I found a neat little (albeit: time-consuming)work-around to make complex regional shapes and combine them into one singular region...
Find a pen and paper. Create the general shape of region you would like, by using multiple regions. Try be as accurate as you want (requires lots of regions, particularly small ones...).
Once you have done this: Open up the region properties for one region, grab that pen and paper, and write down
- (Center X, Center Y)
- (Size)
- Positive / Negative
for each region you have created... I did say it was time consuming. As you write these details down, delete the region. When you have 1 region left, open up it's properties and 'add shape' for each region that you deleted, using the information you listed on your paper. The end result is one massive region, with a shape as unique as you can draw...
I'm afraid that's the best I can do for you... until Blizzard decides to give us (fundamental and straightforward) region creation tools in a future patch...
None.
Bump... You can create 1 nice big region covering as complex a space as you would like by drawing hundreds of little regions... and then using this trigger:
Event: Map Initialisation
Actions:
Region - Add Region002 to Region 001
Region - Add Region003 to Region 001
Region - Add Region004 to Region 001
Region - Add Region... to Region 001
Region - Add Region... to Region 001
Region - Add Region... to Region 001
Region - Add Region043 to Region 001
Then, you just check if a unit enters region 001 and kill it if it does
None.
OR you read this wiki and understand that you don't need to bother with laggy triggers since the Editor gives you an easy command:
http://www.staredit.net/starcraft2/Region#Custom_Shapes
None.