Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Requesting scmdraft bugs
Requesting scmdraft bugs
May 24 2008, 5:27 pm
By: Suicidal Insanity
Pages: < 1 2 3 4 >
 

Jul 6 2008, 1:11 am Kaias Post #41



Oh.

Well in my defense, I skimmed. And also in my defense, that was part of a long post that I couldn't possibly be expected to have read.

hah



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Jul 6 2008, 6:53 am Zell. Post #42



So is there a certain problem with using starforge and SCMDraft on the same map??

triggers specifically??



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Jul 6 2008, 3:44 pm Falkoner Post #43



Quote
So is there a certain problem with using starforge and SCMDraft on the same map??

triggers specifically??

No, the biggest problem is strings, since SCM Draft recycles them.



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Jul 7 2008, 11:39 pm planckscnst Post #44



You're responsible for SCMDraft? It whoops the Ursadon's ass! Thanks!

When using Trigedit, if you alter the number of lines in the code (maybe by removing or adding a trigger), the line numbers stored in the tree are no longer matched to the correct line numbers. For instance, if an tree item points to line #200 and I add a trigger which is 10 lines long around line #100, the tree item still points to #200 but the actual trigger is now at line #210.

Sometimes Trigedit doesn't save my triggers (even if I hit ctrl+s) after I change them, and it doesn't TELL ME - meaning I have to discover that the changes aren't there and the worst part - if it was a lot of work, I have to redo it all. To make sure it works, I have to select all, cut, hit the checkmark button, paste, hit the checkmark button again, then save and close.

There is some Player7 start location bug. I made a map, and the Player 7 start location didn't work. Someone told me he could tell I used SCMDraft because of it that he had the problem too. I haven't gone and tested it again to see what happens, I just deleted and replaced the start location in SCXE; it worked after that.

This one is only cosmetic: when changing the unit name in unit settings, the name in the tree doesn't change until you close and reopen it.

The following are feature requests:
As was said before, Find&Replace in TrigEdit (would also be great if regular expressions could be used).
Ability to drag&drop to move units instead of deleting and replacing.
Ability to edit locations via something like TrigEdit (so it's easy to copy-paste a ton of locations).
Have a cancel button on all dialogs (such as edit location and unit properties) or make undo work for everything (oops - I didn't mean to click that "Reset all units to default" button!).
Some way of selecting a default profile or somehow skipping that first window that opens up before SCMDraft actually opens.



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Jul 8 2008, 1:46 am Falkoner Post #45



Quote
When using Trigedit, if you alter the number of lines in the code (maybe by removing or adding a trigger), the line numbers stored in the tree are no longer matched to the correct line numbers. For instance, if an tree item points to line #200 and I add a trigger which is 10 lines long around line #100, the tree item still points to #200 but the actual trigger is now at line #210.

Well, it does say (buggy, don't use) above the tree :P



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Jul 8 2008, 9:17 am NudeRaider Post #46

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from planckscnst
Sometimes Trigedit doesn't save my triggers (even if I hit ctrl+s) after I change them, and it doesn't TELL ME - meaning I have to discover that the changes aren't there and the worst part - if it was a lot of work, I have to redo it all. To make sure it works, I have to select all, cut, hit the checkmark button, paste, hit the checkmark button again, then save and close.
You only need to press the checkmark button once before exiting the editor.
But you're right. A question if you want to save the changes (if there were any since the last checkmark presssing) upon closing the editor would be nice.

Quote from planckscnst
There is some Player7 start location bug. I made a map, and the Player 7 start location didn't work. Someone told me he could tell I used SCMDraft because of it that he had the problem too. I haven't gone and tested it again to see what happens, I just deleted and replaced the start location in SCXE; it worked after that.
It's not only for Player 7. I had this too and it was for multiple players.




