Anyway, I have a lot of questions. And I mean A LOT. Here goes!
1.) My first, and most pressing, question is: How can I trigger sprites (Note: NOT units, sprites only) such as spell effects to be created, moved or removed? I've seen people talk about it obliquely, but never any mention of how to do it. Were these people just assuming it could be done somehow? Or did they know something I don't? I'm aware of the rock-making glitch, but that's not what I'm looking for, obviously. I also know that units can be created/moved and killed for their death animations; I've seen this done in a few maps. That is ALSO not what I'm looking for, though I do plan on using that technique in my maps as well.
2.) Is there a way to make computer units cast spells (other than by tricking them into MAYBE doing it, like by sending an ultra at a medic so she casts blind)? What I mean is, is there ANY way to say; "Hey, you Arbiter! Stasis those units at that location."?
3.) SCM Draft 2 has the ability to change the color of a given player, but I think this makes StarCraft do funny things. Is there a way to do this without BroodWar flipping the crap out? Also, I once saw an A L | E N S map where everyone turned out to be the same color (tan)! How did they do this? I still have the map, by the way (I can't open it though, cause it's protected ). It's called: A_liens_SE___Final.scx
4.) IMPORTANT QUESTION: Why does upgrading your character's Shields in UMS games NEVER seem to have any effect (or at the very least not so much of an effect, by far, as armour), no matter how many times you upgrade them? What good is the Shields upgrade if it doesn't do anything? Or did these people just set the shield upgrades to be effectively worthless? I haven't checked all the maps' settings (or couldn't). How does Shield strength work?
5.) Is there a way to make a unit that constantly moves in place stop fidgeting (Hydralisks, Lurkers, Broodlings, etc...) and just hold completely still?
6.) I want to make a passive regenerating ability for a protoss unit. Can this be done? If so, how? Mind you, I want them to regenerate over time FROM THE HP THEY HAVE not some pre-set percentage of their health. I could easily do that and it isn't what I want. I also want to speed UP the regen of a Zerg unit at a certain point in the game.
7.) Ok, now this is something I KNOW can be done (as with a lot of these things, cause I've actually seen them done in maps). I just don't know how. How do you create Permanent Fog of War on already discovered terrain? You know, the pitch black fog, not the transparent kind. When characters, say, enter a 'cave' or 'building' (are moved to another part of the map) I would like the entire 'Outside World' to be covered in permanent fog of war. I've seen it done, so I know it can be.
8.) Is there a way to make StarCraft/BroodWar NOT do stuff it regularly does, such as playing that annoying twinkle sound when units are rescued? Actually, this concern is mostly for sounds. Many of the Sounds StarCraft produces grate my nerves to a pulp. Namely, ALL of the alert sounds. Is there a way to get rid of them?
9.) Many of the pictures people post in threads on this site are just the little red x's of doom. Is something wrong with pictures on this site? o_O
None.