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In The Interest Of Saving Mod Night, Using Hamachi

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Creator: Excalibur
Time: Feb 27 2009, 11:07 pm

Post #21     A_of-s_t Mar 1 2009, 6:56 pm

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Who ever wants to help me test mods for the modding contest, go onto hamachi noa!

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Post #22     WoAHorde Mar 1 2009, 7:35 pm

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Quote from Richard Nixons Head[MM]
I'm never attending modnight again 'cause EX is a fucking tool.

Sums up many people's feelings.

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Post #23     O)FaRTy1billion Mar 1 2009, 8:14 pm

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Quote from l)ark_ssj9kevin
The three ways to play mods on Mod Night:

1. Secret the allience, yo.
2. Mass shit, bonus points if the unit sucks. Moar points if its a turtle.
3. ACTUALLY PLAY THE MOD! ZOMG! AMAZING IDEA, NO?
Like when I massed supply depots?

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #24     Phobos Mar 1 2009, 10:09 pm

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<3 Fartee

Speaking of which, so strange to not see FH around.

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Post #25     Excalibur Mar 1 2009, 10:15 pm

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Quote from Franklin D Roosevelt[MM]
Quote from Richard Nixons Head[MM]
I'm never attending modnight again 'cause EX is a fucking tool.

Sums up many people's feelings.
Syphons mad because I had a legitimate reason for killing him first. BAAAAW moar Syphon. :P

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Post #26     Phobos Mar 1 2009, 10:58 pm

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Oh man, I made a terrible mistake :P

Edited post number 20

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Post #27     A_of-s_t Mar 2 2009, 4:01 am

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Quote from Phobos[MM]
<3 Fartee

Speaking of which, so strange to not see FH around.
He's around, you just need to crane your head upward.

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Post #28     Excalibur Mar 2 2009, 7:50 pm

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I'd like to thank everyone who participated on Saturday and made the first Hamachi based Mod Night a success. It went great and I hope we can continue to do things this way.

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Post #29     A_of-s_t Mar 2 2009, 10:32 pm

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I have Hamachi running and I'm connected to mod night 1. Do I just create a game in UDP and other people should be able to join it?

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Post #30     ForTheSwarm Mar 2 2009, 10:39 pm

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Yes.

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Post #31     FlyingHat Mar 3 2009, 3:01 am

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Quote from A_of-s_t[MM]
Quote from Phobos[MM]
<3 Fartee

Speaking of which, so strange to not see FH around.
He's around, you just need to crane your head upward.
Oh you found me. Hamachi is being an asshole and won't allow me to play SC on LAN.

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Post #32     ShadowFlare Mar 8 2009, 12:12 am

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Hmm, this gives me an idea. Maybe I could make it so that my server can be accessed on that network, too. Then you wouldn't have to use the LAN option, but you wouldn't need to forward ports, either, if everyone was connecting to my server over Hamachi.

It might make it easier to organize stuff; partly because everyone would be visible from one location and all able to message each other in the game, whether on Hamachi or just connecting directly over the internet. (though everyone in a game would probably need to be connected by the same method)

-EDIT-

Maybe if the network wasn't full. :P
This post was edited 3 times, last edit by ShadowFlare: Mar 8 2009, 1:42 am.

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Post #33     Excalibur Mar 8 2009, 2:13 am

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Quote from ShadowFlare
Hmm, this gives me an idea. Maybe I could make it so that my server can be accessed on that network, too. Then you wouldn't have to use the LAN option, but you wouldn't need to forward ports, either, if everyone was connecting to my server over Hamachi.

It might make it easier to organize stuff; partly because everyone would be visible from one location and all able to message each other in the game, whether on Hamachi or just connecting directly over the internet. (though everyone in a game would probably need to be connected by the same method)

-EDIT-

Maybe if the network wasn't full. :P
Network: Mod Night 2
Pass: Mod Night 2
Is setup and open. Set it up there and we'll move anyone who actively goes over.

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Post #34     ShadowFlare Mar 8 2009, 3:36 am

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btw, since it is short on space, maybe people should leave the network when they are done with it.

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Post #35     HailFire Mar 15 2009, 1:36 am

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Looks interesting, I want to join moar Mod Night, and I don't want to fuck around with ports.

Setting this shit up now.

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Post #36     Sand Wraith Mar 15 2009, 8:46 pm

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GET ON MN. NOW.

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Post #37     Sand Wraith Mar 19 2009, 7:44 pm

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Would it not be wise for this to be stickied?

EDIT:
How are we going to go cross-Mod Night networks? In consideration of the different Mod Night networks, 1, 2, and 3.
This post was edited 1 time, last edit by New-.Hydrolisk: Mar 19 2009, 7:55 pm.

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Post #38     Excalibur Mar 19 2009, 10:47 pm

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The other networks are for if one is full of people who aren't there that night. I have the power to remove people from the networks and I should do some cleaning out as some people have duplicates or never show up anyway.

And yes a sticky would be nice.

Edit:
Ok Doodle had duplicates so I took him out and he can rejoin the network when he wishes.

People, if you rarely or just plain do not show up to mod night, don't join the damn network. There are people in the network I have yet to see at a single MN. You can always rejoin, but don't take up a slot that someone else might need. I thought the 16 person limit would be fine for us but apparently not.

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Post #39     IskatuMesk Mar 19 2009, 11:31 pm

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16 person limit? That's news to me. They must have changed it.

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Post #40     Excalibur Mar 20 2009, 12:05 am

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We're using the free, not commercial license. Commercial is limited at 32.

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