Staredit Network > Forums > Technology & Computers > Topic: Specail Protector
Specail Protector
Jul 7 2008, 4:41 pm
By: CecilSunkure  

Jul 7 2008, 4:41 pm CecilSunkure Post #1



Well I searched for about 2 hours all over trying to find this rumored protector, and I finally found it in a link at the bottom of a thread on some site ^.^

This file is a .zip with 3 map protectors inside, and the one which I tested, and so far it works fine against the best, is the special protector. I'm not sure about the other 3 protectors, I haven't bothered with them yet.

Sry if this is the wrong subject to post this in :blush:

Special Protector



None.

Jul 7 2008, 7:19 pm MasterJohnny Post #2



This is probably one of the worst to give a protector since so many sen people are sided with open source.
Does this protector work against osmap?



I am a Mathematician

Jul 7 2008, 7:25 pm CecilSunkure Post #3



I don't care who is for open source, as I am not against open source. I just want mappers to have a map safe from most noobs, if not all noobs. If anyone wants to see triggers in any of my maps, they just need to ask first, I won't witholg anything.

Masterjhonny weren't you there when Joeyray 'stole this' protector? Because it might have been Mattburch.. anyways I was there, with I think you, when he 'stole' it and ever since I have never been able to find the dang thing since maplantis died.

But yes it protects against OSmap I think because it removes the .chk, and OSmap needs that to open a protected map. I'mnot sure if thats how it works, but it works fine. I tested it myself.



None.

Jul 10 2008, 9:17 pm The_z0r Post #4



These were all on Maplantis.



None.

Jul 10 2008, 9:25 pm Moose Post #5

We live in a society.

Quote from name:O)Silent
But yes it protects against OSmap I think because it removes the .chk, and OSmap needs that to open a protected map. I'mnot sure if thats how it works, but it works fine.
That isn't how it works. A map without a .CHK is not a map.




Jul 10 2008, 9:27 pm Ultraviolet Post #6



Is LegacyWeapon still actively updating OSMap? If not then this protector is all we need :D




Jul 10 2008, 10:14 pm Demented Shaman Post #7



Quote from name:NerdyTerdy
Is LegacyWeapon still actively updating OSMap? If not then this protector is all we need :D
He'll update it as soon as I tell him about this. :whistling1:



None.

Jul 10 2008, 10:21 pm LegacyWeapon Post #8



Quote
Opening "C:\Documents and Settings\William\Desktop\(2)Challenger.scm"
Extracting "staredit\scenario.chk"... done.
Loading scenario.chk sections... done.
Loading map type... done.
VCOD corruption fixed.
Tileset fixed.
Loading strings... done.
Loading triggers... done.
Loading units... done.
Loading CUWP slots... UPUS section recreated.
done.
Loading locations... done.
Checking trigger conditions... done.
Checking trigger actions... done.
Loading string usage... WAV section recreated.
SWNM section recreated.
MBRF section recreated.
done.
DD2 section recreated.
IVER section recreated.
TILE section rebuilt from MTXM.
ISOM section recreated.
'Anywhere' renamed.
Attempting to extracting WAVs from MPQ... done.
Map loaded.




None.

Jul 11 2008, 1:48 am MasterJohnny Post #9



Quote from name:devilesk
Quote from name:NerdyTerdy
Is LegacyWeapon still actively updating OSMap? If not then this protector is all we need :D
He'll update it as soon as I tell him about this. :whistling1:
Bad (U)devilesk and silent your not very silent are you..



I am a Mathematician

Jul 11 2008, 2:31 am Falkoner Post #10



He didn't have to update it... It already worked, he was told about this like a year ago and made it work against it, and all these were posted in Maplantis' program list :P I'm just waiting for Farty's compression program, it protects, since the best compression removes things that allow you to edit the map, the only reason to use protection is to keep random B.netters out, and to compress.



None.

Jul 11 2008, 2:48 am O)FaRTy1billion[MM] Post #11

👻 👾 👽 💪

Quote
Checking trigger conditions... done.
Checking trigger actions... done.
Does that mean if you open a map that uses TrigPlug with OSMap it will corrupt it? xP



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 11 2008, 3:02 am ClansAreForGays Post #12



Is it going to have better compression than something with extra protection?




Jul 11 2008, 3:26 am O)FaRTy1billion[MM] Post #13

👻 👾 👽 💪

Eh. If I could figure out wtf it is corrupting it'd have nice compression. I could probably research a bit more to remove even more unused data...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 11 2008, 4:11 am Atlos Post #14



Yay, LegacyWeapon is still around! :P



None.

Jul 11 2008, 4:29 am LegacyWeapon Post #15



Quote from Falkoner
He didn't have to update it... It already worked, he was told about this like a year ago and made it work against it, and all these were posted in Maplantis' program list :P I'm just waiting for Farty's compression program, it protects, since the best compression removes things that allow you to edit the map, the only reason to use protection is to keep random B.netters out, and to compress.
OSMAP2 has compression. Check 'Options'.



None.

Jul 11 2008, 6:30 am O)FaRTy1billion[MM] Post #16

👻 👾 👽 💪

..Compression that hardly works. I tried it and it only worked on one of the maps I tried. OSMap1's compression is more reliable, but still crashed on a few maps I tried or corrupted them.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 11 2008, 7:08 am Matt Burch Post #17



nvm... (delete plz)

Post has been edited 1 time(s), last time on Jul 11 2008, 8:08 am by Matt Burch.



None.

Jul 11 2008, 4:02 pm Falkoner Post #18



Quote
OSMAP2 has compression. Check 'Options'.

I know, but as Farty said, it's still quite buggy, I generally just test every compressor when I finish a map to find which one does it the best.

Quote
Is it going to have better compression than something with extra protection?

Yes, many of those other programs add crap in there trying to protect it..



None.

Jul 12 2008, 9:54 pm O)FaRTy1billion[MM] Post #19

👻 👾 👽 💪

It's funny, though, I thought string recycling was what was going to give me the most trouble when actually it isn't. :P I don't know what isn't working in it...



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Jul 28 2008, 3:37 pm CecilSunkure Post #20



Well, the protector works with whatever version of OSmap I have.. and that's a lot better than having a protector that doesn't work for ALL versions of OSmap.

I think farty's compressor sounds neat, I'll be waiting for it :P

Yeah the files were on maplantis, but since it died, I had some trouble finding the dang file anywhere.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:50 pm]
Ultraviolet -- :wob:
[06:26 am]
UndeadStar -- :wob:
[2024-5-22. : 6:10 am]
Riney -- Somethings never change.
[2024-5-22. : 6:10 am]
Riney -- I come back after 4 months. Post wob. Make a crappy post in Null. Hit a 0 in magic boxes.
[2024-5-22. : 6:00 am]
Riney -- :wob:
[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
Please log in to shout.


Members Online: lil-Inferno