To set up a Daedric invasion of Skyrim: - Outfit you and your follower with full Daedric Armor. If you made your character look Dremora-like at the beginning, you can forgo the helmet for yourself. - Enchant two Daedric Greatswords with Fire Damage, and give one to your follower. He will now equip it. - Give your follower the Sanguine Rose. - increase Conjuration to 100 and get the Twin Souls perk. Learn Conjure Dremora Lord if you have not already done so. - Get into a fight and summon two Dremora. Your follower will also summon one with the Sanguine rose; zoom out to third-person view and behold the unstoppable army of five Dremora (you, your follower, and the three summoned warriors).
The minimum requirements are actually not too bad. I think I would've been able to run it on my old computer, which, apart from the graphics card, is six years old.
Apparently, it seems that my game has glitched, and now my mana regenerates all of the time and an incredible rate.
Basically, I can spam-cast anything I want. lulz!
EDIT:
NOPELOL, nvm, it wore off.
It happened to me too, I think it happened because i drank a bunch of fortify magika potions and every other potion that had magika somewhere in the name. It lasted like 12 in-game hours or so.
Ok so I'm 50 hours into this game and I have come across a moral dilema. Up until now I have avoided this subject like the plague, but the time has come to choose, Imperials or Stormcloaks?
Up until now I have avoided this subject like the plague, but the time has come to choose, Imperials or Stormcloaks?
Whoa, how'd you get the time to come? I put like 200 hours into my game and just ignored both factions.
In any case, you'll find that both sides are not actually good. There is no "right" decision here. The Imperials are suppressing religion, and the Stormcloaks are oppressing race.
You should start reading the books in the game if you want to make an educated decision.
Racist faggots wanting to purge Skyrim of all non-Nord people
Stormcloak Jarl of Winterhold hates mages
Waged war on the Empire for no good reason
Their armor looks like shit
Choosing Stormcloaks <spoiler>replaces Jarl Balgruuf with somebody else and turns Whiterun into ruins
Imperials:
Commander sounds like a wuss
Tried to kill your character at the beginning of the game
Banned worship of Talos <spoiler>for a very goddamn good reason; see the tome "The Talos Mistake" and the many related pieces of literature scatted across the game world
Replaces Jarl of Riften with <spoiler>Maven Black-Briar (Not that it makes much of a difference)
Lame-as-fuck names for soldiers (Legionnaires? Really?)
I have no idea what to put here... So I guess I'll just put this here.
When I first got the game, I felt like Skyrim's controls were clunky and slow, and there was no way to fix it, cause sensitivity didn't really help my cause. Then as I played, I got used to it. Now I'm a level 46 badass that has Daedra daggers that do 61 damage each and a restoration spell that heals 150 health and stamina. Plus the water doesn't look realistic and I've found places that there was no water where it was supposed to be, and there was water where there wasn't supposed to be... Its an amazing game (For me it was amazing after I got about half an hour into the game) and the only thing that could make it better, would have to be Co-Op. (Specifically splitscreen co-op!)
I have no idea what to put here... So I guess I'll just put this here.
It cuts off at around Level 81, unless you mod the game... Then there's over 100 perks. So choose wisely, or you might not get what you want/need to survive.
To celebrate the opening of the Steam Workshop for Skyrim, Valve and Bethesda have teamed up to bring you the Portal 2 Space Core mod, which will let the aggressively space-centric little robot tag along on your adventures in Tamriel.
Ultraviolet shouted: NudeRaider I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
NudeRaider shouted: Ultraviolet Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2
I suppose that's one justification for pushing it to 1.00. I'm still messing with some novel concepts, I completely revamped the Shadowcraft hero in v0.18 and there's some kinks to work out with some of the other changes I made, but I suppose that doesn't mean I can't call the currently version 1.XX
Ultraviolet shouted: Imp UV3 is actually in the works with some major changes, but it's been slow going. I'd like to have a version of Imp UV for every tileset at one point.. hopefully it doesn't take until 2030
Ultraviolet shouted: NudeRaider Oh definitely fully playable. I used the first map as the shell, so it was basically complete from the first release. I've made some tweaks and improvements here and there based on nuances between the maps, like UV2 has more air units so certain ground-focused heroes like Psycho and Shadowcraft have needed some buffing. Other improvements have been little bug fixes or ways of stopping cheese strategies (like the bosses now spawn in a random location instead of at their lair so players can't just camp them with nukes. UV2 is definitely harder despite only being 4 levels + boss fight instead of 5. I'd say it's definitely worth a go, there's some unique mechanics that make each of the levels have kind of their own interesting spin
Oh, then your versioning is maybe a bit misleading. I didn't have much trust in a v0.2