Staredit Network > Forums > SC1 Map Showcase > Topic: Build-A-Ship Workshop Demo
Build-A-Ship Workshop Demo
Nov 8 2009, 2:13 am
By: Madroc  

Nov 8 2009, 2:13 am Madroc Post #1



Build-A-Ship Workshop - DEMO

Imagine a place where you can customize your ship to your needs. Where your ship isn't limited to just one weapon. Where you can modify your ship to teleport, launch torpedoes, gain extra experience, unleash powerful blasts of energy, and many other building functions. Enter Build-A-Ship Workshop.

Choose Wraith or Battlecruiser and gain control of the temples while defending your base, customizing your ship along the way.


Screenshots


Look for the complete Build-A-Ship Workshop, coming out on Jan 1st, 2010 (Edit very soon...) with a total of 11 ships!

Many thanks to TassadarZeratul for helping with motivation, hours of testing, and being an awesome map partner.

Download it! Play with your friends or by yourself! Have fun!

Edit - I forgot to update the name of the map. New attachment available :blush:


Attachments:
Build-A-Ship Workshop Demo.scx
Hits: 171 Size: 189.82kb

Post has been edited 2 time(s), last time on Jan 19 2010, 7:38 am by Madroc.



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Nov 8 2009, 2:15 am Biophysicist Post #2



I recommend soloing the map. It's much harder that way, especially as BC.

Quote
Many thanks to TassadarZeratul for helping with motivation, hours of testing, and being an awesome map partner.
<3

EDIT: A few tips:
-As BC, you need an academy (FTL Drive), especially if soloing the map.
-As Wraith, don't get sci facility (Tactical AI). You don't have enough space for it to be useful.
-Addons are awesome.
-A CC (Torpedo Launcher) or two can be really useful, especially as BC.

Post has been edited 1 time(s), last time on Nov 8 2009, 2:45 am by TassadarZeratul.



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Nov 25 2009, 2:12 am Dungeon-Master Post #3



Dude it's a fun map, couldn't finish it but its fun! You should make the real game PvP, something like temple siege.



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Nov 28 2009, 2:24 am KyleIs1337 Post #4



Boy, I haven't been here in a while.
Sky, I'll play the demo with you sometime, just MSN or txt me :D.

Edit: And you told me you'd put my name in credits. :(



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Nov 29 2009, 3:32 am Madroc Post #5



Quote from Dungeon-Master
Dude it's a fun map, couldn't finish it but its fun! You should make the real game PvP, something like temple siege.
Yeah, we made it hard so that it'll probably take 3-4 times for you to get used to it and finish it if you've never played before.. That way it has somewhat of replay value..!
And if we make it PVP it'll be too much like starquest, I'm pretty sure..
Quote from KyleIs1337
Boy, I haven't been here in a while.
Sky, I'll play the demo with you sometime, just MSN or txt me :D.

Edit: And you told me you'd put my name in credits. :(
Crap! sorry! You're going in the credits on the real one! I'll txt some time when i'm not so busy




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Dec 14 2009, 2:00 am Dungeon-Master Post #6



So how's the map going? I am really interested in playing the definitive vers!



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Dec 14 2009, 8:48 am Tank_7 Post #7



Quote
And if we make it PVP it'll be too much like starquest, I'm pretty sure..

Actually I'd like to see a PvP version of your map very much Madroc.
Starquest doesnt have half the equipment your map has and so the possibilities could be interesting.
In fact, I purposely limited the buttons in StarQuest to be all within 1 dropship for simplicity's sake, not that it helps noobs learn to play or anything.

I love PvP 3v3, its essential to many maps where you customize yourself such as Hero Sanctuary, Temple Siege, and Custom Hero Wars.



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Dec 17 2009, 4:00 pm Tank_7 Post #8



I'd like to say I love the behaviour of the Terran Goliath that spawns once in a while if you build a Missile Turret. I'm guessing you spawn an MG and try to move the goliath to all MG positions until one 'works' so it basically never fails.

