Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Crashing Problem
Crashing Problem
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Apr 28 2009, 9:01 pm
By: xYoshix  

Apr 28 2009, 9:01 pm xYoshix Post #1



Okay.. I have this map that I just made terrain for. I tested it today and it crashed right after the mission briefings.
A few days ago I tested it and it worked fine. Today all I did was change the unit's names, place units and place some extra peices of terrain.
I have tried for hours trying to figure out whats wrong, but I can't find what it is.
I have checked the crash list. I don't think I have any crashing sprites/units. I changed the filename and title, but it still crashed. I gave all of the extended player's units to a computer, but it still crashed.
Now I am quite frustrated and have to confront you guys for help...the map is attached.



None.

Apr 28 2009, 9:08 pm Pigy_G Post #2



there's a problem with your unit placements, I deleted all the units on the map and it stopped crashing.



None.

Apr 28 2009, 9:36 pm xYoshix Post #3



I have tested by removing section after section of units and i found out that the gateway is making it crash. Why does it make it crash?

Edit: Nvm I found out why. The gateway's hp was set to 0... I didn't know that setting it to 0 would make it crash... Topic could be closed now...



None.

Apr 28 2009, 9:55 pm MadZombie Post #4



Gateways HP was probly 1/0



None.

Apr 28 2009, 10:07 pm Morphling Post #5



Quote from xYoshix
I have tested by removing section after section of units and i found out that the gateway is making it crash. Why does it make it crash?

Edit: Nvm I found out why. The gateway's hp was set to 0... I didn't know that setting it to 0 would make it crash... Topic could be closed now...
Only buildings with 0 hp will crash. Unit's with 0 hp can be attacked, but will never die.



None.

Apr 28 2009, 11:15 pm Roy Post #6

An artist's depiction of an Extended Unit Death

Quote from Morphling
Only buildings with 0 hp will crash.
Don't give half-truths...

Only pre-placed buildings with 0 hp will crash the game. You can set a building's hp to 0 and spawn it anytime during the game; it will not crash the game.

* Side note: I use "only" in regards to hp range; you can certainly find more ways to make a game crash with buildings.




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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[2024-5-19. : 6:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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