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No! Really?
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Okay, just DL'd it and played it a bit.
I take it that it wasn't intended, in any way, to be a 1-player map... I'll see what I can do about getting some other people to play it with me sometime soon. From what I could tell of the map, it looks very good. The beginning does a lot to help set the tone and feel for the whole map. Good job in the set-up. 0
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Trooper(DE)
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No it's not intended for 1-2 player, but really 3-5 players working together as a productive team to move forward on missions. Thank you for the feedback
Hope it's just as good as you get further on.IMPORTANT The beta version was reloaded because I found an error. If you had already dled it download it again for the fixed beta version. My apologies This post was edited 1 time, last edit by Marine: Aug 25 2009, 3:34 am.
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Trooper(DE)
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I'll add something to make it half-believable then. Maybe something goes wrong on their end? I'll figure it out. Afterall the beta is the beta and things can be changed at anytime to help out the story I guess, right? [EDIT] So I changed the story a bit. The aliens aren't "super" anymore; instead they're fairly equal to earth soldiers, just more advanced in their technology. With this addition to the storyline, I'm sure it's half-believable by now. If anything needs fixing just ask. If it's still not believable I'll try again with the storyline. Thanks for the feedback guys, keep it coming please. This post was edited 1 time, last edit by Marine: Aug 25 2009, 9:56 pm.
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Tree of Genitals - Paynis
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This looks -very very- promising but due to it "near-completion" state, I will not play it until it is done
Just one comment: I would love to be able to read the texts, make sure they last long enough or make it so the player trigger a "Continue" action for the long text where there are no action. ;o 0
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Trooper(DE)
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alright I give. I'll spend 30 minutes increasing every text by at least 10 seconds. Is that long enough?
[EDIT] Actually, I would only be able to make a few texts longer without making other triggers stall, so.. sorry you'll have to become faster readers. This post was edited 1 time, last edit by Marine: Aug 26 2009, 12:52 am.
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One thing you can do is make a block of text that fills up the whole screen (you can just place a lot of empty lines with Enter/Return at the beginning and end to "pad" it) and then display it with Preserve Trigger present, it'll keep displaying the text but it won't show up in multiple lines, it'll just stay onscreen forever until you break the condition (switch/death counter/etc)
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Trooper(DE)
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to CLansAreForGays: So it is half believable now? to everyone else: I figured it out; tommorow OR friday I will post the version with longer texts and continure to hunt down bugs in the map. I am asking of you (as in everyone) to download both maps and try them both, seeing if there are any problems in the new version. Use the old one as a control (play it first to compare the new one) and tell me if there are any stalling or blocks in the new version compared to the old. Thanks I'll have it in no later than friday! To UnholyUrine: I'll try out adding dc's first then I'll try whatever it is you're talking about. and.. Can you explain what you mean by 'spice'? I was told by someone on West that it was too good for people to play since people are used to crappy evolves maps (No offence to those who make them). This is causing me to kind of hold back on adding anything. Also, I kinda ran out of locations This post was edited 1 time, last edit by Marine: Aug 27 2009, 2:13 am.
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![]() ![]() ![]() ![]() ![]() ![]() "Yum yum." Excalibur says.
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