Staredit Network > Forums > SC1 Map Showcase > Topic: The Puzzling 2
The Puzzling 2
Jul 9 2009, 3:14 am
By: KhaosKreator
Pages: 1 2 35 >

Jul 9 2009, 3:14 am KhaosKreator Post #1

Welcome to...
The Puzzling 2

Created by KhaosKreator and Euryale

Map Statistics:
Players: 3 Required
Observers: 2
Genre: Puzzle
Tileset: Twilight
Size: 128x128
File Size: 200 KB

Simply find a way out of the labyrinth. You cannot die, and the game will
never put you in a situation where you cannot recover from. However,
only the most clever and persistent players will ever manage to escape...


Download from the DLDB here or from the attachment below!

Feel free to discuss how to beat certain rooms among one another in this
thread. I will request that people do not post spoilers in this thread without
a warning or spoiler tags. Thank you, and I hope you enjoy our map!

The Puzzling 2 v1.3.scx
Hits: 54 Size: 199.39kb

Post has been edited 4 time(s), last time on Jul 12 2009, 3:01 pm by KhaosKreator.


Jul 9 2009, 3:16 am Euryale Post #2



Jul 9 2009, 3:20 am Neki Post #3

Requires three players? Man that's going to be a little hard to fill the prerequisites for sometimes. It looks nice, are you not supposed to see anything on the mini-map on purpose?


Jul 9 2009, 8:04 am Psionic_Storm Post #4

I was one of the lucky people among the first testers after this map was finished, and I must say, this map completely lives up to its predecessor.

Like The Puzzling 1, this map is filled with class A puzzles, and it is also much more challenging. I recommend it to anyone who likes puzzles and is patient enough to solve them.

Yet again, you have done a fantastic job, guys. Well done!


Jul 9 2009, 9:40 am Devourer Post #5


I tested this map, too, and I was a proud tester.
I can recommend this map to everyone who likes using their brain in freetime.

Great work @ KhaosKreator & Euryale, you are my idols :)

Please report errors in the Staredit.Network forum.

Jul 9 2009, 4:44 pm payne Post #6


I was the 3rd tester with Devourer and Psionic_Storm ^^
I must also say that this was perfectly made ;) Make sure to have a doctor near you, many cases of insanity are about to take place all around the world :hurr:

This is added to the Puzzle Compilation, gj guys! <3


Jul 9 2009, 11:55 pm UnholyUrine Post #7

Sweet :D

EDIT: Played it for some time now...

*SPOILER WARNING* has been colored red!

I just gotta say.. that you are a bitch in forcing me to learn binary.
And that this map is fucking hard and fucking frustrating.
And I realized that I won't be able to beat it in one sitting
And I fucking hate you
And I want your babies. j/k

On a side note.. I disliked the level where a dragoon/photon cannon shoots at a burrowed unit that's centered on you.... when I finally figured it out.. It was BULLshit... </3

Post has been edited 2 time(s), last time on Jul 10 2009, 7:04 am by UnholyUrine.


Jul 10 2009, 6:11 pm Sorrow_Faith Post #8

J0 no. i got to the lvl where u make the white scourge hit all those 1x2 boxes. and with the accellerator pylon crap.. and the screen "FUCKED" ;o We culdnt play no more cuz it got so buggy.. wth :O?? (also, that scv repair crap is... crap ;o)

Post has been edited 1 time(s), last time on Jul 10 2009, 6:14 pm by Sorrow_Faith. Reason: Spoiler alert.


Jul 10 2009, 6:15 pm Leon-037 Post #9

Yes what Sorrow is saying, the room where you make the scourge go left and right by the 1x2 boxes messed up after we beat that and went to the room with the Pylon, then we went back and the screen fucked up. Then eventually the whole thing fucked up. But another thing, is what about the room with the SCVs and the buildings, it just stops working after a while if you don't do anything to it. and then in the room next to it, there's an off switch and a zergling just spawns going up? What's the purpose of that? :P


Jul 10 2009, 6:44 pm payne Post #10


We're stuck at that room saying you must go back and the room with that digital clock xD
Dev, Psi, let's set a rendez-vous to continue this :D
Btw, I don't want any clue, I just wanted to share our progression ^^


Jul 10 2009, 6:58 pm Sorrow_Faith Post #11

nvm. scv one is so much simpler than i thought. lul payne. i no u dont want any clues but... Listen to the minerals XD


Jul 10 2009, 9:31 pm KhaosKreator Post #12

I think I know the pylon-room issue. It's probably because the air unit is moving the room's observer off-center. I hope you saved before hand. :(

You should be able to beat it without it messing up assuming you don't fail a million times. (If you could give me a replay so I could double check I would appreciate it.)


Jul 11 2009, 7:24 am Euryale Post #13

On the third path, I would save a lot so you dont get stuck (due to bugs). Sorry!


Jul 11 2009, 10:53 am Leon-037 Post #14

Lol it's cool, I love your map though especially with all the new ideas. Some were really awesome xD But yeah like Euryale says, we did save a lot so we kinda can't save it as a replay anymore, sorry Khaos but yeah it might be the scourge doing that.. seems like it to me. D:


Jul 11 2009, 7:42 pm Euryale Post #15

The first post has been updated with a newer version of the map. This has removed the bug that prevents you from re-entering certain rooms on the "third path" if certain conditions are met. (Hilariously enough, the condition is not beating the rooms in a reasonable amount of attempts. The specific rooms are the Overlord / Balloon room and the two after it.)

This does not mean that older versions are unbeatable, so don't feel obligated to restart from the beginning if you are playing v1.1 or v1.2. Just be sure to save your game whenever you enter a new room and you should be able to avoid this rare bug, should it come up. Ideally when you first see the room with the Overlord.

Sorry about that guys, but we can only test for so many hours before we're sure we can get whatever we can. The newest version (v1.3) does not have this bug so you'll have nothing to worry about.


Jul 11 2009, 9:48 pm payne Post #16


Euryale, maybe we could set a very last, serious and intensive, period of testing?


Jul 11 2009, 9:58 pm MNeox Post #17

Map is just as original as the first. I love it. I'm still trying to figue out what to do with that clock room tho haha. Oh and the pylon room. ><


Jul 12 2009, 3:18 am Leon-037 Post #18

Ok I think I found a new problem but I'm not sure I'll just display it in red text, not sure if it's a spoiler but whatever >_<

Might contain spoiler in RED TEXT

Ok in the room after the pylon, the music room, for some reason, the box that plays the sound wav only played once, it wouldn't work after D: We just sorta guessed it by patrolling, it was funny but yeah, is it only suppose to play once? I think it was twice but I'm not sure, it just didn't repeat after a while..


Jul 12 2009, 5:15 am O)FaRTy1billion[MM] Post #19

👻 👾 👽 💪

Finally. ;o *downloads*

I have high expectations for this. ;)

So far this is more fun than puzzling 1... More puzzle than just random paths and such.

Post has been edited 1 time(s), last time on Jul 12 2009, 8:17 am by FaRTy1billion.

TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
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SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img][/img] times!

Jul 12 2009, 8:18 am Neki Post #20

This is fun, me and farty and urine were playing this just moments ago. The only ones we couldn't solve so far is the accelerator one and the clock one. >_< We're at the grue and marine one right now.


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