Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: EUD/Address Database
EUD/Address Database
Apr 12 2008, 6:04 pm
By: O)FaRTy1billion[MM]
Pages: < 1 2 3 4
 

Apr 11 2010, 7:23 am payne Post #61

:payne:

Quote from O)FaRTy1billion[MM]
Thanks, Ahli, I was wondering why that wasn't working. :P

LoveLess: I think setting the timer gives the status, but they wont have the overlay. I'm not sure about the first part because it's been a while since I messed with this, but I'm certain about the overlay (except devourer spores.)
You meant @payne ?



None.

Apr 11 2010, 8:21 am O)FaRTy1billion[MM] Post #62

👻 👾 👽 💪

Collapsable Box
;o



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 3 2010, 5:43 pm rockz Post #63

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Ahli
I've found something that hasn't been found, yet, I think.
The Unit's dimension are stored somewhere within its data. If you change the dimension of a unit in units.dat, only the new created units will have that new dimensions. The units created before that have the old value (the value with which they were created).

e.g.: you can have Protoss Probes that have different sizes. I've made probes that are nearly stacking (1 pixel size in every direction) and you can huge probes (e.g. 100 pixels in every direction). The strange aspect is that you can have both at the same time.

But I didn't find the value in the unit struct in the unit table. :(
If someone wants to find something, he could find that. (or am I blind?)
What's the syntax for unit dimensions? Up, Down, Left, Right? 1 byte each?



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

May 17 2010, 11:37 pm O)FaRTy1billion[MM] Post #64

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Quote from rockz
Quote from Ahli
I've found something that hasn't been found, yet, I think.
The Unit's dimension are stored somewhere within its data. If you change the dimension of a unit in units.dat, only the new created units will have that new dimensions. The units created before that have the old value (the value with which they were created).

e.g.: you can have Protoss Probes that have different sizes. I've made probes that are nearly stacking (1 pixel size in every direction) and you can huge probes (e.g. 100 pixels in every direction). The strange aspect is that you can have both at the same time.

But I didn't find the value in the unit struct in the unit table. :(
If someone wants to find something, he could find that. (or am I blind?)
What's the syntax for unit dimensions? Up, Down, Left, Right? 1 byte each?
http://farty1billion.dyndns.org/EUDDB/?pg=entry&addr=6690760

Don't know if it will be the same elsewhere.


Could it be this?
Quote
+0x108 - WORD wX_Contours_1_Unknown
+0x10A - WORD wY_Contours_1_Unknown
+0x10C - WORD wX_Contours_2_Unknown
+0x10E - WORD wY_Contours_2_Unknown




TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

May 27 2011, 11:42 pm jjf28 Post #65

Cartography Artisan

edit: database back online

Post has been edited 1 time(s), last time on Jun 1 2011, 3:02 am by jjf28.



TheNitesWhoSay - Clan Aura - github

Reached the top of StarCraft theory crafting 2:12 AM CST, August 2nd, 2014.

Aug 14 2011, 9:51 pm O)FaRTy1billion[MM] Post #66

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I don't think I've ever advertised this or mentioned it ... But if you ask me, EUDDB's reference page is severely lacking.
If anyone has any information (lists, scripts, HTML pages, etc.) they would like to put in there, post here or PM me.
It pretty much only has txt files, but I recently found that I'd made it support PHP scripts and HTML (I had never thought of it until I made the string calculator xD).


Minor Update:
I've changed the internal handling of the database so that each entry has a unique ID... Before now, the entries were strictly indexed by the address which could create problems when multiple versions have a value at the same address.
There are now a number of ways to link to the pages ...
A full descriptive link: http://farty1billion.dyndns.org/EUDDB/?pg=entry&name=Player+Name&addr=0x0057EE9C&ver=1.16.1&plat=win (which is a lot :P)
A shorter descriptive link: http://farty1billion.dyndns.org/EUDDB/?pg=entry&addr=0x0057EE9C&ver=1.16.1&plat=win (still a lot)
Or directly by ID: http://farty1billion.dyndns.org/EUDDB/?pg=entry&id=195

All old links will still work, as you can still link by address, it's just sometimes that can be ambiguous. Same goes for linking by name.

