Quote from FredFredBurger_
dklsjfa;lkjlsdf these wait blocks are killing me god... need some help. i tried both complex and hyper triggers. none of the players i put in has no wait time to execute. i tried almost everything i could think of... still getting long ass delays of wait times. anything else should i add? yea this is annoying? asdljfsdlkjfasld;fj help!
Wait blocks aren't only caused by hyper triggers. Man, I wish I had a link that described them perfectly. Basically, a player can only be waiting once at a time. If you have 2 triggers with waits running (Like a music loop or something) then the first one will stop the second one. The second trigger will wait for the first trigger to finish "waiting" before it uses its own wait time. For example:
Trig1:
C- Always
A- Wait(1000)
A- Play Wav(ex.wav)
A- Preserve Trigger
Trig2:
C- Always
A- Wait(200)
A- Create 1 zerg zergling at anywhere for player 1
A- Preserve trigger
This will cause the second trigger to wait the 1000 milleseconds from the first trigger, and depending on when the first trigger loops, it might wait even longer than that. In short, trigger 2 is not waiting "200 milliseconds" because trigger 1 is "wait blocking" it.
***NOTE*** Wait blocks are shared with players and forces (Example: if player 1 is in force 2, then you can't have a trigger in "player 1" and a trigger in "force 2" with waits running at the same time.
Quote from Mini Moose 2707
Quote from NudeRaider
AFAIK All Players does NOT include P12 (Neutral) which is the player who always owns every swarm and web.
Personal experience, "kill" works. "remove" works. "create" does not.
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Don't like learning?: EUDGen 2
Other stuff: Farlap Bound Maker
Dash: 1 2 3 4 5 6 7 8 9 X
Jog: Original Warp
Other: Super Mario SC Fireball Guard Your Civilian Strength Contest