Staredit Network > Forums > SC1 Contests > Topic: RPG Submissions
RPG Submissions
Jan 14 2010, 7:03 pm
By: Kaias
Pages: 1 2 37 >
 

Jan 14 2010, 7:03 pm Kaias Post #1




RPG Challenge Submissions Thread


The deadline is finally here. Participants need to get their submissions in by the end of the day. If your map isn't listed but exists, just point me to it. Enclosed are two screen-shots per map, authors can provide different screen-shots for their map if they wish. If you want a short description annexed to your map listing, merely post one. I will updated as they come.

Vote here:
http://www.staredit.net/topic/9649/

Maps:

xYoshix's Fallen Memories
Download - Thread - Finished - Single-player
Screenshots


Ahli's Diablo 1
Download - Thread - Demo - Single-player
Screenshots


Kenshin23's FF Burden of Gilgamesh
Download - Thread - Beta - Five-player
Screenshots


Fwop's Cataclysm
Download - Thread - Abandoned - Single-player
Screenshots


CecilSunkure's Lost Souls
Download - Thread - Demo - One-player
Screenshots


EzTerix's Silent Hill
Download - Thread - Finished - Five-player
Screenshots


qPirateKings' Wonder
Download - Thread - Abandoned - Single-player
Screenshots


Azala's 90KB RPG
Download - Finished - Three-player
Screenshots


Norm's Hero Sanctuary
Download - Thread - Finished - Six-player
Screenshots


DekuNut's The Shadow Experiment II
Download - Thread - Finished - Five-player
Screenshots


TassadarZeratul and Madroc's Build-A-Ship Workshop
Download - Thread - Demo - Two-player
Screenshots


Vrael's Tenebrous
Download - Thread - Beta - Four-player
Screenshots


Marine's Destruction- First Contact
Download - Thread - Finished - Five-player
Screenshots


Lyoko367's Afterworld
Download - Thread - Unfinished - Single-player
Screenshots


Kilabyte's After Earth
Download - Thread - Near-Finished - Four-player
Screenshots


Stickynote's Drop Dead
Download - Finished - Six-player
Screenshots


Ultimo's Lost Souls
Download - Demo - Four-player
Screenshots


Post has been edited 19 time(s), last time on Mar 19 2010, 8:56 pm by DeVouReR. Reason: Just fixing the collapse boxes :)



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Jan 14 2010, 8:25 pm JaFF Post #2



*Prepares to witness awesomeness*



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Jan 14 2010, 8:32 pm ClansAreForGays Post #3



Kias, I can't believe your super-hyped map, the whole reason you wanted to bother with this, has lost.




Jan 14 2010, 8:40 pm Kaias Post #4



Quote from ClansAreForGays
Kias, I can't believe your super-hyped map, the whole reason you wanted to bother with this, has lost.
Yes, I won't be submitting my map. It isn't the primary reason I made the challenge, though. I wouldn't say it is super-hyped either. I've specifically told no one anything about my map so that it wouldn't be.

If anyone has gotten over-excited about Nightfall simply by virtue of the fact that Lethal_Illusions and/or I are the ones making it, then they are seriously overestimating my/our/his ability. Our fields of expertise are pretty single-dimensional. In any case, we'll release a mini-demo when we finish some more stuff.



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Jan 14 2010, 8:55 pm Lethal_Illusion Post #5



Quote from ClansAreForGays
Kias, I can't believe your super-hyped map, the whole reason you wanted to bother with this, has lost.
Maybe you misunderstood the purpose of the challenge. Here:
Quote from name:2009 RPG Challenge
Our objective is to fuel and produce quality high-end maps for the Starcraft community in its dying years. We hope to make a competition of unprecedented magnitude, the best the mapping community has to offer- to make one last bang before we go.
The purpose of the challenge was to encourage and motivate people to make high-quality RPGs. It was originally an attempt to get payne to work on his RPG, but we decided to open it up to all of SEN. It didn't have anything to do with our map.

On the matter of Nightfall, I actually had to convince Kaias not to release it today. I wanted a few more features for the demo which would not have been finished if we met the deadline. We'll release the demo soon enough, though.



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Jan 14 2010, 9:00 pm BlueWolf Post #6



Definitely more maps that I expected to see.



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Jan 14 2010, 9:23 pm Biophysicist Post #7



Add the BASW demo by me and Madroc.



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Jan 14 2010, 9:46 pm Elward Post #8



And I was JUST about to ask for a two week extension.



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Jan 14 2010, 9:48 pm OlimarandLouie Post #9



Silent Hill = BRILLIANT! :cool2:



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Jan 14 2010, 9:58 pm Neki Post #10



Debating if I should release a demo, hm. It's probably one hour worth of gameplay, and all the core systems are in. I'll decide at the end of the day I guess, I kinda just want to because it will have the same name as Cecil's lol.



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Jan 14 2010, 10:19 pm payne Post #11

:payne:

Quote from Lethal_Illusion
It was originally an attempt to get payne to work on his RPG, but we decided to open it up to all of SEN. It didn't have anything to do with our map.
Bwehehe. ^^



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Jan 14 2010, 10:35 pm CecilSunkure Post #12



Mine is one player :(

[Edit](This is because the OP says two)

Post has been edited 1 time(s), last time on Jan 14 2010, 10:40 pm by CecilSunkure.



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Jan 14 2010, 10:56 pm Kaias Post #13



Quote from name:TassadarZeratul
Add the BASW demo by me and Madroc.
Added

Quote from name:Taylor Swift
Debating if I should release a demo, hm. It's probably one hour worth of gameplay, and all the core systems are in. I'll decide at the end of the day I guess, I kinda just want to because it will have the same name as Cecil's lol.
You should

Quote from CecilSunkure
Mine is one player :(

[Edit](This is because the OP says two)
Fixed. Is it going to be two in the final version?



