some questions
Jan 2 2009, 7:14 am
By: midget_man_66  

Jan 2 2009, 7:14 am midget_man_66 Post #1



(1)How do you create hangar units /w triggers? i'm having troubles with this feat.
(2)How do you detect ling burrow, without EUD's? tried changin height field, no luck.



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Jan 2 2009, 7:32 am Roy Post #2

An artist's depiction of an Extended Unit Death

(1) "Modify Unit Hangar" Action. It just spawns spider mines at Terran Vultures, rather than adding to their hangar count. Use this for Carriers and Reavers.

(2) BurrowDetection.scm




Jan 2 2009, 10:56 am Master_Sergeant Post #3



When I made a green text with display text trigger, it didnot display ingame. Why ? It always works with yellow or red or white...



None.

Jan 2 2009, 11:00 am Devourer Post #4

Hello

Quote from Master_Sergeant
When I made a green text with display text trigger, it didnot display ingame. Why ? It always works with yellow or red or white...
Some special codes like "invincible" are "green", if you wrote the invincible code in there you can't see it ofc.
<07> is a (light)green color.
hope that helps



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Jan 2 2009, 12:49 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from midget_man_66
(1)How do you create hangar units /w triggers? i'm having troubles with this feat.
(2)How do you detect ling burrow, without EUD's? tried changin height field, no luck.
1) Only works for scarabs and carriers. Make sure that you didn't disable scarabs and interceptors.

2) Center a 1x1 pixel location (not 1x1 tiles) on the unit you want to test and create a unit there.
The 2nd trigger checks if the unit you just created is there. If it isn't the unit is unburrowed (the original unit is still occupying the 1x1 pixel loc), when you can detect it, the original unit is burred. Don't forget to remove the unit in both cases.




Jan 3 2009, 2:39 pm Falkoner Post #6



Quote
When I made a green text with display text trigger, it did not display ingame. Why ? It always works with yellow or red or white...

Consult this:


Pretty much any color that isn't on there is either black or invisible.



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[10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
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