I always get a little bit off-topic...
Anyway, is it possible to kill a nuke without triggers and see the weirdo death. And I'm not the only one off-topic, how did we get from science vessels sucking people in, to nukes dying in weird ways.
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An artist's depiction of an Extended Unit Death
Anyway, is it possible to kill a nuke without triggers and see the weirdo death.
It is possible. Build a nuke and when it completes, order your ghost to nuke something, while watching your command center with the silo. When you see the nuke leave the silo and head north, cancel the nuke command and it will blow up as its original death, rather than the big explosion equivelent to clicking a critter a bunch on single-player... The concept is the exact same as an infested terran; when you kill the infested terran, its head falls off and blood is spilled. When the infested terran attacks, a green explosion with a decent splash radiation occurs, along with its original death. This brings up the question to whether the nuke is removed during the explosion, or if we can see a small nuke death underneath the brilliance of the mushroom cloud it produces.
Yeah, sorry for rambling. The short answer is: Yes.
And I'm not the only one off-topic, how did we get from science vessels sucking people in, to nukes dying in weird ways.
This topic was originally about unit deaths in general, and supposed effects... So technically nukes are on-topic
Wait, if you click a critter a bunch it explodes?
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An artist's depiction of an Extended Unit Death
On single-player, yes. This has been implemented in many Blizzard games, starting since Warcraft II
Ah dammit... I'm off topic!
I'm wondering how to get back onto topic here for you guys... But it seems like this topic has already been destroyed by the fact that the theory said in the first post is simply not true so I don't think there is anything left in this topic, lol
None.