Staredit Network > Forums > SC1 Map Showcase > Topic: Cannonball 2
Cannonball 2
Feb 24 2009, 2:55 am
By: Roy  

Feb 24 2009, 2:55 am Roy Post #1

An artist's depiction of an Extended Unit Death

For those of you who ignore my signature, this map has been out for a while; despite this, I felt compelled to place it here with a nice description.

Cannonball 2

Concept:

The easiest game you've ever played, excluding such classics such as "DON'T LOOK AT THE DOT!" and "Untitled Scenario." If you think of dodgeball, except that everyone has a ball and you can't throw diagonally, you would be thinking of something similar to this map. There's two teams of three, and each player has a zergling. Upon burrowing, a player shoots a scourge (Cannonball) towards their opponents. If you are hit by a cannonball, your zergling explodes in a ridiculous fashion only found on StarCraft. The goal of the game is to destroy the other team.

Gameplay:

Already mentioned above, you get a zergling and get to shoot at the other team by burrowing. Obviously, anyone can dodge scourges drifting towards them, so I decided to include power-ups (and 'assists'). I don't recall the exact number of power-ups (I removed some because they were too glitchy, and added as I went along), but I believe there are six of them. The length of the power-up depends on how powerful it is, but it usually lasts around 30 game seconds.

Screenshots:

[img removed]
Oh, look at that blood! Power-ups are gained by unit representations appearing with JunkYard AI. If the power-up goes to the other team's side, it's wise to aim for the power-up, as it may hit the unfortunate chasers trying to touch it.

[img removed]
There are various power-ups to gain advantage over the other players. The strongest power-up is arguable, but is generally assumed as either the Magnet Shot (Shown in the top left screenshot) or the WTF Shot.

[img removed]
Oh, the WTF Shot is pretty crazy and very powerful, but I'm not going to show you how it works. Half of the fun of this map is seeing what power-up you get and what it does. The other half is when you pwn the other team. :P



Leave comments, please. I got absolutely no feedback here on Cannonball 1, and so I put a lot more effort into this showcase.

You can download the map either by the attachment here, or by clicking the link in my signature. (This map is closed-source; feel free to pm or reply if you want to know anything about the triggering.)

Post has been edited 1 time(s), last time on Dec 29 2011, 9:22 pm by Roy.




Feb 25 2009, 3:53 am Leon-037 Post #2



Wow nice work Roy, well made map. Good work ;O You guys should try it. I think you'll be impressed.



None.

Feb 25 2009, 4:38 am UnholyUrine Post #3



Looks Like Fun!



None.

Feb 25 2009, 5:18 am Pigy_G Post #4



Roy Pwns.



None.

Feb 25 2009, 7:28 am Keirebu Post #5



XD, Love it, Played about 5 rounds, You should make "Rounds", And the first to like 3 round wins, wins, Since thats kinda the thing Ive never liked about Dodge ball like maps, and such, Its too short, And requires you to RM too many times.

So my Suggestion is to have like, Each person has 5 lives per round, Once the round is over, they gain 1 Team Point, And then the round restarts, And the First to 3 team points wins! :O



None.

Feb 26 2009, 3:53 am Roy Post #6

An artist's depiction of an Extended Unit Death

Quote from Keirebu
So my Suggestion is to have like, Each person has 5 lives per round, Once the round is over, they gain 1 Team Point, And then the round restarts, And the First to 3 team points wins! :O
Not a bad idea... But I would have to share the leaderboard, then, since it's already used for lives (or use some other way to show team wins). I'll remember this.




Feb 26 2009, 4:06 am Keirebu Post #7



Quote from Roy
Quote from Keirebu
So my Suggestion is to have like, Each person has 5 lives per round, Once the round is over, they gain 1 Team Point, And then the round restarts, And the First to 3 team points wins! :O
Not a bad idea... But I would have to share the leaderboard, then, since it's already used for lives (or use some other way to show team wins). I'll remember this.

Its Possible to show 2 leader boards at the same time :O, Well sorta.
What you could do is just make a 2 little 3x1 Square terrain islands, one for each team, And every time they get a win, They get a little flag for there team color or something, And the First to 3 flags wins. :D



None.

Mar 5 2009, 2:35 am Leon-037 Post #8



It would be way more fun if you added more power-ups Roy T_T



None.

Mar 6 2009, 3:53 am Roy Post #9

An artist's depiction of an Extended Unit Death

Quote from Leon-037
It would be way more fun if you added more power-ups Roy T_T
It would also be way more work. I did have a few additional power-ups, but many were glitchy or just not satisfactory. The most notable would be the Heat-Seeking Missile, which I initially structured poorly and eventually gave up on altogether. There are plenty of power-ups in this version, and I'll spend more time making plenty more if it becomes popular enough.

In short, more power-ups at this point would be a wasteful investment, and we all know that we have to make careful decisions during this economic crisis.




Mar 6 2009, 11:28 pm moon-boy Post #10



alough i dont play often it looks good and i wants to try. But i agree, should have lots of special balls, but im currios how you do burrow detection system..?



None.

Mar 7 2009, 5:33 am Roy Post #11

An artist's depiction of an Extended Unit Death

Quote from moon-boy
... but im currios how you do burrow detection system..?
I'm sure there's a tutorial floating around for it, but I have a map I made because it's tough to explain in a single post.

BurrowDetection.scm

(There are 1x1 pixel locations that are impossible to see and difficult to locate.)

Even though it looks like it would lag the unit's movement speed, it does not. I prefer to move a unit for the detection, but you could create/remove, too (the reason I have the preference is that if the burrow detection has an error, it won't show a "unit unplaceable").




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