In The Interest Of Saving Mod Night, Using Hamachi
Post #23
O)FaRTy1billion
Mar 1 2009, 8:14 pm
Post #25
Excalibur
Mar 1 2009, 10:15 pm
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Staredit.net Global Moderator
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Syphons mad because I had a legitimate reason for killing him first. BAAAAW moar Syphon.
![]() ![]() ![]() ![]() ![]() ![]() -{ Diplomacy: Empires | Blog | Melee QC & Resources }- "You must be careful because we are dealing with people here, not machines or code. If you make a mistake or want to do something differently when you're coding, you change it, run it again and the computer does not know the difference. The same ease of reversibility does not apply to the user, or human affairs in general. While we all empathize with a desire for second chances sometimes, the fact that something can be undone does not make it a good idea - there will be consequences." -Moose |
Post #28
Excalibur
Mar 2 2009, 7:50 pm
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I'd like to thank everyone who participated on Saturday and made the first Hamachi based Mod Night a success. It went great and I hope we can continue to do things this way.
![]() ![]() ![]() ![]() ![]() ![]() -{ Diplomacy: Empires | Blog | Melee QC & Resources }- "You must be careful because we are dealing with people here, not machines or code. If you make a mistake or want to do something differently when you're coding, you change it, run it again and the computer does not know the difference. The same ease of reversibility does not apply to the user, or human affairs in general. While we all empathize with a desire for second chances sometimes, the fact that something can be undone does not make it a good idea - there will be consequences." -Moose |
Post #30
ForTheSwarm
Mar 2 2009, 10:39 pm
Post #32
ShadowFlare
Mar 8 2009, 12:12 am
Post #33
Excalibur
Mar 8 2009, 2:13 am
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Staredit.net Global Moderator
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Hmm, this gives me an idea. Maybe I could make it so that my server can be accessed on that network, too. Then you wouldn't have to use the LAN option, but you wouldn't need to forward ports, either, if everyone was connecting to my server over Hamachi. It might make it easier to organize stuff; partly because everyone would be visible from one location and all able to message each other in the game, whether on Hamachi or just connecting directly over the internet. (though everyone in a game would probably need to be connected by the same method) -EDIT- Maybe if the network wasn't full. Pass: Mod Night 2 Is setup and open. Set it up there and we'll move anyone who actively goes over. ![]() ![]() ![]() ![]() ![]() ![]() -{ Diplomacy: Empires | Blog | Melee QC & Resources }- "You must be careful because we are dealing with people here, not machines or code. If you make a mistake or want to do something differently when you're coding, you change it, run it again and the computer does not know the difference. The same ease of reversibility does not apply to the user, or human affairs in general. While we all empathize with a desire for second chances sometimes, the fact that something can be undone does not make it a good idea - there will be consequences." -Moose |
Post #34
ShadowFlare
Mar 8 2009, 3:36 am
Post #36
Sand Wraith
Mar 15 2009, 8:46 pm
Post #37
Sand Wraith
Mar 19 2009, 7:44 pm
Post #38
Excalibur
Mar 19 2009, 10:47 pm
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Staredit.net Global Moderator
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The other networks are for if one is full of people who aren't there that night. I have the power to remove people from the networks and I should do some cleaning out as some people have duplicates or never show up anyway.
And yes a sticky would be nice. Edit: Ok Doodle had duplicates so I took him out and he can rejoin the network when he wishes. People, if you rarely or just plain do not show up to mod night, don't join the damn network. There are people in the network I have yet to see at a single MN. You can always rejoin, but don't take up a slot that someone else might need. I thought the 16 person limit would be fine for us but apparently not. ![]() ![]() ![]() ![]() ![]() ![]() -{ Diplomacy: Empires | Blog | Melee QC & Resources }- "You must be careful because we are dealing with people here, not machines or code. If you make a mistake or want to do something differently when you're coding, you change it, run it again and the computer does not know the difference. The same ease of reversibility does not apply to the user, or human affairs in general. While we all empathize with a desire for second chances sometimes, the fact that something can be undone does not make it a good idea - there will be consequences." -Moose |
Post #39
IskatuMesk
Mar 19 2009, 11:31 pm
Post #40
Excalibur
Mar 20 2009, 12:05 am
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Staredit.net Global Moderator
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We're using the free, not commercial license. Commercial is limited at 32.
![]() ![]() ![]() ![]() ![]() ![]() -{ Diplomacy: Empires | Blog | Melee QC & Resources }- "You must be careful because we are dealing with people here, not machines or code. If you make a mistake or want to do something differently when you're coding, you change it, run it again and the computer does not know the difference. The same ease of reversibility does not apply to the user, or human affairs in general. While we all empathize with a desire for second chances sometimes, the fact that something can be undone does not make it a good idea - there will be consequences." -Moose |
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