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Biophysics, So I hered u liek customizable shipz?

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Creator: Biophysicist
Time: Dec 9 2008, 11:30 am

Post #101     A_of-s_t Jan 15 2009, 2:33 am

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Every ship posted here is a complete mess -- your's and devourer's. New textures don't make up for the simple block your put wings on.

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Post #102     RoryFenrir Jan 15 2009, 2:34 am

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i want to see some of these models in game view... it doenst matter how the models look in the program, it all depends on the size and how they look in sc. Maybe post a few screens in the size they will be with the sc pallet?

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Post #103     Biophysicist Jan 15 2009, 2:39 am

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Look at the OP... I made an entirely new model for the Rampant... As for the other models, calling them a complete messes isn't helpful. lrn2giveconstructivecritism

EDIT: @RoryFenrir: I'll be doing that soon.

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #104     RoryFenrir Jan 15 2009, 2:41 am

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k, cause some of your texture colors are definatly not in the color pallate.

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Post #105     A_of-s_t Jan 15 2009, 2:42 am

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Quote from TassadarZeratul
Look at the OP... I made an entirely new model for the Rampant... As for the other models, calling them a complete messes isn't helpful. lrn2giveconstructivecritism

EDIT: @RoryFenrir: I'll be doing that soon.
I did give constructive critizism. Lrn2read.

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Post #106     Biophysicist Jan 15 2009, 2:58 am

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No, A_of-s_t, you said that everything was a complete mess, without saying why you disliked the models. That's not constructive, it's insulting. lrn2think

Also, you didn't say if that included the new Rampant. And actually look at the new Rampant, even if you think you already did, because there have been several "new Rampants".

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #107     MC˛Hercanic Jan 15 2009, 6:20 am

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How these look ingame is ultimately all that matters. The smaller they are, the less detail they need.

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Post #108     A_of-s_t Jan 16 2009, 12:25 am

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http://www.staredit.net/121463/

O SHIT!!! ITS CONSTRUCTIVE CRITISISM! Seriously, if you don't want to pay attention to ideas that improve the quality of your models, that's up to you. BTW, your texture is going to get raped by SC.

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Post #109     HailFire Jan 16 2009, 9:41 pm

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Am I the only one that thinks the Pheonix looks like a kite?

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Post #110     Biophysicist Jan 16 2009, 11:53 pm

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Why all the hatred towards mah ships? I'm going to redo them so you can stop saying they suck.

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #111     Biophysicist Jan 18 2009, 10:11 pm

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I had a random superspecialawesome thought: Instead ofusing the morphing system, why don't I use EUDs? What I was thinking is use an EUD condition to read what specific unit the player has selected, then use a EUD action to display the correct button set. The reason for this is then I can have a lot more spells and maybe more base units, and basically a lot more features. Anyway, this would require an epic downgrade, and I need to know what downgrader would be reccomended. Also, which patch a the most recent one with EUD actions enabled?

(Oh, I'm pretty sure that coding an AI for this would be actually impossible... Am I right, and is this OK?)

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #112     Corbo Jan 18 2009, 11:16 pm

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Any downgrader would be fine?

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Post #113     RoryFenrir Jan 18 2009, 11:55 pm

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excuse me for being a noob, but ive always wondered, what are EUDs?

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Post #114     Symmetry Jan 19 2009, 12:00 am

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The Understanding of "EUD"

(user posted image)
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Post #115     MC˛Voyager7456 Jan 19 2009, 12:36 am

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EUDs are not a good idea.

Grayza: You are so self-righteous! I have used all my skills, all my resources, for one perfect chance at peace. And because of you, it is gone! And I am...
Crichton: Frelled? Screwed? Raped? Welcome to the universe, Commandant.
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Post #116     Biophysicist Jan 19 2009, 12:47 am

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Why do you say that? We know that it'll be the correct patch because it's a mod.

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #117     MC˛Voyager7456 Jan 19 2009, 12:50 am

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It's a complicated and inefficient way of doing something fairly simple.

Grayza: You are so self-righteous! I have used all my skills, all my resources, for one perfect chance at peace. And because of you, it is gone! And I am...
Crichton: Frelled? Screwed? Raped? Welcome to the universe, Commandant.
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Post #118     Symmetry Jan 19 2009, 1:02 am

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That, and you're condemning yourself to the fate of Stargraft or Memgraft, neither of which are tools I ever want to use again.

(user posted image)
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Post #119     Biophysicist Jan 19 2009, 1:17 am

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Quote
It's a complicated and inefficient way of doing something fairly simple.

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That, and you're condemning yourself to the fate of Stargraft or Memgraft, neither of which are tools I ever want to use again.

See, the problem is, I have two choices: Use EUDs, or use the current system, which forces me to scale back my ideas a lot. I was originally planning on having five or so base units and ten spells, as well as the ability to upgrade your ship's speed individually. However, I hit the unit slot limit (228 units, I think, minus a bunch that don't work normally like Carriers and Medics) and had to cut two of the base units and three of the spells, and totally remove speed upgrades. If I use EUDs for spells, then I don't have to worry about the unit limit and can re-implement all the features I had to remove, which is /a lot/ of features.

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #120     MC˛Voyager7456 Jan 19 2009, 1:39 am

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Simpler can be better.

Grayza: You are so self-righteous! I have used all my skills, all my resources, for one perfect chance at peace. And because of you, it is gone! And I am...
Crichton: Frelled? Screwed? Raped? Welcome to the universe, Commandant.
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