I'm annoyed a little bit by how you cant do stuff while building your ship. With more players for "cover" this would probably be ok though.

Excellent introduction, forcing the player to follow simple instructions like "build refinery (ship's engine)".
That kind of intro/tutorial should have a high pub-nub success rate, they either read one freaking line of text or leave the game. Gj on that.

Can you please edit your post and provide info on the buildings again pretty please? :)



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Dec 17 2009, 9:46 pm Biophysicist Post #9



Quote
I'm annoyed a little bit by how you cant do stuff while building your ship. With more players for "cover" this would probably be ok though.
When Madroc and I were testing together, it was much easier than when I was playing alone because one of us could hold off the spawn while the other builds. Firebats complicate things, but otherwise it was fine. With more players, this shouldn't be a problem at all. Especially if you aren't playing as Terran.



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Dec 24 2009, 4:25 pm Sacrieur Post #10

Still Napping

I actually had an idea for a map like this. 'lo and behold here it is. Nice work :D



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Jan 13 2010, 3:32 pm Tank_7 Post #11



I dont see a thread with the finished map, did this get done on the planned release date or no?



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Jan 19 2010, 7:32 am Madroc Post #12



See my last post in the real thread. Complications ensued... but the map will be out within a few weeks! And it is freakishly awesome so far!

Oh and yes tank, I just made it so that it spawns scourges and checks if the goliath can be moved under the newest spawned scourge over and over and over.. 25 times to be exact, and if it still doesn't work after 25 scourges then honestly your gun doesn't deserve to shoot... I mean that probably won't happen much.




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Jan 20 2010, 6:32 am UnholyUrine Post #13



The demo felt good.

What does building more Armories do tho?



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Jan 20 2010, 9:31 pm Biophysicist Post #14



There's no point to making more armories or bunkers than needed.



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Jan 25 2010, 4:27 pm exelsisxax Post #15



what do science facilities actually do?
by more xp do you mean more points toward mineral shipments?



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Jan 27 2010, 2:16 pm Madroc Post #16



Yes exp means more points towards mineral shipments



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Jan 28 2010, 9:20 am Luingar Post #17



i like it, i love it. i want some more of it.
*waves the paypal 20 some more



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Feb 18 2010, 3:57 pm -BW-Map_God Post #18



Just finished beating it, fun stuff. I've always liked the design a ship and fight in it genre stuff. I didn't get a chance to test all the weapon systems as my victory kind of snuck up on me (only two bases really..?). Not much of a storyline, rpg elements in the ship upgrading and all but I have to admit I was expecting a little more. The plans for the final sound good though--tons of ship options and all. Just need a story for why the ship is attacking these enemy waves and all that. Seems like it might be a bit too easy to win just getting massive armor and attack upgrades. I didn't feel a huge incentive to get a lot of other systems with the effectiveness of upgrades and the shortness of the demo.



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Feb 18 2010, 4:07 pm Madroc Post #19



Quote from -BW-Map_God
Just finished beating it, fun stuff. I've always liked the design a ship and fight in it genre stuff. I didn't get a chance to test all the weapon systems as my victory kind of snuck up on me (only two bases really..?). Not much of a storyline, rpg elements in the ship upgrading and all but I have to admit I was expecting a little more. The plans for the final sound good though--tons of ship options and all. Just need a story for why the ship is attacking these enemy waves and all that. Seems like it might be a bit too easy to win just getting massive armor and attack upgrades. I didn't feel a huge incentive to get a lot of other systems with the effectiveness of upgrades and the shortness of the demo.

If you don't get any systems, if I remember correctly you can't handle the waves of enemies before they start overwhelming you because you can't attack fast enough. And the idea for not having enough time to try out every system is to make you replay the map to try them. The final map is almost finished (really!) and will have all the elements you described. Thanks for playing :)



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Feb 18 2010, 4:09 pm Biophysicist Post #20



Quote
The final map is almost finished (really!) and will have all the elements you described.
Will be done by next week, because then I won't have robotics eating up 80% of my time.



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