Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: [SOLVED] Map Protector
[SOLVED] Map Protector
Jun 22 2011, 4:53 pm
By: IAGG  

Jun 22 2011, 4:53 pm IAGG Post #1



Ok so I finished my map and I used Uberation to protect it. When I go to play the game, the triggers are getting messed up and moved around. Is there a way to prevent this or should i use a different protector? If a different protector then what would be a good one? Thanks in advance :)



None.

Jun 22 2011, 4:55 pm jjf28 Post #2

Cartography Artisan

If you're looking for a light, efficiant protection use http://www.staredit.net/topic/10081/

If someone knew what he was doing he could unprotect it ez, but this will stop alot of random people from opening/rigging it



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 22 2011, 5:00 pm IAGG Post #3



alright thx. is there a way to stop the strings from messing up? The process I do it is; Open Uberation, Open (Map), Hit Uberize, Save Map (With different name), Then play the map.



None.

Jun 22 2011, 5:05 pm jjf28 Post #4

Cartography Artisan

All of the protectors prior to tinimap that I know of had some string problems :(



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 22 2011, 5:06 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Scratch that, I should learn to read


You could try saving your map with an alternative editor like SCXE or Starforge because ScmDraft 2 recycles strings which might be a problem for older protectors.




Jun 22 2011, 5:19 pm Roy Post #6

An artist's depiction of an Extended Unit Death

Quote from jjf28
All of the protectors prior to tinimap that I know of had some string problems :(
You must not know of a lot of protectors. Special Protector, Shadow Protector, Starforge's Protection, GUEdit, Toki's Protection, PROEdit, and probably some I'm forgetting all didn't ruin the strings (although a few of them did other annoying things like remove wav files, and some of them have really pathetic protection), even with string recycling (I think; I haven't used things like PROEdit in ages). Uberation is notorious for doing weird things on protection, and I wouldn't rely on it to keep my map the way it was before protection.

Since there isn't a protection that cannot be unprotected (even obscure programs have obscure unprotectors), you might as well go for compression, so that download speeds are faster and people are more likely to play your game. TinyMap is perfect for this.




Jun 22 2011, 5:30 pm IAGG Post #7



Thanks for the help guys! Very useful!



None.

Jun 22 2011, 5:41 pm jjf28 Post #8

Cartography Artisan

Special Protector 2 didn't ruin them, but caused some of them to error (ie: I saw a string from another trigger run where it wasen't supposed to) but yea I only used like 3 protectors in my time

btw, Special Protector 2 is decent against unprotectors people default too like OSMAP



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Jun 22 2011, 6:14 pm IAGG Post #9



After I protect the map. I cant see it if i try to look for it with SCM Draft 2 right? is that the same for other common editors? or did i just fail at protecting it haha

Ok well i think i found what the problem might be??? It seems that after i protect the map, when i play the game, it starts displaying comments that i had for my triggers. Would the map work perfectly if i just remove all the comments?

Post has been edited 1 time(s), last time on Jun 22 2011, 6:27 pm by IAGG.



None.

Jun 22 2011, 6:28 pm Roy Post #10

An artist's depiction of an Extended Unit Death

Quote from IAGG
After I protect the map. I cant see it if i try to look for it with SCM Draft 2 right? is that the same for other common editors? or did i just fail at protecting it haha
You have to save it with the file extension. When naming the save, you should call it something like "MyMap.scx" so SC knows it's a map file. It will still be visible for editors, but they will give an error when you try to open it.

Quote from IAGG
Ok well i think i found what the problem might be??? It seems that after i protect the map, when i play the game, it starts displaying comments that i had for my triggers. Would the map work perfectly if i just remove all the comments?
Are you still using Uberation? Uberation explodes from string recycling, and it should not be used if you used SCMDraft to make the map. TinyMap is more stable than many protectors because it can handle string recycling.




Jun 22 2011, 6:33 pm IAGG Post #11



No I first tried TinyMap but i couldnt figure out how to protect with that.

Next I am trying ProEdit and i got it to protect, but its displaying random comment msgs, and i just noticed some of the Names on the units arent what i had them as

Any Ideas?

At the moment, i dont care for compression, i just want it protected and working



None.

Jun 22 2011, 6:39 pm Roy Post #12

An artist's depiction of an Extended Unit Death

Quote from IAGG
No I first tried TinyMap but i couldnt figure out how to protect with that.
Open the map.
Save the map (don't forget to put the ".scx" at the end of the file name).
The map you saved is compressed and protected.

Quote from IAGG
At the moment, i dont care for compression, i just want it protected and working
Honestly, compression is more important than protection, because anyone can unprotect the map if they have the know-how. A smaller map will almost always guarantee more downloads, though, and if you want to see your map spread, it's the preferable choice.




Jun 22 2011, 6:46 pm IAGG Post #13



omg its working!!! Thank u so much for putting up with my stupidity when it comes to this!!! haha



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