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Both the original names and the current names I'm using are in the source code if you want to know what they are.
As far as supporting both, it should be easy for the opcodes, but it may be difficult to support both old and new animation names without some kind of option to choose which one. There are some animation names that have the same name in the current version, but are used for a different animation than in the old version. You may be able to detect this by checking for any of the old names that no longer exist, but this may not be completely accurate. ![]() ![]() ![]() ![]() ![]() ![]() |
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PyMS Developer
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Yes I would really love to have the list of old versions opcode names and animation names if you could post/pm them that would be perfect!
Duplicate animation names should be fine because my editor expects them to be in order in the header. This post was edited 1 time, last edit by poiuy_qwert: Jul 19 2008, 8:23 pm.
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PyMS Developer
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Of what? PyTRG, PyICE, just the whole new version of PyMS? Well im not quite sure, possibly after im finished with PyICE i'll release the current version, then I can come back and add onto PyTRG and PyICE if I need to. There will be a release soon though because of some major bugs fixed from the last version.
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PyMS Developer
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Ok new version of PyMS is out containing many bug fixes and new features, the GUI for PyTRG, and the whole new PyICE. Check first post for updated download link or check out the PyMS forums.
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PyMS Developer
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Yeah, I just wish I could have done this long ago before memgraft when I originally wanted to. Too bad it took till my return not long ago when no grp converters worked for me anymore to actually start doing it. As long as someone is happy doing it then im happy. Thanks for the support Hercanic, it means a lot coming from someone of your modding background.
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You guys deserve all the support we can give, so I'm more than happy to do what I can to help. Out of curiousity, what are your motivations for making these programs? To learn programming, the simple love of Starcraft, the desire to make a mod(s) for Starcraft, etc?
I've been reworking the designs for the new STF, and am very excited with the result. I'm waiting on the FireGraft update before commensing, but when that's released I'll be sure to field test your software. Actually, I may do that sooner with a few practice mods, as it's been a long time and I'm definately rusty. Need to learn iscripting all over again, as I was spoiled by the original ICE and never learned IceCC. =o\ If you try to open the iscript file from the current version of STF, it's so corrupted it's not even funny. Lol. Okay, it actually is pretty damn funny. =oP ![]() ![]() ![]() ![]() ![]() ![]() |