Staredit Network > Forums > SC1 Mapping Tools > Topic: How to run SCMIE v1.5 on WIndows 64 FIX
How to run SCMIE v1.5 on WIndows 64 FIX
Aug 13 2012, 9:49 am
By: Radical924  

Aug 13 2012, 9:49 am Radical924 Post #1

Okay I was looking for a program that could save certain sections of Starcraft 1 maps and through help in the forums I found Starcraft Map Importer and Exporter. Here is the link to the program:

Now the problem with this program is it wasn't fully complete and it doesn't work in windows 64 based operating systems. With a few simple adjustments I found and added two files: Comdlg32.ocx AND MpqCtl.ocx to the same folder as the Application and Voila the application will work in windows 64 based operating systems. Now to save everyone the trouble of finding those two files I found them and re-zipped the SCMIE with those 2 files.

Here is the new link to download the program:

Note I have only loaded up the program and now it works but I have not personally used it yet. I will re-post tomorrow if I encounter any issues with this program.

Edit: Oh yeah totally forgot to add in that you must run as administrator

Post has been edited 2 time(s), last time on Aug 13 2012, 10:01 am by Radical924.


Aug 13 2012, 9:56 am Roy Post #2

An artist's depiction of an Extended Unit Death

Moved to the SC1 Mapping Tools section.

These are Visual Basic libraries. A lot of older SC1 utilities are written in VB, and if you don't have these files registered on your computer, you'll need to hunt them down yourself, as I see you've realized.

Also, I have no idea what you mean by "Windows 64 (x86)." You either have a 64-bit machine (x64) or a 32-bit machine (x86). Did you mean Windows 7 x86?

Aug 13 2012, 9:58 am Radical924 Post #3

lol my bad i meant 64 but couldn't edit my post

Also I was wondering if there are any other programs like this that allow me to do all that this program does and allows me to export my unit and hero settings, special ability settings and upgrade settings

Post has been edited 1 time(s), last time on Aug 13 2012, 10:03 am by Radical924.


Aug 13 2012, 10:08 am Roy Post #4

An artist's depiction of an Extended Unit Death

To the best of my knowledge, this is the only program that will export that stuff.

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[2020-3-31. : 4:56 pm]
RdeRenato -- If someone can help me, it will make me very happy xd
[2020-3-31. : 4:55 pm]
RdeRenato -- they are right. I don't know how to describe my level but it is difficult for two things: 1. crazy enemies 2. multiple defensive points
[2020-3-31. : 11:01 am]
Sie_Sayoka -- both because of low skill and population on west
[2020-3-31. : 11:01 am]
Sie_Sayoka -- tbh a lot of the korean maps are impossible to play with pubs
[2020-3-31. : 5:14 am]
jjf28 -- forcing players to be quicker means they'll have to multi-task more/up the APMs and use less safe approaches or have gotten the approaches down to an art so they can perform them quickly without much time to think
[2020-3-31. : 5:10 am]
jjf28 -- I'd say best way to increase difficulty is to make the enemy units behave smarter, followed by forcing humans to move quicker (timers, or some mechanism forcing them forward), followed by beefing numbers/stats
[2020-3-31. : 3:39 am]
jjf28 -- a huge part of special forces is game knowledge, mapping out the spawn timings, what triggers different traps, what units combine into others, they're definitely not intended to be friendly games
[2020-3-30. : 11:07 pm]
lil-Inferno -- RdeRenato
RdeRenato shouted: people, how do you do to verify a super difficult level if you play bad? :(
get someone better than you to play it
[2020-3-30. : 10:16 pm]
MTiger156 -- Sadly, I've often seen the exact opposite happen. "Special Forces" maps typically try to kill the entire team within the first 60 seconds... try to stay away from that approach.
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