Jul 9 2008, 6:31 pm planckscnst Post #47



Forgot a feature request:

Make it open-source ;-)



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Jul 9 2008, 6:42 pm Kaias Post #48



An interesting 'bug' (very minor)

If you move the screen with the arrow keys, the mouse pointer is actually where it was before you moved the screen (despite where it lies as to where it really is)

This is, until you move the mouse. The interesting part is that if you click it won't do a click in the former place (assuming you haven't moved the mouse) but if you click and drag, it will do the drag field from there.



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Jul 9 2008, 7:02 pm Hug A Zergling Post #49



I don't know if this is just me or not, but the terrain tileset, comes up as a small window, and cannot be enlarged.



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Jul 9 2008, 7:06 pm Falkoner Post #50



Well, it can be enlarged to the point where the tiles are normal sized, but yes, I would love to be able to make it larger.



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Jul 9 2008, 7:10 pm Hug A Zergling Post #51



I can't even enlarge it to that size :wtfage:



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Jul 9 2008, 10:30 pm Kaias Post #52



Quote from Hug A Zergling
I can't even enlarge it to that size :wtfage:
Pull the right side to the right.



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Jul 12 2008, 8:17 pm Atlos Post #53



Came across a bug the other day.

I was mass selecting about 500 units to edit their properties. I started at the bottom, clicked and dragged the box around the units (it was a 2x256 shape filled with drones) and then used the scroll button on my mouse to get to the top of the map quickly to select them all. It locked up when I tried scrolling up really fast.



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Jul 13 2008, 1:43 pm Brontobyte Post #54



Quote from name:Urmom(U)
Came across a bug the other day.

I was mass selecting about 500 units to edit their properties. I started at the bottom, clicked and dragged the box around the units (it was a 2x256 shape filled with drones) and then used the scroll button on my mouse to get to the top of the map quickly to select them all. It locked up when I tried scrolling up really fast.

Maybe not enough RAM in your computer? What are the best requirements of RAM for using Scmdraft 2? I know the more the better, but what is good for optimal performance?



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Jul 16 2008, 11:14 pm Roy Post #55

An artist's depiction of an Extended Unit Death

I don't know if anyone mentioned this earlier (didn't see it when quickly scanning through posts).

In the Unit Tree, Gerard DuGalle has (ghost) in parentheses and Raszagal has (dark templar) in parentheses, while they are actually a Battlecruiser and a Corsair, respectively. Not anything serious, but for spawning purposes it may fool one or two people.




Jul 16 2008, 11:16 pm Falkoner Post #56



Yes, but that is the name that they are actually referred to when doing triggers(same with SF) it's not a SCM Draft bug, it's a Blizzard bug.



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Jul 16 2008, 11:41 pm Doodle77 Post #57



Scrollwheel scrolling in Classic Trigedit is sort of broken.



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Jul 16 2008, 11:47 pm Excalibur Post #58

The sword and the faith

I dont know if its been said, but using zooms other than 100% in vista crashes. ;_;
Also in vista, SCMD will randomly crash with no specific thing being done. I noticed it MIGHT be related to using AOL Instant Messenger while using SCMD but it might not be as well.




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Jul 17 2008, 3:40 am Morphling Post #59



Quote from Excalibur
I dont know if its been said, but using zooms other than 100% in vista crashes. ;_;
Also in vista, SCMD will randomly crash with no specific thing being done. I noticed it MIGHT be related to using AOL Instant Messenger while using SCMD but it might not be as well.
I have vista and it does not crash so it is just you or its everyone but me.



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Jul 17 2008, 5:10 am Atlos Post #60



Quote from Brontobyte
Quote from name:Urmom(U)
Came across a bug the other day.

I was mass selecting about 500 units to edit their properties. I started at the bottom, clicked and dragged the box around the units (it was a 2x256 shape filled with drones) and then used the scroll button on my mouse to get to the top of the map quickly to select them all. It locked up when I tried scrolling up really fast.

Maybe not enough RAM in your computer? What are the best requirements of RAM for using Scmdraft 2? I know the more the better, but what is good for optimal performance?
lol, I don't think it's my computer. I have a q6600, 8800GT, and 3GB of RAM.



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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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