We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I wouldn't even bother answering if you wouldn't make me look like a selfish idiot. You assume a lot to make your claims look legitimate. For the sake of fruitful discussion I implore you to take a little distance. Right now it seems to me you're just trying to prove a point ignoring/misunderstanding much of what I say.
I can accept that you have a different opinion but you're publicly attacking my intentions, which I cannot accept. You are not neutral as you claim, even if you intend to be because you're assigning negative attributes towards me, which you see as fact, when they are not. Let me try to clear up some of the misunderstandings.
Your suggestion is inherently "more complex" than the current system, even though it is simple to implement. Look at the current system. It took forever to fix a trivial glitch. This betrays how convoluted and terrible the dynamic price system code must have been, and it was a very, very simple system that is "hard to screw up".
I'll spell it out for you: The old store prices WERE NOT BUGGED. Ask Devourer, he WANTED them to be that high. He said that several times already.
I hope you're not accusing us of lying just to prove a point here.
Adding a random number to another and checking a range are SUPER SIMPLE programming constructs, in fact, that's pretty much the first thing you learn in any programming language. Except the randomization, but the randomization ALREADY WORKS.
Besides, as already said, he just added a random number to the average. How's that convoluted?! Please stop ignoring the facts I present.
But you're right if you say the old system was terrible. Everyone thought so. However I have to assume Devourer liked it which was the reason he didn't change it.
I know first hand he didn't even try a fix. So don't play the "took forever to fix" card.
I do not see you disabling your signature and vowing to not re-enable them until you legitimately earn the minerals. (Not that I expect you to; it would be a ludicrous demand, even if it matches your adamant claims.) The "dynamic" mineral system you mentioned assigned a price of -1 to everything as far as I was informed, so I can only trust your claim that you earned them legitimately.
Ah finally a response to my earlier statements I can react to.
You are misinformed. There were incidents when the prices went ridiculously low, even negative, but these were not the norm. Most of the time they were around the average. I never bought an item even close to negative minerals, simply because I never saw one myself.
I didn't say I like that I could cheat the old mineral system, I said I
earned each of my items (previous page). I meant to imply that I helped SEN for minerals and then invested them in items of reasonable price.
If you'd know me a little you'd know that I very much value fair play which is the reason I publicly demand that everyone (not just me!) is stripped of his old items for a fresh start. Of course I won't disable what I have when admins ignore me.
I already told you. This is like saying "deflation is good for the poor". NO.
People will not have any incentive to buy something if they think they can get it cheaper the next day. In the real world, this creates economic disasters. For SEN, this analogous situation makes people not want to purchase anything, lest they be "cheated" of minerals. Dynamic system is in no way good for the "poor". It is better for people who F5 the SEN Store 24/7 to buy an item when it restocks. It also necessarily makes the "rich" very angry if the item they just purchased dropped 200 minerals in price a while afterwards, and makes the poor very annoyed when the price goes up after they finally accumulate enough minerals to match the price tag of that item several days ago.
I can accept this opinion though I do not agree.
I find it hard to believe that everyone is driven by jealousy and morbid stinginess. While this may be true for some I certainly hope that there's people on SEN that would just be happy to get an item cheaper than normal without having the need to buy it at the absolute minimum. Past experience is on my side. People still bought items, even if more expensive than -1 minerals.
Personally I'd congratulate everyone who got an item 50 minerals cheaper than me and would show him my items I got cheaper than
him. Friendly competition, you know.
Try to think of it this way: it is not fluctuating between a "minimum" and "maximum" with an average price. It is set at a "minimum" price with a random additional charge you must pay. Is there any reason to pay this extra charge? Does charging this extra quantity help SEN in any way?
Yes, time. The longer you're willing to wait the better your chances to get as close to the minimum as possible. I'd assume most people will find a balance between greed and patience. Part of the game I'd say.
Does charging this extra quantity help SEN in any way?
Hard to answer since I see variable prices as a chance to get the item cheaper and not as a problem that makes my items needlessly expensive.
However I'd say it wouldn't change SENs economy by much (neither help nor be detrimental) since the items will still be sold reasonably close to the intended average.
And yes I still support seeing minerals as a game and not as a oh-so-serious currency. Make it exciting please.
The internet is srs bsns. If minerals were necessary for frivolous things like name color/shoutbox color I'm sure your argument would work, but right now they are needed for essential things like signatures/titles/avatar space.
sigs are cheap
titles are by no means essential assuming you buy the sig first, since you can add text there too
avatar space is not even possible on other sites, definitely not essential
Also don't ignore another suggestion of mine: The return of 'disable fun'. For everyone who thinks "Internet is srs bsns".
Although I'll admit that it would require coding and things could go wrong and it won't be implemented right away.
At this point I want to repeat that my suggestions go along with another very important suggestion of mine: Starting capital. This would allow you to instantly buy a signature or another cheap item. It seems you ignored that so far. The code for it is already done btw.
However all of this has no effect on the static vs. dynamic discussion since you'd have to buy these items either way.
It's just the trend that everyone opposing this static system seems to fall under the category of "member who has expensive mineral items". You are speaking from the POV of one of those people. Do you deny that you own these items and are using them right now? Of course you cannot. I'm offended that you would take the perfectly neutral statement as insult.
Again assuming here. I'm not following a trend. I can perfectly understand your anger, because I myself was upset by the new mineral system. Empathy / sense of justice doesn't require that you're in the situation yourself. Thus if I have these items or not is irrelevant.
Post has been edited 1 time(s), last time on Sep 28 2010, 1:49 pm by NudeRaider.