RPG Submissions, 2009 RPG Last Stand Challenge
Post #1
Kaias
Jan 14 2010, 7:03 pm
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![]() ![]() RPG Challenge Submissions Thread The deadline is finally here. Participants need to get their submissions in by the end of the day. If your map isn't listed but exists, just point me to it. Enclosed are two screen-shots per map, authors can provide different screen-shots for their map if they wish. If you want a short description annexed to your map listing, merely post one. I will updated as they come. Vote here: People's Choice Overall Winner Maps: xYoshix's Fallen Memories Download - Thread - Finished - Single-player Ahli's Diablo 1 Download - Thread - Demo - Single-player Kenshin23's FF Burden of Gilgamesh Download - Thread - Beta - Five-player Fwop's Cataclysm Download - Thread - Abandoned - Single-player CecilSunkure's Lost Souls Download - Thread - Demo - One-player EzTerix's Silent Hill Download - Thread - Finished - Five-player qPirateKings' Wonder Download - Thread - Abandoned - Single-player Azala's 90KB RPG Download - Finished - Three-player Norm's Hero Sanctuary Download - Thread - Finished - Six-player DekuNut's The Shadow Experiment II Download - Thread - Finished - Five-player TassadarZeratul and Madroc's Build-A-Ship Workshop Download - Thread - Demo - Two-player Vrael's Tenebrous Download - Thread - Beta - Four-player Marine's Destruction- First Contact Download - Thread - Finished - Five-player Lyoko367's Afterworld Download - Thread - Unfinished - Single-player Kilabyte's After Earth Download - Thread - Near-Finished - Four-player Stickynote's Drop Dead Download - Finished - Six-player Ultimo's Lost Souls Download - Demo - Four-player This post was edited 19 times, last edit by DeVouReR: Mar 19 2010, 8:56 pm. Reason given: Just fixing the collapse boxes :) ![]() ![]() ![]() ![]() ![]() ![]() |
Post #3
ClansAreForGays
Jan 14 2010, 8:32 pm
Post #4
Kaias
Jan 14 2010, 8:40 pm
Post #5
Lethal_Illusion
Jan 14 2010, 8:55 pm
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Maybe you misunderstood the purpose of the challenge. Here:
The purpose of the challenge was to encourage and motivate people to make high-quality RPGs. It was originally an attempt to get payne to work on his RPG, but we decided to open it up to all of SEN. It didn't have anything to do with our map. On the matter of Nightfall, I actually had to convince Kaias not to release it today. I wanted a few more features for the demo which would not have been finished if we met the deadline. We'll release the demo soon enough, though. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #7
Biophysicist
Jan 14 2010, 9:23 pm
Post #9 OlimarandLouie Jan 14 2010, 9:48 pm
Post #10
Taylor Swift
Jan 14 2010, 9:58 pm
Post #12
CecilSunkure
Jan 14 2010, 10:35 pm
Post #14 qPirateKing Jan 14 2010, 11:01 pm
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If any participants have any suggestions for how they want their map to be played, please state them. For example, if your map is best played with a full house and with LAN latency, tell me so I don't play it with 2 people over bnet. I don't want any complaints about your maps not being played as intended.
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Post #15
CecilSunkure
Jan 14 2010, 11:02 pm
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I don't want to make any promises, but I absolutely want to have this be 2 player co-op. The thing is that I just couldn't make the gameplay I currently have fun for both players. I personally really love having 2 people, as I actually don't like to have to play any SC map by myself. So to me, the extra player as an observer with the potential to take control over the entire game with no loss in gameplay whatsoever (except gold, for now), is still really fun. Though, when I had testers play this, they were rather immature and just fought over control of the character.
Hopefully I can make it really fun for the support player, if not, then I'll just continue with the second player being an overglorified observer. I also realized not too long ago, that I made the player start with 50 gold. This is really bad, as you're supposed to walk around that first city you start in and find out how to gain gold by talking to the city people. This was intended to force the player to get used to using the gateway functions. However, if you start with gold then you immediately skip 90% of the intro's city dialogue. This is really a shame, as if I were to release the bugfix (deleting of 1 trigger), it still wouldn't fix the fact that I ruined my first impression on everyone ![]() ![]() ![]() ![]() ![]() ![]() |
Post #16
Taylor Swift
Jan 14 2010, 11:03 pm
Post #17
CecilSunkure
Jan 14 2010, 11:06 pm
Post #18
Vrael
Jan 14 2010, 11:54 pm
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Updated my map production thread with my submit version, Kaias. Also, my screenshots and map are externally hosted so just follow the links for the ones you want to put in this thread.
For QPK/Judges: Map is intended to be played without lag. Map is intended to be played with 1-4 players. Map is intended to be played by competent RPG players. My target audience is not the average battle.net newbie, I don't give a crap about anyone who complains about not being able to figure out how to play my map. => Map is intended to be played by people with functional brains. => If you can't figure out the puzzle, tough. I don't mean to imply anything about our judges, I just don't care for critique like "oh this is too hard." Go play something else if it's too hard. Also, if one more person tells me they can't find their character I may shoot someone. When you die and respawn IT CENTERS VIEW ON YOUR HERO. [/ranting] ![]() ![]() ![]() ![]() ![]() ![]() |
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