely failsafe, use a switch that you set at the beginning of every trigger with a wait and clear it at the end. Then you have all triggers with waits check if that switch is cleared.




Nov 3 2007, 8:36 am blacklight28 Post #22



The problem is for some reason, no matter which order I put my triggers in, one of my obstacles has a wait problem.



None.

Nov 3 2007, 8:40 am Kenoli Post #23



Are they trying to run at the same time?



None.

Nov 3 2007, 8:41 am blacklight28 Post #24



Yes, but that shouldn't make a difference.



None.

Nov 3 2007, 10:01 am Roy Post #25

An artist's depiction of an Extended Unit Death

If they run at the same time, one will block the other. You need to use switches; or better yet, death counters. I have a few example bounds for you to poke at if you want...

Well, if you can figure out how to end one obstacle and start the next on your own, you don't need to look at the examples. Just know that if they try to run at the same time, they will block each other.




Nov 3 2007, 11:15 pm blacklight28 Post #26



It's ok, I fixed it with switches, I couldn't get it with death counters.



None.

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