How can I make it so that each player in a bound can turn off their own music and not affect everyone elses? I don't remember how to do this anymore. Thanks for the help.l
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An artist's depiction of an Extended Unit Death
It depends on the method of turning it off. The simplest method is to make an "on and off" terrain and give a unit to each player, then create a location over the "on" side. Then, add the condition:
"Current Player brings at least one unit to 'location x'"
Whoever moves their unit out of the location will turn off music only for themselves.
Diagram!
[] [] [] [] [] [][] [] [] [] [] []
The boxes represent one walkable tile (note that there is a space between the tiles - I'm implying that there should be 'unwalkable' terrain between each set of walkable terrain pairs, so that players cannot block each other when toggling the music) . The orange color is representing the part that should be covered by 'location x'
Basically, from the diagram, if they move their unit down, it will stop the music from looping.
Post has been edited 2 time(s), last time on Dec 8 2007, 5:30 am by Roy.
Simply make the music trigger separately for each player, then it won't affect the other player's music at all.
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That's what my friend told me. I tested it and it still affected the other player's music. I used a switch to trigger the .WAV and cleared the switch to make the music stop.
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There is none, it has to finish, that's why you use short wavs.
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An artist's depiction of an Extended Unit Death
There is no action to stop a wav file. You have to wait for the end of the loop. The only way to instantly stop a .wav dead in its tracks is to turn sound off and back on, and thanks to constant patches by Blizzard, the once possible EUD actions to do this with triggers no longer exists.
Basically, you can't stop the .wav, you have to wait for it to end.
Edit: Did you just completely change your post? I thought you said something about stopping a .wav file instantly...
I understand that. What I'm saying is that when I moved my unit to the "MUSIC OFF" terrain, I waited for the music to stop for me. When it did, my friend told me that her music had stopped as well. How do I make it so that it only stops the music for me?
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That's because you had the same trigger under both players, you need to make a completely separate trigger for each one, wavs play for Current Player, so you marked one trigger with each player, but now since you use the same switch they all turn off.
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An artist's depiction of an Extended Unit Death
Make sure the condition(s) is/are for "Current Player" and doesn't include more than one person.
Edit: Alright, Falkoner, you can take this one
I guess you type faster than me...
I changed all the triggers to Current Player. Each player has their own trigger to set the music switch, to play the music, and to turn it on/off. It still didn't work.
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Are you using the same switch for every player? If you are, one turning the switch off will turn it off for everyone.
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Thanks man. *Kisses Falkoner's feet. Sorry for being stupid.
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No problem, that's what map making is all about
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Another example of why death counters > switches: they are not universal to All Players.
True, that makes it very easy to use them, since you can use current player.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Starcraft has very limited sounds that can be played the same time. Which means if too many sounds are played the same time you simply won't hear some of them.
That gives me an idea how to stop a .wav instantly. Have never tried it, its just an idea:
You could play a 1s silence.wav 16 times and hope it will override the existing music.wav.
No, that actually won't work, I remember a topic about it on old SeN, and someone tested it with like 63 silences, and it still didn't stop it.
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What about trying a sound with very low volume instead of "silence".
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What if they have Ub3r g00d hearing?
whats wrong with silence?
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OR YOU COULD PLAY THE NEGATIVE OF THE WAV YOU ARE PLAYING AND CANCEL THEM OUT!? I mean, seriously guys, there is no way to turn off a sound in SC, it just plays until it is done.
Post has been edited 1 time(s), last time on Dec 9 2007, 4:57 pm by Falkoner.
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