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Jan 14 2010, 11:01 pm qPirateKing Post #14



If any participants have any suggestions for how they want their map to be played, please state them. For example, if your map is best played with a full house and with LAN latency, tell me so I don't play it with 2 people over bnet. I don't want any complaints about your maps not being played as intended.



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Jan 14 2010, 11:02 pm CecilSunkure Post #15



I don't want to make any promises, but I absolutely want to have this be 2 player co-op. The thing is that I just couldn't make the gameplay I currently have fun for both players. I personally really love having 2 people, as I actually don't like to have to play any SC map by myself. So to me, the extra player as an observer with the potential to take control over the entire game with no loss in gameplay whatsoever (except gold, for now), is still really fun. Though, when I had testers play this, they were rather immature and just fought over control of the character.

Hopefully I can make it really fun for the support player, if not, then I'll just continue with the second player being an overglorified observer. I also realized not too long ago, that I made the player start with 50 gold. This is really bad, as you're supposed to walk around that first city you start in and find out how to gain gold by talking to the city people. This was intended to force the player to get used to using the gateway functions. However, if you start with gold then you immediately skip 90% of the intro's city dialogue. This is really a shame, as if I were to release the bugfix (deleting of 1 trigger), it still wouldn't fix the fact that I ruined my first impression on everyone :(



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Jan 14 2010, 11:03 pm Neki Post #16



The town was kinda confusing, I just walked around and then I ran into the cutscene. I wouldn't mind your P2 idea, if you're playing with a good friend, usually you don't mind sharing. Being the observer is also less stress and less blame on you for dying in the map. :P



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Jan 14 2010, 11:06 pm CecilSunkure Post #17



It was probably confusing because of that little bug :/



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Jan 14 2010, 11:54 pm Vrael Post #18



Updated my map production thread with my submit version, Kaias. Also, my screenshots and map are externally hosted so just follow the links for the ones you want to put in this thread.

For QPK/Judges:
Map is intended to be played without lag.
Map is intended to be played with 1-4 players.
Map is intended to be played by competent RPG players. My target audience is not the average battle.net newbie, I don't give a crap about anyone who complains about not being able to figure out how to play my map.
=> Map is intended to be played by people with functional brains.
=> If you can't figure out the puzzle, tough.

I don't mean to imply anything about our judges, I just don't care for critique like "oh this is too hard." Go play something else if it's too hard.

Also, if one more person tells me they can't find their character I may shoot someone. When you die and respawn IT CENTERS VIEW ON YOUR HERO. [/ranting]



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Jan 15 2010, 12:03 am LoveLess Post #19

Let me show you how to hump without making love.

Quote from Lethal_Illusion
Quote from ClansAreForGays
Kias, I can't believe your super-hyped map, the whole reason you wanted to bother with this, has lost.
Maybe you misunderstood the purpose of the challenge. Here:
Quote from name:2009 RPG Challenge
Our objective is to fuel and produce quality high-end maps for the Starcraft community in its dying years. We hope to make a competition of unprecedented magnitude, the best the mapping community has to offer- to make one last bang before we go.
The purpose of the challenge was to encourage and motivate people to make high-quality RPGs. It was originally an attempt to get payne to work on his RPG, but we decided to open it up to all of SEN. It didn't have anything to do with our map.

On the matter of Nightfall, I actually had to convince Kaias not to release it today. I wanted a few more features for the demo which would not have been finished if we met the deadline. We'll release the demo soon enough, though.
This angers me. And don't tell me about how I should have entered, I just want to witness awesomeness.

Also, Kaias needs to stop being so... Modest. It makes me feel like I am even shittier at mapping...




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Jan 15 2010, 12:13 am Hugel Post #20



Here is the demo for Twilight Legacy RPG 2
Unfinished of course, and its single player.

Attachments:
TwilightLegacyRPG2Demo.scx
Hits: 9 Size: 1516.27kb



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[12:26 pm]
NudeRaider -- There used to be a tutorial around for getting computer players to cast spells. But you can still view it at Ancient SEN. Note that your dt has to have at least 81 hit points.
[12:07 pm]
NudeRaider -- RdeRenato
RdeRenato shouted: I will try, I imagine it will be difficult to blind a dark templar
not really. Can be done without EUDs: Put a dt and a medic in a pen. Give the medic vision of him. Add an attacking unit that the medic CAN'T see and make it attack the medic. This should be enough to make it blind the dt.
[08:06 am]
IlyaSnopchenko -- Or you can write AI scripts explicitly ordering a medic / queen to cast a spell
[04:59 am]
Ultraviolet -- Oh I think I remember, the trick with forcing medics to blind a unit was to get the unit to attack the medic
[09:53 pm]
Sie_Sayoka -- blind and parasite can be done through euds or you can just change the vision radius like ultraviolet said
[09:38 pm]
RdeRenato -- I will try, I imagine it will be difficult to blind a dark templar
[07:16 pm]
Ultraviolet -- Alternatively, you can just use EUDs to modify unit vision range on the fly, creating the potential for a blind effect. Vision range is one of those dynamic variables (not sure if this is actually the correct terminology) that doesn't require a unit to be recreated for it to take effect. It goes into effect immediately for all units of that type and can be changed as often as you like.
[07:15 pm]
Ultraviolet -- I'm not sure about parasite, but for blind, I seem to remember if you place CPU medics on cliffs around, they will blind any enemy units who pass. Might have to be units of a certain value or type, not sure about that detail
[05:34 pm]
Dem0n -- without EUDs, you have to aggravate a Medic/Queen so that it blinds/parasites the unit
[05:34 pm]
Dem0n -- probably with EUDs
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