Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Need To Know Special Effect!
Need To Know Special Effect!
Sep 19 2008, 1:07 am
By: Generalpie  

Sep 19 2008, 1:07 am Generalpie Post #1

Staredit Puckwork

Ok i played this map the other day, youve prolly heard about it or played it, its called total invisible defence.What i want to know is, in the map, there are nukes flying around!,just bouncing around the whole map, its a kickass effect(new to the forums so if im not allowed to say kickass plz tell me) and it would totally go really well with my defence map (which i saved on my flashdrive before my computer crashed) . anybody have any ideas on how this works? or maybe how to do this? i have the map idk if its protected but if it isnt can anyone take a crack at it?



None.

Sep 19 2008, 1:08 am poiuy_qwert Post #2

PyMS and ProTRG developer

Run the Junk Yard Dog AI Script on them.




Sep 19 2008, 1:12 am Generalpie Post #3

Staredit Puckwork

Dude ur the best!!!!!

Idk if this is the right forum for it.

Edit: i saw in some forums that you cant double post so i kinda caught on this rule already.

Edit2: i may post other Special effects questions on this.

Edit3:btw i saw something funny on the map. when a nuke struck a zergling the zergling died(idk if this is coincidence or the movable grid trigger but it was funny at the time)

Edit4: Im dislexic.

Post has been edited 1 time(s), last time on Sep 19 2008, 1:17 am by Generalpie.



None.

Sep 19 2008, 1:26 am stickynote Post #4



You don't need to spam it with useless edits either; they're not much better than double posting. Try to type in clear English, and although it doesn't violate any rules, it's easier on the eyes.

Instead of posting more special effects questions, refer to this list of visual effects: Visual Effects List



None.

Sep 19 2008, 1:32 am Falkoner Post #5



If you want to order it to a certain area, you can set where you want it to go using the Set Generic Command Target AIi, then order it using the Make These Units Patrol AI.

Also, to make the zerglings die, they constantly centered a location on them, and detected when a nuke entered that location, then killed the zerglings on that event.



None.

Sep 21 2008, 11:55 pm Generalpie Post #6

Staredit Puckwork

sure thing, thanks everyone.



None.

Sep 22 2008, 12:48 am Twitch Post #7



Total Invisible Defense is Oo.Havok.oO's and I's map.
It is open source so if you want to look at the triggers you can <.<.

For the Nuke effect it is just pre placing them in a location then running junkyard dog ai.

It was just a coincidence that the zergling died when the nuke hit it by the way.



None.

Sep 22 2008, 12:53 am Generalpie Post #8

Staredit Puckwork

i played it with you!!! oh and that would be a cool addition to a bound. when the nukes get near you have to dodge them! or an observer for added fun!



None.

Sep 22 2008, 12:55 am Morphling Post #9



That idea has been done many times. The maps are called Nuke Dodge or something.
PS: Steven Colbert won an Emmy!



None.

Sep 22 2008, 12:56 am Twitch Post #10



Quote from Morphling
That idea has been done many times. The maps are called Nuke Dodge or something.
Indeed and are quite old :(.



None.

Sep 22 2008, 12:58 am Generalpie Post #11

Staredit Puckwork

Well still, you dont see it on many bounds. Or at least, any bounds that i've played. kinda lost my Pie Bound when my Laptop Crashed of a bugged boot Agent.



None.

Sep 23 2008, 9:56 pm Falkoner Post #12



What's especially cool is when you constantly use the Junk Yard Dog AI on them with hypertriggers, it makes them spasm and go crazy :P



None.

Sep 24 2008, 3:10 am JaBoK Post #13



What do the nukes look like when they're moving back and forth and all that, instead of just upwards.



None.

Sep 25 2008, 12:00 am Roy Post #14

An artist's depiction of an Extended Unit Death

Quote from name:
What do the nukes look like when they're moving back and forth and all that, instead of just upwards.
Nukes only have two sprite drawings: One with it pointing straight up (as seen when leaving a silo), and one pointing straight down (as seen when a nuke falls to its target). It remains facing up when moving left and right. It points down when moving directly downwards.




Sep 28 2008, 2:09 pm Generalpie Post #15

Staredit Puckwork

if i can find my flashdrive, ill post it here for you to see.

[reserved post for map file]




None.

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