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FF - Burden of Gilgamesh, Team Based RPG

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Creator: Kenshin23
Time: May 22 2009, 1:52 am

Post #1     Kenshin23 May 22 2009, 1:52 am

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Architect of the Apocalypse
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FEATURES

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STORY

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JOBS

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BESTIARY

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ITEMS

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WEAPONS/ARMOR

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WALKTHROUGH

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OLDER FF MAPS BY YOURS TRULY

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FAITHFUL TESTERS

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Attachments:
scx file
FF Burden of Gilgamesh BETA.scx (1.81 mb)
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This post was edited 53 times, last edit by Kenshin23: Jan 16 2010, 4:55 am.
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Post #2     l)ark_ssj9kevin May 22 2009, 2:43 am

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Defilers are a mixture of every known Zerg DNA.
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yay im a tester

Would you like to name the 11 classes and skills on here for reference?
This post was edited 1 time, last edit by l)ark_ssj9kevin: May 22 2009, 2:51 am.
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Lord of Trickery & Ignorance
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Post #3     Norm May 22 2009, 3:16 am

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Keepin Metal Alive
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Yes please, I'm interested.
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Post #4     Xero May 23 2009, 5:09 am

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Love your maps man.
Interested in testing.
X_Zaros_Elite@USEast
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Post #5     New-Guy May 26 2009, 1:42 am

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No! Really?
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I would love to help you test whenever I'm out on East.
If you ever come to West, I'd be more than willing to help. Just let me know.
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Post #6     ws-Chubacca May 26 2009, 4:28 pm

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this looks amazing. i would love to test

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Post #7     [Echo]:] May 26 2009, 11:45 pm

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Welcome to the Silent Echo Network
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I remember testing this with you in the public. I kept saying www.staredit.net :P . I remember how strong the computers were.
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Post #8     [Vi3t-X]:] May 26 2009, 11:56 pm

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Superfluous use of DTBK blue.
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Looks good overall. Towns look ugly, and a few things can be blended better though.
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Post #9     Kenshin23 May 27 2009, 5:33 pm

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map is comming along very nicely.. I'm planning to do fix a few more bugs i found in the first portion of the game. When I'm finished I'm going to release a playing version limited at level 30 and limited to the first 7 quests and 2 missons.
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Post #10     Tempz May 31 2009, 2:38 am

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Failing At Rpg Makin ;(
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Looks promising, I'm a big fan of all your maps...
Yet I really hate having to look at my spells/items to use them lol.

The Towns look rather bland, but you'll probably fix it in patch.

Yet again some of the terrain doesn't mesh well but overall looks very well done, assuming you fix those small things :D .

Good luck on this is and future ambitions.
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Post #11     Xero May 31 2009, 6:45 am

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So far, map is looking awesome.
Dancer was pretty fun as a support. I'm gonna try out the other classes and see how they fare.
Can't wait till next update.

And you sure found lots of things to fix from the game we played. Oh yeah, does dancer have like a stun dance or something?
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Post #12     LoveLess Jun 3 2009, 6:53 am

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'Cuz I'm Bluffin' With My Muffin
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Well the Warden bugged the hell out of me to say the least, please revamp him somehow. I was constantly dying or glitch dying, because of the other.
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Post #13     Xero Jun 4 2009, 4:55 am

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I don't know if you already found this bug or not, but when you first start out as a civ and enter the shop, you can't leave. I had to rm because of that. Don't know why that player went to the shop instead of character selection.
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Post #14     Tempz Jun 13 2009, 2:55 am

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Failing At Rpg Makin ;(
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When can you have the map open beta?
Anyways yay update ftw,
I know that you keep the quality effort and well done style you have with your other maps.
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Post #15     scwizard Jun 13 2009, 4:46 am

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How does the "action button" work?
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Last stand RPG:
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Post #16     Tempz Jun 29 2009, 6:37 pm

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Failing At Rpg Makin ;(
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err, its pretty good so far, i like the improvments on spell system,
aswell as the fact its comming out soon...
only let down is not much updates
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Post #17     Kenshin23 Jul 3 2009, 5:30 pm

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Sorry about the lack of updates, everytime I open my map SCMdraft says "something bad happened" so I had given up. Good news, however, I did fix the problem and am back to work. I will make new updates soon as possible. I just need to catch up with my work.
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Post #18     Black Knight Jul 3 2009, 7:02 pm

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騎士
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Quote from Kenshin21
Sorry about the lack of updates, everytime I open my map SCMdraft says "something bad happened" so I had given up. Good news, however, I did fix the problem and am back to work. I will make new updates soon as possible. I just need to catch up with my work.

Ah yes that's a glitch if you have two backupDB.scm(or something like that) files delete the newest one, that usually fixes for me, if that doesn't work try re downloading SCMDraft, and I would like to test your map
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Post #19     Tempz Jul 4 2009, 7:57 pm

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Failing At Rpg Makin ;(
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Its a error common with various versions of scmdraft...
Delete the backup file (when map is not opened) - Not sure but might cause another error
Some versions crash with the sight of certain terrain...or something else for e.g. if you placed space or empty blackiness it crashes the map...
(Keeping various versions is only a last resort and only should be used if a version crash your map and another doesn't) That's why i keep various versions of scmdraft, and various versions of backups.

Note : when you keep various versions of scmdraft, when your quick selecting you might want to put the newest version on it, but if you delete one of the hotkeys it deletes all of your version hotkeys...
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Post #20     killer_sss Jul 5 2009, 8:14 pm

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well it seems the chemist can literally screw you over. His spell that makes a permnent link to town blacksmith is just that. The game thinks we are in town 24/7 and the only way we get encounters is to use wraith to talk to things and then monsters may appear depending on where they are.
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