Staredit Network > Forums > SC1 Mapping Tools > Topic: [New Map Editior]: StarEdit Unlocked (Information in Comments)!
[New Map Editior]: StarEdit Unlocked (Information in Comments)!
Apr 20 2017, 10:48 pm
By: Pauper  

Apr 20 2017, 10:48 pm Pauper Post #1



Download

CHANGES
(10/15/17)

- Updated the text colors file with all colors
- Added all AI scripts
- Added all unused units (no longer crash the game)
- Added a new version that allows buildings to be placed off of the grid (the old style is called Snap)
- Re-organized some of the unit listings (Map Revealer now has its own category)
- Addons are now owned by the player and aren't neutral

--------------------------------


I am currently working on a map editor for StarCraft and StarCraft Remasted (version 1.18 and above). The primary focus with this editor is to remove most of the restrictions on units and upgrades. You can also place units that aren't normally available (Zerg Egg, Cacoon, Scanner Sweep, etc).

Features

Additional units (Zerg Eggs, Scanner Sweep, etc)
Updated unit listing
Less placement restrictions
Upgrade limit increased to 255

Known Bugs

- Unable to change units from one player to another
- Unable to select buildings by clicking on them (not fixable)

Installation

StarEdit.exe must be located in the default folder path for the application to load
Default path: "C:\Program Files (x86)\StarCraft\StarEdit.exe"
If you have StarEdit.exe installed in another directory you can create a symbolic link from the default directory to the custom directory
Command to Create Symbolic Link: MKLINK "C:\Program Files (x86)\StarCraft\StarEdit.exe" "C:\StarCraft\StarEdit.exe"
MKLINK DefaultDirectory CustomDirectory
Tutorial: https://www.sevenforums.com/tutorials/278262-mklink-create-use-links-windows.html

If I don't reply here, please send me an email at p@uper.j3nkins@yahoo.com (replace the @ with an a and the 3 with a e).

Download

Post has been edited 11 time(s), last time on Oct 16 2017, 3:12 am by Pauper.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Apr 20 2017, 11:10 pm Pr0nogo Post #2



While we all appreciate more people who are interested in designing tools, what is the impetus to make maps in your editor over SCMDraft?




Apr 20 2017, 11:30 pm Pauper Post #3



IMO SCMDraft is to complicated for new mappers. I am shooting for something more like the OG SCXE.



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Apr 21 2017, 1:35 am Swampfox Post #4



Quote from Pauper
IMO SCMDraft is to complicated for new mappers. I am shooting for something more like the OG SCXE.

Making the jump from staredit to scmdraft is a very tiny leap... If you want to create an intermediate editor for your own sort of hobby project, go for it, but I simply don't see the necessity.



None.

Apr 25 2017, 5:05 pm Pauper Post #5



The original post has been updated with the latest version and I link to a site that will always have the latest version listed.

Again, if you have any questions or comments please let me know here. I will do my best to answer them in a timely manner!



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Apr 26 2017, 5:49 am gibbsies Post #6



It's cool that you are using the original interface, I've always preferred the look of staredit over scmdraft.



None.

Apr 26 2017, 3:53 pm Zoan Post #7

Math + Physics + StarCraft = Zoan

Three questions:

1. Can you place square tiles?
2. Can you place arbitrarily sized locations?
3. Can you write text-triggers using something like SCMDraft's Trigger Editor?



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Apr 26 2017, 5:55 pm Pauper Post #8



Quote from Zoan
Three questions:

1. Can you place square tiles?
2. Can you place arbitrarily sized locations?
3. Can you write text-triggers using something like SCMDraft's Trigger Editor?
[quote=name:Zoan]Three questions:

Unfortunately the editor cannot do that.

The highest thing on my priority list right now is square terrain and changing player colors. I don't know if any of your suggestions are possible with the knowledge that I have. From what I've read you have to make a custom program to do that (not possible through a simple data mod).



