need help
Nov 16 2007, 2:54 am
By: Killer2121  

Nov 16 2007, 2:54 am Killer2121 Post #1



i need help maken it so u only see fire on the bunker how do u make it so u can see it only?



None.

Nov 16 2007, 3:46 am Roy Post #2

An artist's depiction of an Extended Unit Death

First, set the bunker hp to 10% and preserve. This will create the fire.

Quote from Yoshi da Sniper
Use the trigger called Enable Doodad Status on the unit. For bunkers you need to put a detector by them.

If that doesn't work out right then disable them in a part of the map nobody can see then enabled them. (If you disable them and someone looks their game will crash)

Here is how Clokr explains it.

The trigger is:

Trigger
Players:
- The player that you want
Conditions:
- Conditions
Actions:
- Disable doodad state for unit
- Wait
- Enable doodad state for unit
- Wait
- Enable doodad state for unit
- Wait
- Order "move" to unit
- (more actions)


The waits must be a little time. I tested it with 111ms but I think that with other lower values run too. For the order to move action, it must try to move, is not important "where" and if it can move or not. After that you can do everything that you move (teleport, give to player, etc)

Now you have to share vision with the players (this can go after the trigger, where it's marked 'more actions'), and then remove vision. A way of doing this is by creating observers over the bunkers and then removing them. This will make the bunkers invisible, and yet the fire will still be visible.




Nov 16 2007, 4:50 am Moose Post #3

We live in a society.

If I'm interpreting your question correctly, you can't have it so that only one player will see it.




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O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
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O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
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