In The Interest Of Saving Mod Night, Using Hamachi
Post #23
O)FaRTy1billion
Mar 1 2009, 8:14 pm
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.rapsdleF
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Like when I massed supply depots?
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Post #30
ForTheSwarm
Mar 2 2009, 10:39 pm
Post #32
ShadowFlare
Mar 8 2009, 12:12 am
Post #33
Excalibur
Mar 8 2009, 2:13 am
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On your six boss!
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Hmm, this gives me an idea. Maybe I could make it so that my server can be accessed on that network, too. Then you wouldn't have to use the LAN option, but you wouldn't need to forward ports, either, if everyone was connecting to my server over Hamachi. It might make it easier to organize stuff; partly because everyone would be visible from one location and all able to message each other in the game, whether on Hamachi or just connecting directly over the internet. (though everyone in a game would probably need to be connected by the same method) -EDIT- Maybe if the network wasn't full. Pass: Mod Night 2 Is setup and open. Set it up there and we'll move anyone who actively goes over. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #34
ShadowFlare
Mar 8 2009, 3:36 am
Post #36
Sand Wraith
Mar 15 2009, 8:46 pm
Post #37
Sand Wraith
Mar 19 2009, 7:44 pm
Post #38
Excalibur
Mar 19 2009, 10:47 pm
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On your six boss!
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The other networks are for if one is full of people who aren't there that night. I have the power to remove people from the networks and I should do some cleaning out as some people have duplicates or never show up anyway.
And yes a sticky would be nice. Edit: Ok Doodle had duplicates so I took him out and he can rejoin the network when he wishes. People, if you rarely or just plain do not show up to mod night, don't join the damn network. There are people in the network I have yet to see at a single MN. You can always rejoin, but don't take up a slot that someone else might need. I thought the 16 person limit would be fine for us but apparently not. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #39
IskatuMesk
Mar 19 2009, 11:31 pm
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