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I paid eleven minerals for THIS?
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Lovely QDP files Those were the days. I remember when ORTC needed a QDP plugin. ![]() ![]() ![]() ![]() ![]() ![]() "Three can keep a secret, if two are dead." -Benjamin Franklin
"Had, having, and in quest to have, extreme; A bliss in proof, and proved, a very woe; Before, a joy proposed; behind, a dream. All this the world well knows; yet none knows well To shun the heaven that leads men to this hell." -William Shakespeare |
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Okay, here's another call for help. I know sometimes the tree on the exe edits is confusing(my own fault for hacking it together at the last minute). So, if any of you have ideas on how to better organize the folders and container items, please post them. I'm working on that section right now...it'd be nice to have feedback on it.
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Any fool can make a rule, and any fool will mind it.
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I think its fine as-is, I have yet to have a problem finding anything, granted I dont do too serious grafting. One thing i guess could be better is give a little more explination on the EXE edits, some were confusing, like the ones having to do with creep and morphs.
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Those services which the community will most readily pay for it is most disagreeable to render. You are paid for being something less than a man. --------------------------------------------------- |
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Heh, well, I've had some trouble finding things once in a while, and I designed it. I'm surprised you guys have been able to find what you want when you want it. But it gives me a bit of hope.
Also - I've got basic saves for all the tabs, including the finally revamped exe edits tab. I'm so glad, my new code made what took almost 3 weeks to code last time take 2 days this time. I've finally got the beginning of a solution to that pesky version problem for exe edits. Basically, you'll know if a your current version that your working on has the edit, but no matter what you'll be able to set the edits. This way the only thing that needs to be done on a new patch is putting in the offsets, not having to redo the edits. Just something that's been bugging me.Things are coming nicely indeed. ![]() ![]() ![]() ![]() ![]() ![]() |
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Screens sometime later...besides, things aren't much different than before.
Anyway, I'm onto adding items and such, so the current concern is, when you add a button set, is it fine adding at the very end of the list when in the tree view like older versions, or would it be better to do something like adding it in the current folder? ![]() ![]() ![]() ![]() ![]() ![]() |
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Master of Temptation, Ruler of Aeronotics, and Secret Lover
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Screens sometime later...besides, things aren't much different than before. Anyway, I'm onto adding items and such, so the current concern is, when you add a button set, is it fine adding at the very end of the list when in the tree view like older versions, or would it be better to do something like adding it in the current folder? ![]() ![]() ![]() ![]() ![]() ![]() |
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Okay, time to update you all. Basically, the month of August was a nightmare for FG. I had one single problem that I could not seem to solve, no matter how much work I put into it. Mixing old code that does things quick with new code to keep track of changes didn't work out well. However, the best thing is, I've gotten that particular feature working finally. So, I move onward.
Something I'm having a hard time remembering are all the different features I've put in. I know most of them off my head, but some(like double clicking the preview to add a button), I don't remember as easily. So, got any you think I'll forget or something you want to see? ![]() ![]() ![]() ![]() ![]() ![]() |