some questions
Jan 2 2009, 7:14 am
By: midget_man_66  

Jan 2 2009, 7:14 am midget_man_66 Post #1



(1)How do you create hangar units /w triggers? i'm having troubles with this feat.
(2)How do you detect ling burrow, without EUD's? tried changin height field, no luck.



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Jan 2 2009, 7:32 am Roy Post #2

An artist's depiction of an Extended Unit Death

(1) "Modify Unit Hangar" Action. It just spawns spider mines at Terran Vultures, rather than adding to their hangar count. Use this for Carriers and Reavers.

(2) BurrowDetection.scm




Jan 2 2009, 10:56 am Master_Sergeant Post #3



When I made a green text with display text trigger, it didnot display ingame. Why ? It always works with yellow or red or white...



None.

Jan 2 2009, 11:00 am Devourer Post #4

Hello

Quote from Master_Sergeant
When I made a green text with display text trigger, it didnot display ingame. Why ? It always works with yellow or red or white...
Some special codes like "invincible" are "green", if you wrote the invincible code in there you can't see it ofc.
<07> is a (light)green color.
hope that helps



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Jan 2 2009, 12:49 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from midget_man_66
(1)How do you create hangar units /w triggers? i'm having troubles with this feat.
(2)How do you detect ling burrow, without EUD's? tried changin height field, no luck.
1) Only works for scarabs and carriers. Make sure that you didn't disable scarabs and interceptors.

2) Center a 1x1 pixel location (not 1x1 tiles) on the unit you want to test and create a unit there.
The 2nd trigger checks if the unit you just created is there. If it isn't the unit is unburrowed (the original unit is still occupying the 1x1 pixel loc), when you can detect it, the original unit is burred. Don't forget to remove the unit in both cases.




Jan 3 2009, 2:39 pm Falkoner Post #6



Quote
When I made a green text with display text trigger, it did not display ingame. Why ? It always works with yellow or red or white...

Consult this:


Pretty much any color that isn't on there is either black or invisible.



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[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[12:34 pm]
NudeRaider -- curiosity kills the cat!
[06:18 am]
Sylph-Of-Space -- No complaints here, i'm just curious!
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