AE: After Earth, A Kilabyte Production
Post #3 KilaByte Jul 15 2009, 10:47 am
Post #5
ClansAreForGays
Jul 15 2009, 3:52 pm
Post #6 KilaByte Jul 15 2009, 7:47 pm
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Sorry, although the system is complete in the map. I am not willing to discuss the specific details at this time. I can understand how you would get that idea from the trailer. Most of the parts during the trailer are roam around and look for items/supplies/next area. Most of the micro and reaction time skills are used during the elaborate boss fights which are not shown. There are other mechanics that make this more exciting and teamwork an essential that I am not going to discuss at this time. I do not show any boss fights in the trailer because I do not want to give away strategies or boss abilities. I want players to figure out how to beat them without my help. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #12 KilaByte Jul 19 2009, 11:19 pm
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Yes to name a few: New Delta Team Members (With a few of the old showing up here and there) No more computer controlled units. Team member special abilities are very easy to use and are unlimited. Improved item system. More/Better Items. Level up system. Very High Quality. Much better boss fights. And I think I know the part your talking about. The part where you have to go in one door, clear the room, then the door on the adjacent side opens? Its possible to do with the computers but much easier with player units. That part is very hard and is not on the new version (yet.). This is more of a remake then a sequel. Giving whats left of SC life I don't think I will have time to make AE: Invasion and AE: Retribution. (At least not on SCI) ![]() ![]() ![]() ![]() ![]() ![]() |
Post #14 KilaByte Jul 20 2009, 5:12 am
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I don't get it... MAP UPDATE: Exactly 666 triggers in (No Joke) and everything is running smoothly. The basic map is a little over halfway done! I still need beta testers and a few voice actors, so please, if you don't mind lending some of your skills Email or PM me. AE: After Earth has been entered into the 2009 Last Stand Map Making Contest. This post was edited 1 time, last edit by KilaByte: Jul 20 2009, 5:52 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #15 Tempz Jul 21 2009, 8:37 pm
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Well you stated that you may have to release the other 2 maps that was planned in starcraft 2 so would it be possible to remake those for starcraft 1
Edit : for the premium mode that you stated above, why does it have to be hard mode ;( This post was edited 1 time, last edit by Tempz: Jul 22 2009, 3:44 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #17
Demented Shaman
Jul 31 2009, 1:29 am
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