Staredit Network > Forums > Modding Projects > Topic: Biophysics
Biophysics
Dec 9 2008, 11:30 am
By: Biophysicist
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Jan 5 2009, 12:19 pm Devourer Post #81

Hello

Quote from name:TassadarZeratul
Quote from Devourer
Quote from name:TassadarZeratul
Quote
The team colors look a little too smooth, is that going to be like that in-game?
I don;t understand what you mean...

He means that the purple (player color) is really intensive. You may make for example the edges a bit darker-purple
What would the point of that be?

Quote
uhh one question, are we going to make a new tileset? :D
If we can. Can you do that?

#1 the player color would be getting more dark then, too
#2 you know my art-skills...



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Jan 5 2009, 7:05 pm Devourer Post #82

Hello

Here is a new modell I made. Actually, has someone a name for that?

I hope TZ will like it too ;)



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Jan 5 2009, 7:38 pm Biophysicist Post #83



Quote
I hope TZ will like it too
I like it. Send the model to me, please. I'll probably use that for the Bastion-class. (Although I'm going to have to retexture it so it looks organic and stuff.)



None.

Jan 6 2009, 12:30 pm Devourer Post #84

Hello

A new day, a new Render.
Without color at the moment, I will give it color as soon as I get a good texture.



This one in Color:

Again, hope You all like it :)


EDIT:
Another one, got no name for that, too... make suggestions please (for both)



This one in Color:


Post has been edited 4 time(s), last time on Jan 6 2009, 5:40 pm by DeVouReR.



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Jan 6 2009, 6:15 pm Corbo Post #85

ALL PRAISE YOUR SUPREME LORD CORBO

Ewwww.
All of them looke like
"Hey let's just randomly move this vertex over here"
"Hey it looks pretty cool"
"Let's spam it at sen shoutbox"


Uh, make models softer, please, and not just a box with bevelled edges and moves verticies xC



fuck you all

Jan 6 2009, 6:21 pm Devourer Post #86

Hello

Quote from Corbo
Ewwww.
All of them looke like
"Hey let's just randomly move this vertex over here"
"Hey it looks pretty cool"
"Let's spam it at sen shoutbox"


Uh, make models softer, please, and not just a box with bevelled edges and moves verticies xC

Lol, I like them, so why shouldn't I share?...



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Jan 6 2009, 6:40 pm Brooklyn9235 Post #87



Hi TZ i have a question to you and Devourer i want to help you with your MOD i had some practice with Modding and had a own MOD but i never made it to end because i am not so good at ideas XD i hope i can help you :D



None.

Jan 6 2009, 6:46 pm Devourer Post #88

Hello

Quote from Brooklyn9235
Hi TZ i have a question to you and Devourer i want to help you with your MOD i had some practice with Modding and had a own MOD but i never made it to end because i am not so good at ideas XD i hope i can help you :D

I think that TZ and I can do it alone.
But if you really want to you could join... I just have to ask TZ, but he isn't online at the moment. Please stand by.



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Jan 6 2009, 7:08 pm Biophysicist Post #89



I don't think we really need any more help right now. The mod is actually pretty simple.

And DeVouReR, stop mass-producing models. Spend more time on each one instead. And stop advertising in the shoutbox!

Post has been edited 1 time(s), last time on Jan 6 2009, 7:44 pm by TassadarZeratul.



None.

Jan 10 2009, 8:37 pm Biophysicist Post #90



New Rampant texture is new! (Hopefully this one won't turn into player color...)




None.

Jan 10 2009, 9:22 pm Devourer Post #91

Hello

Quote from name:TassadarZeratul
New Rampant texture is new! (Hopefully this one won't turn into player color...)
Actually, send me 3d-model + texture so I can render it (if you want to)



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Jan 10 2009, 9:32 pm Biophysicist Post #92



I actually don't like that texture that much anymore, so I'm going to try to find a better one. And also, there's a lot of animation stuff I still need to make first before it can be rendered and grp-ed.

EDIT: New texture! I like this one a lot more:


Post has been edited 1 time(s), last time on Jan 10 2009, 9:50 pm by TassadarZeratul.



None.

Jan 11 2009, 12:20 am Biophysicist Post #93



Bastion (or maybe Overcruiser, idk) model is done! (Although it might be changed later) Epic thanks to DeVouReR, who did over 9000 percent of this.


EDIT: I put the current models in the OP.

Post has been edited 1 time(s), last time on Jan 11 2009, 12:37 am by TassadarZeratul.



None.

Jan 11 2009, 11:02 am Hercanic Post #94

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Keep in mind that in Starcraft you only have a 256 color palette.

Post has been edited 1 time(s), last time on Jan 11 2009, 5:02 pm by Killer_Kow.




Jan 11 2009, 12:50 pm Biophysicist Post #95



I'm hoping that when I downsize the images, it will hide the limited pallette.



None.

Jan 11 2009, 8:30 pm Biophysicist Post #96



New Rampant is new!




None.

Jan 11 2009, 9:30 pm Centreri Post #97

Relatively ancient and inactive

Incorporate more player color.



None.

Jan 11 2009, 10:21 pm Hercanic Post #98

STF mod creator, Modcrafters.com admin, CampaignCreations.org staff

Instead of hoping, I'd advise testing at least one of your models out now. That way, if you run into any problems, you can take preemptive measures on the others to avoid the same.




Jan 15 2009, 2:07 am A_of-s_t Post #99

aka idmontie

Quote from Corbo
Ewwww.
All of them looke like
"Hey let's just randomly move this vertex over here"
"Hey it looks pretty cool"
"Let's spam it at sen shoutbox"


Uh, make models softer, please, and not just a box with bevelled edges and moves verticies xC
Agreed. Please at least do a concept drawing and multiple trails at creating these ships before posting them.



Personal GitHub
Starcraft GitHub Organization - Feel free to request member status!
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Jan 15 2009, 2:20 am Biophysicist Post #100



Who are you talking to? Me, or DeVouReR? If me, what exactly am I doing wrong? I'm not just randomly moving vertecies, the ships aren't just boxes with bevelled edges, and I actually spent a lot of time on them... (And did you see the new Rampant? [It's totally unlike the first one, not just a retexture or something.] What do you think of it?)



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