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EUD/Address Database

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Creator: O)FaRTy1billion
Time: Apr 12 2008, 6:04 pm

Post #61     payne Apr 11 2010, 7:23 am

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Quote from O)FaRTy1billion
Thanks, Ahli, I was wondering why that wasn't working. :P

LoveLess: I think setting the timer gives the status, but they wont have the overlay. I'm not sure about the first part because it's been a while since I messed with this, but I'm certain about the overlay (except devourer spores.)
You meant @payne ?

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Post #62     O)FaRTy1billion Apr 11 2010, 8:21 am

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Collapsable box

;o

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #63     rockz May 3 2010, 5:43 pm

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Quote from Ahli;)
I've found something that hasn't been found, yet, I think.
The Unit's dimension are stored somewhere within its data. If you change the dimension of a unit in units.dat, only the new created units will have that new dimensions. The units created before that have the old value (the value with which they were created).

e.g.: you can have Protoss Probes that have different sizes. I've made probes that are nearly stacking (1 pixel size in every direction) and you can huge probes (e.g. 100 pixels in every direction). The strange aspect is that you can have both at the same time.

But I didn't find the value in the unit struct in the unit table. :(
If someone wants to find something, he could find that. (or am I blind?)
What's the syntax for unit dimensions? Up, Down, Left, Right? 1 byte each?

This is a great wallpaper to use if you want to go into an epileptic fit every time you sit down in front of your laptop, which I guess is a better option than watching Naruto.
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Post #64     O)FaRTy1billion May 17 2010, 11:37 pm

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Quote from rockz;)
Quote from Ahli;)
I've found something that hasn't been found, yet, I think.
The Unit's dimension are stored somewhere within its data. If you change the dimension of a unit in units.dat, only the new created units will have that new dimensions. The units created before that have the old value (the value with which they were created).

e.g.: you can have Protoss Probes that have different sizes. I've made probes that are nearly stacking (1 pixel size in every direction) and you can huge probes (e.g. 100 pixels in every direction). The strange aspect is that you can have both at the same time.

But I didn't find the value in the unit struct in the unit table. :(
If someone wants to find something, he could find that. (or am I blind?)
What's the syntax for unit dimensions? Up, Down, Left, Right? 1 byte each?
http://farty1billion.dyndns.org/EUDDB/?pg=entry&addr=6690760

Don't know if it will be the same elsewhere.


Could it be this?
Quote
+0x108 - WORD wX_Contours_1_Unknown
+0x10A - WORD wY_Contours_1_Unknown
+0x10C - WORD wX_Contours_2_Unknown
+0x10E - WORD wY_Contours_2_Unknown

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #65     jjf28 May 27 2011, 11:42 pm

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edit: database back online
This post was edited 1 time, last edit by jjf28: Jun 1 2011, 3:02 am.

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Post #66     O)FaRTy1billion Aug 14 2011, 9:51 pm

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I don't think I've ever advertised this or mentioned it ... But if you ask me, EUDDB's reference page is severely lacking.
If anyone has any information (lists, scripts, HTML pages, etc.) they would like to put in there, post here or PM me.
It pretty much only has txt files, but I recently found that I'd made it support PHP scripts and HTML (I had never thought of it until I made the string calculator xD).


Minor Update:
I've changed the internal handling of the database so that each entry has a unique ID... Before now, the entries were strictly indexed by the address which could create problems when multiple versions have a value at the same address.
There are now a number of ways to link to the pages ...
A full descriptive link: http://farty1billion.dyndns.org/EUDDB/?pg=entry&name=Player+Name&addr=0x0057EE9C&ver=1.16.1&plat=win (which is a lot :P )
A shorter descriptive link: http://farty1billion.dyndns.org/EUDDB/?pg=entry&addr=0x0057EE9C&ver=1.16.1&plat=win (still a lot)
Or directly by ID: http://farty1billion.dyndns.org/EUDDB/?pg=entry&id=195

All old links will still work, as you can still link by address, it's just sometimes that can be ambiguous. Same goes for linking by name.

I'm pretty sure nobody will ever need to use any of these linking options, or even notice them ... :P But it prevents a theoretical problem that hasn't yet happened to the best of my knowledge. Plus the function I wrote to do this can be modified slightly for a simple search function when I stop being lazy. :awesome:
This post was edited 2 times, last edit by FaRTy1billion: Aug 15 2011, 4:11 am.

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
(user posted image) This page has been viewed (user posted image) times!
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