Staredit Network > Forums > Modding Projects > Topic: StarCraft Hybrids War
StarCraft Hybrids War
May 24 2013, 5:46 am
By: JimRaynor187  

May 24 2013, 5:46 am JimRaynor187 Post #1





Changed units, has 4 Hybrids, weapons changed, graphics changed, more unit, more cool stuff and SUPER units[/size][/color]
Story: developing


Some images:

Hybrids Vault


Predator


Demolisher Cannon


Campaign Selection


Void Stone Zealot



Hybrid Juggernault


All Hybrids

Videos[/align][/color]


Progress: 75%


Post has been edited 3 time(s), last time on Oct 28 2013, 12:57 am by JimRaynor187.



None.

May 24 2013, 5:20 pm Roy Post #2

An artist's depiction of an Extended Unit Death

These look amazing! What resources/tools did you use to make them?




May 24 2013, 9:58 pm Omegwavex Post #3



I've got a few things.
1 - When you morph into an archon, you crash.
2 - Zerg is completely broken. You can't make a lair, a sunken, or a spore colony.
3 - I would recommend it's own campaign. You crash upon starting a few of em.
4 - Terran opponents don't do anything...
5 - Make all units into this mod..I was playing a poker defense map, and you crash when ursadons spawn. xD ( Just a thought )
6 - In the pictures, you show the stasis cell/prison as being a unit that can build the hybrids..I placed some in SCMdraft2, but in the game, they were normal buildings, and you couldnt build anything with em.

Post has been edited 1 time(s), last time on May 24 2013, 11:52 pm by Omegwavex.



None.

May 24 2013, 10:36 pm Dem0n Post #4

ᕕ( ᐛ )ᕗ

Quote from Omegwavex
I've got a few things.
1 - When you morph into an archon, you crash.
2 - Zerg is completely broken. You can't make a lair, a sunken, or a spore colony.
3 - I would recommend it's own campaign. You crash upon starting a few of em.
4 - Terran opponents don't do anything...
5 - Make all units into this mod..I was playing a poker defense map, and you crash when ursadons spawn. xD ( Just a thought )
Mods are generally used for melee games or custom campaigns. I don't think it's ever smart to play a UMS map or official campaign with big mods like this. ;O



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

May 25 2013, 12:36 pm Sand Wraith Post #5

she/her

Quote from Omegwavex
6 - In the pictures, you show the stasis cell/prison as being a unit that can build the hybrids..I placed some in SCMdraft2, but in the game, they were normal buildings, and you couldnt build anything with em.

In mods, it is often the case that a unit's appearance does not reflect its vanilla appearance and unit ID. In other words, the Stasis Cell-looking building is probably not the original Stasis Cell.




May 30 2013, 4:54 am JimRaynor187 Post #6



Quote from Omegwavex
I've got a few things.
1 - When you morph into an archon, you crash.
2 - Zerg is completely broken. You can't make a lair, a sunken, or a spore colony.
3 - I would recommend it's own campaign. You crash upon starting a few of em.
4 - Terran opponents don't do anything...
5 - Make all units into this mod..I was playing a poker defense map, and you crash when ursadons spawn. xD ( Just a thought )
6 - In the pictures, you show the stasis cell/prison as being a unit that can build the hybrids..I placed some in SCMdraft2, but in the game, they were normal buildings, and you couldnt build anything with em.

1 - Crash because of the archon energy, fixed
2 - Still figuring it out
3 - I have my own campaign
4 - Terran has new tech tree so they can't do things with old aiscript, AIs still in developing
5 - Ursadon and all other critter are new units, play with SCBW maps can make the game crash
6 - The Hybrids Vault is another unit, not Stasis Cell



None.

May 30 2013, 4:56 am JimRaynor187 Post #7



Quote from Roy
These look amazing! What resources/tools did you use to make them?

StarCraft 2 Editor's Cutscene module
Screenhunter Pro
Smacker Tools
RAD Tools
Photoshop CS6 Portable
PyMS



None.

May 30 2013, 7:08 pm Omegwavex Post #8



What unit is the Hybrids Vault then? I went into SCMDraft and I can't seem to figure it out.



None.

May 30 2013, 9:54 pm Dem0n Post #9

ᕕ( ᐛ )ᕗ

You won't be able to figure it out through Scmdraft. The units were changed with the mod, not the map. In Scmdraft, all the units will look normal (unless he edited their settings). I think you can import an mpq in order to see things like how they would look while the mod is running, so you can try that.



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

May 30 2013, 11:21 pm JimRaynor187 Post #10



Quote from Omegwavex
What unit is the Hybrids Vault then? I went into SCMDraft and I can't seem to figure it out.
Actually it's Stasis Cell/Prison, or in melee game you can mine 10000 ore and 7500 gas then you can build the Hybrids Vault, but when you click on it, the game will crash, I have figured it out and fixed, I will release the full version soon, you can see the progress on ModDB



None.

May 30 2013, 11:35 pm Omegwavex Post #11



Quote from Dem0n
You won't be able to figure it out through Scmdraft. The units were changed with the mod, not the map. In Scmdraft, all the units will look normal (unless he edited their settings). I think you can import an mpq in order to see things like how they would look while the mod is running, so you can try that.

What I meant is that I was going through SCMDraft and placing units, going in-game, and looking at them. :)



None.

May 30 2013, 11:43 pm JimRaynor187 Post #12



Quote from Omegwavex
Quote from Dem0n
You won't be able to figure it out through Scmdraft. The units were changed with the mod, not the map. In Scmdraft, all the units will look normal (unless he edited their settings). I think you can import an mpq in order to see things like how they would look while the mod is running, so you can try that.

What I meant is that I was going through SCMDraft and placing units, going in-game, and looking at them. :)

If you want to try out the Hybrids, try in a map with Hunter Killer, Infested Kerrigan, Sarah Kerrigan and Infested Duran. Starbase is Warbringer, Stone Zealot is Terran Civilian.



None.

Jun 5 2013, 6:52 am JimRaynor187 Post #13



New and updates:

Watch on ModDB





Post has been edited 1 time(s), last time on Jun 5 2013, 7:36 am by JimRaynor187.



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pallfy -- use bgh
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[10:18 pm]
Suicidal Insanity -- On game start you could detect who is at which start location, store that in switches / dcs, and use that to permanently force alliances. Lots of combinations though
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MTiger156 -- That 2v2v2v2 mapping problem does sound like an interesting challenge. Its worth putting some experimentation into. I could make an example map for combining locked alliances (based on lobby forces) + random start location. Though an EUD solution would be the most efficient, I will avoid that for the sake of simplicity.
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NudeRaider -- *compromises
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NudeRaider -- pallfy
pallfy shouted: thanks, but that sounds complicated
well, that's the gist of sc mapping. Either accept the limits sc sets for you and work within those parameters, or get creative and find complicated solutions to achieve what you want. The latter can be most satisfying. Sometimes comprised are inevitable though. Also see my respnse in the thread.
[08:13 pm]
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hard to believe that they are predators with almost no enemies in the wild
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