Staredit Network > Forums > SC1 Mapping Tools > Topic: ScmDraft2 Freezes a Lot
ScmDraft2 Freezes a Lot
Oct 8 2012, 7:32 pm
By: Son-  

Oct 8 2012, 7:32 pm Son- Post #1



well im tryna to make a map its been awhile since ive used SCMDraft2 but i dont remeber it ever freezeing on me before

its only happening when i try to blend soon as i use the terrain Tileset Index i get like 2 squares down and the next click freezes the whole program every single time ive tryed reinstalling it and i have auto save and backup turned off

any1 that knows anything that could help would be greatly appreciated :)

o yea iso terrain and everything else works fine i can even copy terrain off anouther map and paste all day long just not make my own blends :(



None.

Oct 8 2012, 8:43 pm Dem0n Post #2

ᕕ( ᐛ )ᕗ

Make sure you have the latest version of SCMDraft. It can be found here. I know that sometimes when I tried to edit space terrain, it would crash on me for no reason. It could be possible that the map is corrupted in some way, so you could open and save it in Staredit to remove any corruption, and then try editing it again in Scmdraft. If you do that and the problem still persists, you could post the map here for us to see.



Memes gather, and now my watch begins. It shall not end until my death. I shall take no wife, hold no lands, father no children. I shall wear no crowns and win no glory. I shall live and die at my post. I am the sword in the darkness. I am the memer on the walls. I am the shield that guards the realms of memes. I pledge my life and honor to the Meme's Watch, for this meme and all the memes to come.

Oct 8 2012, 8:55 pm Son- Post #3



its not just 1 map its all maps the map im currently working on is from scratch



None.

Oct 8 2012, 8:57 pm jjf28 Post #4

Cartography Artisan

Latest SCMDraft would be the first thing to confirm, might also be helpful to know what OS you're on.

Pretty sure SCMDraft loads it's tile and unit pictures from the stardat and broodat archives (located in your starcraft folder), it's possible that one specific tile SCMDraft is trying to load is corrupted, causing the crash when you try to scroll that tile into view...

While I don't mark that explanation particularly likely, reinstalling and re-updating starcraft would solve the problem if that happened to be the case - first confirm that you have the version of SCMDraft linked in the above post.



Rs_yes-im4real - Clan Aura - jjf28.net84.net

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Oct 8 2012, 11:13 pm Roy Post #5

An artist's depiction of an Extended Unit Death

I have a freezing problem on my laptop (but not my desktop); not sure why it happens, but it only freezes for 30 seconds to upwards of 2 minutes. Do you experience freezing when you are placing terrain near the edge of a map? Does it happen when placing locations near the edge as well? If so, we experience the same problem. In any case, I couldn't figure out how to mitigate the freezing issue, but I hadn't put much time into it, either.

I have the same OS (Windows 7 SP1) on my desktop and laptop, so that's not likely to be the reason. The only real significant difference between the two is that my desktop has significantly more power behind it, and that I used the downloadable installer from Blizzard's site to install SC.

You can try downgrading SCMDraft to an older version like the stable version of 0.8.0b (found on Stormcoast Fortress; note that the 0.8.0 in that list is not the latest version), but upgrading to the latest (which is the only version I use) will probably not solve the problem. Getting a fresh install of SC like jjf suggested would be a good place to start.




Oct 9 2012, 10:16 am Son- Post #6



yes i was working in the cornor of my map so by the edge alot! It will also do it when i try to drag terrain out, not iso just 1x1....and im on windows vista

i reinstalled everything from the link and it seems alil more stable though it still dose it more then id like but atleast i can do something guess ill just save ALOT

thanks everyone



None.

Oct 10 2012, 4:58 pm iCCup.xboi209 Post #7



I also experience freezing when I'm trying to do terrain on the edges of the map but I fixed it by closing out SC actually




Oct 11 2012, 2:35 am Pr0nogo Post #8



That happens to me all the time. It's on-off, and only happens on my 64bit Vista desktop, so I just take care around edges and save often.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[08:55 pm]
Vrael -- not really two-party-system specific but it was kinda a big deal when those old guys wrote about "unalienable rights" and that stuff
[08:54 pm]
Vrael -- Oh_Man
Oh_Man shouted: basically i'm saying two party systems sap the violence out of a population by giving them the illusion of choice, instead of feeling the need to rebel, they just say "well i'm not voting for you next time"
you kinda missed those minor details about how fundamental rights are baked into democratic systems so you actually have power to change the system (to whatever degree you wanna argue), whereas in other systems your only option is "no u", aka it's not an illusion of choice
[08:52 pm]
Ultraviolet -- what are you trying to accomplish here?
[08:51 pm]
sraw531 -- similar to how people farm scarabs.
[08:50 pm]
sraw531 -- was toying with the thought of trying to get a computer to continuously make nexi in the corner of the map and have triggers remove it occasionally, but I honestly don't know how to do that.
[08:48 pm]
Ultraviolet -- sraw531
sraw531 shouted: is there a way to create using triggers a building that is under construction? (Especially protoss, for multiple reasons)
afaik this is not possible
[08:46 pm]
sraw531 -- though ~3400 units on map is also an improvement considering reavers are 11 and carriers are 9 units.
[08:45 pm]
sraw531 -- GGmano
GGmano shouted: Yea see it describet as ccmu fix
I think my favorite part about ccmu fix is probably the 400 weapon limit. 100 is so low, considering 10 valks is 80 of that.
[08:41 pm]
Ultraviolet -- Suicidal Insanity
Suicidal Insanity shouted: Ultraviolet The devs are fairly good about backwards compatibility, just sometimes takes time
Fair enough, random crashes are always scary though :P
[07:36 pm]
Suicidal Insanity -- Ultraviolet
Ultraviolet shouted: martosss So you've had issues with maps that were previously playable having issues with the latest patch as well? I was play testing one of my creations a couple days ago and it crashed the game, something it has never done before. Has me feeling kind of concerned about playability of custom content going forward :/
The devs are fairly good about backwards compatibility, just sometimes takes time
Please log in to shout.


Members Online: Roy, hamlet337017, Gladishse10, yxekow