Professionalism and Aesthetics, A guide to making your map look professional
Post #1
lil-Inferno
Aug 6 2009, 7:28 pm
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Haters gonna hate
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About Too many times I've seen maps and ideas wasted away by errors in spelling, grammar, and in triggers. Far too many maps available today are poor in the fields of professionalism and aesthetics. There are always spelling errors at every corner and bugs at every step, every cinematic, every event, purging the map of its true potential. Since there are so many of these maps out there, I've decided to write a user friendly guide on making your map look and feel professional, as well as making it aesthetically pleasing. Key Terms Professionalism - The standing, practice, or methods of a professional, as distinguished from an amateur. Aesthetics - The study of the mind and emotions in relation to the sense of beauty. Note: When people say "aesthetically pleasing" they're referring to this definition. Useful Links dictionary.com - A cliche website that's useful for definitions of words as well as proper spelling. thesaurus.com - A branch of dictionary.com to find more attention grabbing words. google.com (Proper Grammar searched) - Possibly the best search engine available. Professionalism and Attitude - A guide on being a game/map maker with the right attitude and the right approach to professionalism. Useful Tools SCMDraft - It cannot be stressed enough that this is indeed the best map editor available. Useful tools within it for professionalism and aesthetics are the grid feature to pinpoint a precise area for units and locations, the string editor which is useful to easily track all of your strings to fix grammar and spelling errors, the sound editor which is useful for compressing .wav files for use in your map to make the download shorter, and the user friendly "Map Settings" tab, allowing you to edit map properties, forces, unit settings, upgrade settings, tech settings, strings, and .wav files all in one place. The tileset index has all of the high dirt doodads, low dirt doodads, grass doodads, etc., together. This makes it easy to find similar pieces of terrain in the tileset index right next to each other, helping you to make your blends more professional. People to help with your map - I'm not entirely sure if this can be considered a tool but let's face it, most people, no, everyone needs help at least one time in their map. It's okay to ask people for assistance; it helps you get your map done. Notepad++ - Useful for making text triggers. Can also be used to search in your triggers after copying the text from your map, useful for bug killing. Tortoise SVN - Making a team map project? This tool is useful for organization and management of project resources. Google Code - A Google supported project hoster. Useful for team projects. Sourceforge - Source for filesharing and backing up, among other things. The Elements of Style - By William Strunk, Jr. A guide to grammar made in 1918, though recent versions are subject to copyright. Thanks to MiniMoose2707 for finding this source in this thread. Helpful Tips
Conclusion Yeah, I was bored, but hopefully this will help those of you who seem to not know a thing or two about grammar and spelling. Happy mapping . This post was edited 1 time, last edit by lil-Inferno: Aug 6 2009, 8:03 pm. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3
lil-Inferno
Aug 6 2009, 7:58 pm
Post #4
DevliN
Aug 6 2009, 8:31 pm
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SOMETHING STATUS GO
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I like this a lot. Good job putting this together.
/pinned. EDIT: Though this does seem more suited for Production/Showcase. But I'll keep it here for now. ![]() ![]() ![]() ![]() ![]() ![]() CURRENTLY WORKING ON Shadowlands | Demonic: Urban Apocalypse Invasion: Ares | Recon | OMG TEH ZOMBIES!!! |
Post #5
Demented Shaman
Aug 6 2009, 8:31 pm
Post #6
lil-Inferno
Aug 6 2009, 9:13 pm
Post #7
Lanthanide
Dec 22 2011, 5:24 am
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Use a consistent colouring scheme for messages of different types. It may also be appropriate to use different colouring for units as well, like all heroes are Blue names, all allies are Yellow and all enemies are Red (if you have distinct unit types for allies/enemies).
For example in DS Night Fixed I went with a yellow/orange scheme for protoss units, blue/green for terran and red/purple for zerg. ![]() ![]() ![]() ![]() ![]() ![]() O)FaRTy1billion -- "Lanthanide -- surely you have photos of yourself dressed up as a girl, az?" I don't have pictures of me dressed up as a girl.
O)FaRTy1billion -- One time I was jumping on a trampoline (at that very friend's house xD) with water balloons in my shirt held up by a belt. Azrael.Wrath -- ... |
Post #9
Tempz
Dec 22 2011, 6:43 am
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What a caterpillar calls death a master calls a butterfly.
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what i notice about some maps is that the player colors always keep changing and if this happens it really makes your map look unprofessional. Also i hate terrain piece(s) with blocks i just want to take them and fix them. When the map really does stupid things like this one mass map where he couldn't write out text triggers so he put text on buildings and put them in one line... i mean come on wtf...
So really the little things about the game... ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
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