I'm pretty sure nobody will ever need to use any of these linking options, or even notice them ... :P But it prevents a theoretical problem that hasn't yet happened to the best of my knowledge. Plus the function I wrote to do this can be modified slightly for a simple search function when I stop being lazy. :awesome:

Post has been edited 2 time(s), last time on Aug 15 2011, 4:11 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Aug 10 2012, 2:38 am O)FaRTy1billion[MM] Post #67

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Threw together a quick reference list adding form ... http://farty1billion.dyndns.org/euddb/?pg=refs You can either paste in the information or upload a file directly.

If you have a txt file or something that you feel would be helpful, go ahead and submit it. If you do want to upload something, note that reference lists are included inside <pre></pre> tags .. and otherwise, scripts, formatting, etc. is valid. Though I will be somewhat weary of use of such things, and pure text is preferred. Also, before you try to do anything silly note that when you upload things it just puts it in a temporary folder and notifies me, and I have to review and add it manually from there.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jan 2 2018, 4:16 am O)FaRTy1billion[MM] Post #68

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I made a couple quick changes today.

Player ID is now visible in the index, there is now an "All" page, and now "ver" is a valid entry identifier to allow for easier viewing of all 1.16.1 entries. Hopefully my internet's upstream is good enough so that those pages don't take too long to load. XD

I'm also interested in updating EUDDB to account for the new SC:R EUD memory attributes, which I might start working on when I have some free time. I'll probably just add them to the description, unless it would be better to make it an entirely separate field?

And, of course, if anyone has any suggestions let me know.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 26 2018, 1:12 am Lanthanide Post #69



The EUDDB has been updated with a column that indicates the level of support for the address in SCR. Not all addresses are supported, and some that are claimed to be supported don't actually function (mostly related to graphics).

Also the EUDDB has an Edit function which anyone can use, I'd encourage people to use this to put in useful information in the Description field, if they've learned something non-obvious through experience.

Post has been edited 1 time(s), last time on Mar 26 2018, 2:05 am by Lanthanide.



None.

Sep 15 2023, 5:46 pm Zoan Post #70

Math + Physics + StarCraft = Zoan

This site is gone now?

I forgot the alternative google page thing..



\:rip\:ooooo\:wob\:ooooo \:angel\: ooooo\:wob\:ooooo\:rip\:

Sep 15 2023, 11:29 pm O)FaRTy1billion[MM] Post #71

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My server is currently broken. Use this instead: https://armoha.github.io/eud-book/



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Sep 17 2023, 3:12 am Corbo Post #72

ALL PRAISE YOUR SUPREME LORD CORBO

https://euddb.website/

should be up again, sorry about the downtime



fuck you all

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[06:06 pm]
Vrael -- and as of today they dont owe you a dime for anything their AI generates in your style, unless you can win that battle in court
[06:05 pm]
Vrael -- so like if you're a comic strip author and OpenAI or whoever just stole all your comic strips and now their model can reproduce things in your style, you never gave them permission to do that
[06:04 pm]
Vrael -- ultimately I think there will be some kind of "Fair Use" guidelines for AI just like fair use for comedy and stuff, but maybe the bigger problem is that the people training the AI have unfairly scraped millions of websites to compile these datasets they use
[06:01 pm]
Vrael -- now, if Lucasfilm gets an AI-scan clone of Viggo that they use to generate millions of dollars somehow, then I think Viggo is going to care quite a lot
[06:01 pm]
Vrael -- with AI generation (or even impersonation), I think you can ask yourself "What am I taking away from the source author?" And if the answer is "nothing" then I don't see any problem, like making a SC map I really dont think Viggo Mortensen would ever care
[2023-12-09. : 1:16 am]
NudeRaider -- Dem0n
Dem0n shouted: who said you were crossing a line
NT kinda did Ultraviolet
Ultraviolet shouted: I always thought it was kind of messed up to impersonate someone without their permission, but I guess that's artistic license for you. When you get into the realm of using AI to do it.. it seems even worse to me, but I'm not sure why
[2023-12-08. : 8:38 pm]
Zoan -- and tbh no, this is exactly the type of thing ai should be used for. Now if you were monetizing it, I would say you should emohasize you used ai for the voicelines
[2023-12-08. : 8:29 pm]
Zoan -- he asked if "am I now crossing a line"
[2023-12-08. : 7:43 pm]
Dem0n -- who said you were crossing a line
[2023-12-08. : 2:24 pm]
Oh_Man -- but if i want to make a LOTR map and use AI generation to give aragorn etc more voice lines am I now suddenly crossing a line? wen did we get so snowflakey
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