Biophysics, So I hered u liek customizable shipz?
Post #102
RoryFenrir
Jan 15 2009, 2:34 am
Post #103
Biophysicist
Jan 15 2009, 2:39 am
Post #104
RoryFenrir
Jan 15 2009, 2:41 am
Post #106
Biophysicist
Jan 15 2009, 2:58 am
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No, A_of-s_t, you said that everything was a complete mess, without saying why you disliked the models. That's not constructive, it's insulting. lrn2think
Also, you didn't say if that included the new Rampant. And actually look at the new Rampant, even if you think you already did, because there have been several "new Rampants". ![]() ![]() ![]() ![]() ![]() ![]() Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #108
A_of-s_t
Jan 16 2009, 12:25 am
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Rank: Elite
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http://www.staredit.net/121463/
O SHIT!!! ITS CONSTRUCTIVE CRITISISM! Seriously, if you don't want to pay attention to ideas that improve the quality of your models, that's up to you. BTW, your texture is going to get raped by SC. |
Post #110
Biophysicist
Jan 16 2009, 11:53 pm
Post #111
Biophysicist
Jan 18 2009, 10:11 pm
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I had a random superspecialawesome thought: Instead ofusing the morphing system, why don't I use EUDs? What I was thinking is use an EUD condition to read what specific unit the player has selected, then use a EUD action to display the correct button set. The reason for this is then I can have a lot more spells and maybe more base units, and basically a lot more features. Anyway, this would require an epic downgrade, and I need to know what downgrader would be reccomended. Also, which patch a the most recent one with EUD actions enabled?
(Oh, I'm pretty sure that coding an AI for this would be actually impossible... Am I right, and is this OK?) ![]() ![]() ![]() ![]() ![]() ![]() Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #113
RoryFenrir
Jan 18 2009, 11:55 pm
Post #115
MC˛Voyager7456
Jan 19 2009, 12:36 am
Post #116
Biophysicist
Jan 19 2009, 12:47 am
Post #117
MC˛Voyager7456
Jan 19 2009, 12:50 am
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It's a complicated and inefficient way of doing something fairly simple.
![]() ![]() ![]() ![]() ![]() ![]() Grayza: You are so self-righteous! I have used all my skills, all my resources, for one perfect chance at peace. And because of you, it is gone! And I am...
Crichton: Frelled? Screwed? Raped? Welcome to the universe, Commandant. |
Post #119
Biophysicist
Jan 19 2009, 1:17 am
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See, the problem is, I have two choices: Use EUDs, or use the current system, which forces me to scale back my ideas a lot. I was originally planning on having five or so base units and ten spells, as well as the ability to upgrade your ship's speed individually. However, I hit the unit slot limit (228 units, I think, minus a bunch that don't work normally like Carriers and Medics) and had to cut two of the base units and three of the spells, and totally remove speed upgrades. If I use EUDs for spells, then I don't have to worry about the unit limit and can re-implement all the features I had to remove, which is /a lot/ of features. ![]() ![]() ![]() ![]() ![]() ![]() Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.
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Post #120
MC˛Voyager7456
Jan 19 2009, 1:39 am
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