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Bound Maker
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Filename: BoundMaker_1.3.zip
Filesize: 712.2KB

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General
Uploaded on:Mar 26 2011, 8:56 am
Uploaded by:Roy
Author:Not Given.
Downloads:438

File Contents
BoundMaker.exe
File Description
Basically, this program provides a quick and easy way to design obstacles for bounds. After you design an obstacle you like, you can then generate the trigger code needed to create it in SC.

When you launch the program, it starts blank.
On the terrain tab, you can select from a limited range of tiles and draw whatever you want. This is purely for aesthetics and serves no functional purpose (the program doesn't export anything).
On the location tab, you can place locations (fixed to tile size) and give them a naming convention. They will be named automatically based on placement order.
On the explosion tab, you can assign explosions to appear at specified locations for an indefinite number of sequences. You can also specify how long the current sequence should pause before moving on to the next sequence. You can also select different units to use as the explosions if you wish.
When you want to preview the obstacle, you can hit the "Play" button and it will loop through the sequences as if it was actually running as a trigger in SC. While the obstacle is playing, you cannot add/remove explosions, but you can still move around and resize locations (which is a great feature if you're bored).
Finally, if you're satisfied with your creation, you can hit the "Switch to Code Generation" button at the bottom to generate the trigger actions. The program will create actions for SCMDraft 2 or Starforge. You can specify a line break after X amount of lines, because triggers are limited to 64 actions, and some obstacles may require more than that; the line break is just a convenience if you need to bridge triggers for an obstacle.


Note: This program requires .NET Framework 4 to run.


Thanks to:
LeXteR - Inspiration, beta testing
Adzz - Beta testing
MinuteMan - TrigEdit++ syntax
All my bounding friends and what little is left of the bounding community

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Comments
Devourer wrote on Mar 9 2014, 6:16 pm:
works great, wished I gave it a shot when I was still making maps for broodwar.

omginbd wrote on Jul 28 2011, 10:34 pm:
Cool and works. Thanks :)

Roy wrote on May 1 2011, 11:05 pm:
It generates text triggers which you can copy/paste. Besides, it's primarily used as a design tool, as constantly testing and adjusting using SC can be very time consuming.

ramin wrote on Apr 1 2011, 10:02 pm:
if it doesent export anything whats the point

[07:46 am]
RIVE -- :wob:
[2024-4-22. : 6:48 pm]
Ultraviolet -- :wob:
[2024-4-21. : 1:32 pm]
Oh_Man -- I will
[2024-4-20. : 11:29 pm]
Zoan -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
You should do my Delirus map too; it's a little cocky to say but I still think it's actually just a good game lol
[2024-4-20. : 8:20 pm]
Ultraviolet -- Goons were functioning like stalkers, I think a valk was made into a banshee, all sorts of cool shit
[2024-4-20. : 8:20 pm]
Ultraviolet -- Oh wait, no I saw something else. It was more melee style, and guys were doing warpgate shit and morphing lings into banelings (Infested terran graphics)
[2024-4-20. : 8:18 pm]
Ultraviolet -- Oh_Man
Oh_Man shouted: lol SC2 in SC1: https://youtu.be/pChWu_eRQZI
oh ya I saw that when Armo posted it on Discord, pretty crazy
[2024-4-20. : 8:09 pm]
Vrael -- thats less than half of what I thought I'd need, better figure out how to open SCMDraft on windows 11
[2024-4-20. : 8:09 pm]
Vrael -- woo baby talk about a time crunch
[2024-4-20. : 8:08 pm]
Vrael -- Oh_Man
Oh_Man shouted: yeah i'm tryin to go through all the greatest hits and get the runs up on youtube so my senile ass can appreciate them more readily
so that gives me approximately 27 more years to finish tenebrous before you get to it?
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