Staredit Network > Forums > SC2 General Discussion > Topic: SC2 Map Texture Mask Importer/Exporter
SC2 Map Texture Mask Importer/Exporter
Jun 4 2010, 10:37 pm
By: O)FaRTy1billion[MM]  

Jun 4 2010, 10:37 pm O)FaRTy1billion[MM] Post #1

👻 👾 👽 💪

Don't want to lay down your textures with the editor? Wish you could draw something in your terrain? Want more handle or precision with placing the textures? Now you can! :D



Also, you can make null terrain! (Which lives up to the old SC1 null tiles in the editor with how broken it is!)

Note: I tried, and it is black in-game. In the minimap it shows up as the default (first) texture.

What do the masks do? They are just an image with 16 shades from black to white, where black means the texture will be fully transparent (i.e., nonexistant) and white means the texture will be fully opaque. Note that the editor makes every mask add up to be a solid white square, but this program makes no effort to check and see if too little or too much texture is anywhere.

Here is a sample of what a full mask is like.

You can add anything your favorite image editor can draw!

(Image thanks to Corbo)

Download!

Comments? Suggestions? Bugs? Death threats? Post 'em!

Post has been edited 5 time(s), last time on Sep 9 2010, 5:10 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 4 2010, 10:43 pm Xesh Post #2



Looks great but..I dont mean to be a downer man, but Terrain is a bit of an art-form! Precision comes with patience~
EDIT: WOOPS THIS IS USEFUL

derp, You are God



None.

Jun 4 2010, 11:15 pm Swampfox Post #3



Quote from Xesh
You are God
Indeed.

Can't wait to make some cool stuff with the terrain!

+1

On a side note: Theory and Ideas? Maybe General Discussion instead? Doesn't really matter to me to be honest.
Another side note: Update your sig :D



None.

Jun 4 2010, 11:29 pm O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

Quote from Swampfox
On a side note: Theory and Ideas? Maybe General Discussion instead? Doesn't really matter to me to be honest.
Another side note: Update your sig :D
Probably. I never know where to post these things ...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 5 2010, 8:20 pm Corbo Post #5

ALL PRAISE YOUR SUPREME LORD CORBO

Quote
Squared terrain on SC2? Who said you can't!?

Eventually, this happened:

and I thought, what's more awesome and less imaginable than squared terrain?
Triangular terrain of course!

Then I thought, what's MORE awesome than triangular terrain???




fuck you all

Jun 6 2010, 3:32 am Tempz Post #6



Awesome derp :)

anywho how'd you do this anyways?



None.

Jun 6 2010, 5:37 am O)FaRTy1billion[MM] Post #7

👻 👾 👽 💪

It just imports/exports the texture masks ... It's a specific file in the map (can't remember off the top of my head what it is called.)



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jun 11 2010, 2:05 am MuffinLove Post #8



i have no idea what to do.



None.

Jun 11 2010, 2:08 am MuffinLove Post #9



its not opening :-(



None.

Jun 11 2010, 3:40 am Corbo Post #10

ALL PRAISE YOUR SUPREME LORD CORBO

What's wrong? what's not opening?
Is it the map or it's not opening your imported texture masks?



fuck you all

Jun 11 2010, 3:42 am ImagoDeo Post #11



Quote from Corbo
Quote

Can you do :awesome:?



None.

Jun 11 2010, 3:44 am Corbo Post #12

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from ImagoDeo
Quote from Corbo
Quote

Can you do :awesome:?

You can ;o

Or are you asking me to? :P



fuck you all

Jun 11 2010, 4:10 am payne Post #13

:payne:

So now we can easily make long, straight lines and mirrors? :O

Upload it there: http://www.staredit.net/galaxyedit/

Random credits to SEN in the programs are always appreciated too ^^



None.

Jun 12 2010, 12:30 am Swampfox Post #14



Error when starting the exe:
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"

Huh?



None.

Jun 12 2010, 1:40 am Corbo Post #15

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Swampfox
Error when starting the exe:
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"

Huh?
You're missing that file. Try googling it and dling it. When you do that put it in your mask importer folder (along with the exe), if that doesn't work then put it in c:\windows\system32 if THAT doesn't work then you need to register the file. To do this, while on your desktop press winkey + r and type in the box "regsvr32 COMDLG32.OCX" without the quotes. If you're on Windows 7 then you need to run the command with admin rights.



fuck you all

Jun 12 2010, 3:44 am Swampfox Post #16



Thanks Corbo!





None.

Jun 12 2010, 3:55 am Corbo Post #17

ALL PRAISE YOUR SUPREME LORD CORBO

Awesome :P
Glad I could help.



fuck you all

Jun 15 2010, 5:08 am O)FaRTy1billion[MM] Post #18

👻 👾 👽 💪

Quote from payne
So now we can easily make long, straight lines and mirrors? :O

Upload it there: http://www.staredit.net/galaxyedit/

Random credits to SEN in the programs are always appreciated too ^^
Forgot about that one. Normally I at least put it in the readme ... :P (All of my credits and readmes are always rushed.)

Thanks to Corbo for keeping this topic while I'm away.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 11 2010, 7:45 pm payne Post #19

:payne:

I'll probably use this for the Credits of my Impossible-map project.
Thanks for creating :awesome:

EDIT: It says a component is missing or inexistent when I try to launch it. D:
SomethingGL32.ocx



None.

Jul 11 2010, 7:57 pm DevliN Post #20

Woah

Quote from payne
I'll probably use this for the Credits of my Impossible-map project.
Thanks for creating :awesome:

EDIT: It says a component is missing or inexistent when I try to launch it. D:
SomethingGL32.ocx

Quote from Corbo
Quote from Swampfox
Error when starting the exe:
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"

Huh?
You're missing that file. Try googling it and dling it. When you do that put it in your mask importer folder (along with the exe), if that doesn't work then put it in c:\windows\system32 if THAT doesn't work then you need to register the file. To do this, while on your desktop press winkey + r and type in the box "regsvr32 COMDLG32.OCX" without the quotes. If you're on Windows 7 then you need to run the command with admin rights.




:devlin: Currently Working On: :devlin:
Myself

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[11:10 pm]
NimoStar -- But Terran players did win the game against the bot. So it is conclusive, Terran OP ;)=
[11:09 pm]
NimoStar -- They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
[10:37 pm]
NudeRaider -- Vrael
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
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