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Apr 26 2017, 6:56 pm Roy Post #9

An artist's depiction of an Extended Unit Death

I understand you're trying to fill a niche demand of an editor that is simpler to use and/or more familiar than ScmDraft, but your project sounds remarkably similar to X-tra Editor. Are you looking to go beyond what that editor has to offer, or is this project more of a learning experience for you?

That being said, the last time I used X-tra was ages ago, and I vaguely recall it having issues running on modern operating systems. Still, it was beloved by many back in the day, so you may find it to be a useful reference material for your own project.




Apr 26 2017, 8:05 pm Pauper Post #10



Quote from Roy
I understand you're trying to fill a niche demand of an editor that is simpler to use and/or more familiar than ScmDraft, but your project sounds remarkably similar to X-tra Editor. Are you looking to go beyond what that editor has to offer, or is this project more of a learning experience for you?

That being said, the last time I used X-tra was ages ago, and I vaguely recall it having issues running on modern operating systems. Still, it was beloved by many back in the day, so you may find it to be a useful reference material for your own project.


That is exactly what I am trying to mirror. I haven't been able to get SCXE working in ages. I run a Windows 10 PC now and it just doesn't work no matter what I try. It is also a learning experience. I kind of wish I knew about modding StarEdit when I was a little kid!



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Apr 26 2017, 9:26 pm Pauper Post #11



Added a few new items to the download folders. Edited OP with info!



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

Sep 19 2017, 2:14 am mentalmp11 Post #12



I LOVE the original map editor for trigger editing. I only use SCM draft for terrain and unit placement purposes. Perhaps I will give this tool a try!



None.

Oct 16 2017, 2:48 am Pauper Post #13



CHANGES (10/15/17)

- Updated the text colors file with all colors
- Added all AI scripts
- Added all unused units (no longer crash the game)
- Added a new version that allows buildings to be placed off of the grid (the old style is called Snap)
- Re-organized some of the unit listings (Map Revealer now has its own category)
- Addons are now owned by the player and aren't neutral



Alias: Oo.Pauper.oO - Mp)Madness - Bitz - p00pyjoel

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[06:06 am]
NudeRaider -- KrayZee
KrayZee shouted: Voyager7456 Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
nah, he just made a comment that had us laughing very hard.
[06:02 am]
NudeRaider -- Zoan
Zoan shouted: sraw531 you can’t move buildings afaik
yes you can.
[2019-10-16. : 10:03 pm]
Dem0n -- no
[2019-10-16. : 8:26 pm]
GGmano -- Is here a forum only for temple siege?
[2019-10-16. : 4:20 pm]
KrayZee -- Voyager7456
Voyager7456 shouted: Glad I can entertain you Nude
Somehow I misread your shout. "Glad I can entertain you in Nude" as if you sent a racy photo, video or something.
[2019-10-16. : 2:26 pm]
martosss -- Moose
Moose shouted: martosss IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
well I might have found 1 bug for them to fix - some maps load on 32 bit, but not on 64 bit game version
[2019-10-16. : 2:19 pm]
Zoan -- sraw531
sraw531 shouted: I'm pretty sure you would move the building away at some point. When you do so, you can give it to someone else. I was thinking nexi because its possible you could encourage the computer to expand to a specific spot
you can’t move buildings afaik
[2019-10-16. : 10:10 am]
Moose -- martosss
martosss shouted: jjf28 OK, I have 1 more question - are you using 32 bit SC:R or 64 bit ? In game settings there's an option to switch to 32, is it checked? I just tried hosting the map with 64-bit SC:R and it failed... I ticked the option to use 32 bit SC:R => it worked and map was hosted. So I guess the issue still exists for 64 bit SC:R ? I also tried calling a friend and he couldn't see the map when he entered the lobby. Weird, I might have to report this to Blizzard?
IIRC, the plan was to go 64-bit only eventually so they're interested in differences between the versions
[2019-10-16. : 5:27 am]
O)FaRTy1billion[MM] -- or a magic box :(
[2019-10-16. : 3:31 am]
martosss -- FaRTy1billion
FaRTy1billion shouted: how about 5 minerals
you can't even get a scarab with those!
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