PyMS
Jun 15 2008, 11:11 pm
By: poiuy_qwert
Pages: < 1 2 3 412 >
 

Jul 8 2008, 7:42 pm A_of-s_t Post #21

aka idmontie

:( But the scripts are all the way on my other computer. It happens when a label is called after the label is stated. I think your editor just thinks its unused since its not called before it was stated. However, for some odd reason, everything works just fine.

Corruption occurs when I open an editted AI script more than two times and there are less scripts than the original.



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Jul 8 2008, 7:48 pm poiuy_qwert Post #22

PyMS and ProTRG developer

What version are you using? The label problem is the exact one I fixed (or should of if you have the latest version).

I'll look into the corruption problem. Just to make sure I understand correct, I can recreate it with these steps:
1) Open default aiscript and bwscript
2) Delete some scripts
3) Save As a different file, close
4) Open and close twice
5) Receive error
Correct?




Jul 8 2008, 7:49 pm A_of-s_t Post #23

aka idmontie

Quote from poiuy_qwert
What version are you using? The label problem is the exact one I fixed (or should of if you have the latest version).

I'll look into the corruption problem. Just to make sure I understand correct, I can recreate it with these steps:
1) Open default aiscript and bwscript
2) Delete some scripts
3) Save As a different file, close
4) Open and close twice
5) Receive error
Correct?

Pretty much. I did add some scripts though :P. I'll need to check which version Im using then.



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Jul 8 2008, 8:02 pm poiuy_qwert Post #24

PyMS and ProTRG developer

I can't recreate either problem. I think you might have an older version, which is causing the first error, and possibly the second one though it might still be here. The only way I can figure out this bug without a way to recreate it is if you can send me one of the corrupt files, which is the harder way to go about it.

Edit for Updates:

I've started to do a more in depth testing of PyDAT (something I never really did before), and have found some issues. Currently PyDAT will corrupt units.dat and weapons.dat when saving. This is a result of incorrect loading and compiling of the entries: StarEditPlacementBoxWidth, StarEditPlacementBoxHeight, AddonHorizontal, AddonVertical, UnitSizeLeft, UnitSizeUp, UnitSizeRight, and UnitSizeDown for units.dat, and MinimumRange, and MaximumRange for weapons.dat. There also seem to be some issues related to the dropdown boxes. All these issues have been fixed for the next release along with various improvements such as icon, unit size, and healthbox previews, plus disabling of things such as Infestation which are restricted to certain unit id's.

Updates for PyTRG are that the next version will support TrigPlug (actually it will be the only editor that supports TrigPlug). TrigPlug is a new FireGraft plugin being developed by FaRTy1billion which adds custom conditions and actions for custom map makers. These will range from changing the speed of the game IN game, to doing math with death counters. Check out TrigPlugs topic here.

Post has been edited 1 time(s), last time on Jul 9 2008, 4:46 am by poiuy_qwert.




Jul 9 2008, 9:46 pm Magicide Post #25

Sleeping wolves wake hungry.

Hm.

I was using PyTBL, and I deleted a few entries because the delete key doesn't work in the editing fields =P

Also, the up and down keys on the keyboard both move an entry down.

And I think it crashed when I tried saving. Can't remember, though lol.

Yeah, mainly minor bugs.




Jul 9 2008, 10:45 pm poiuy_qwert Post #26

PyMS and ProTRG developer

Wow, I don't know how those got passed me in the first place, but they are fixed now. Thanks for the report!




Jul 9 2008, 11:02 pm Magicide Post #27

Sleeping wolves wake hungry.

Yeah, neither do I. I guess because I wasn't thoroughly testing anything properly.

I'll keep you posted if I find anything.




Jul 10 2008, 2:59 am A_of-s_t Post #28

aka idmontie

Quote
I can't recreate either problem. I think you might have an older version, which is causing the first error, and possibly the second one though it might still be here. The only way I can figure out this bug without a way to recreate it is if you can send me one of the corrupt files, which is the harder way to go about it.

Erm... TRY AGAIN :P. Maybe it was fixed, I dunno. I'll check later.

I have a question about the debug command though...

The setup is something like this: debug(blah,"");, but does it jump to section "blah"? Or does it merely check it?

Post has been edited 1 time(s), last time on Jul 10 2008, 3:23 am by A_of-s_t.



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Jul 11 2008, 4:10 pm poiuy_qwert Post #29

PyMS and ProTRG developer

Yes, the debug command is exactly like a goto() with the exception of the computer saying something.

I also forgot to mention. If someone has used PyDAT to edit a units.dat or weapons.dat, you can send it to me and I will check them for corruption and fix them.




Jul 12 2008, 3:48 pm Nai Post #30



On macs when you save the setting file last path goes to this: 'lastpath':'missile.grp',\ or such and then when you hit open again it has an error cause this is not a path.



None.

Jul 12 2008, 5:40 pm poiuy_qwert Post #31

PyMS and ProTRG developer

Does that happen with every program?

Edit: I found the problem. Thanks for the report, its fixed for next version.

Post has been edited 1 time(s), last time on Jul 12 2008, 6:01 pm by poiuy_qwert.




Jul 12 2008, 7:38 pm Nai Post #32



A lot of self.settings.get('lastpath', '') have to be changed to self.settings.get('lastpath', BASE_DIR)



None.

Jul 13 2008, 4:16 pm poiuy_qwert Post #33

PyMS and ProTRG developer

Actually to fix it there is one line in every program:
Code
self.settings['lastpath'] = os.path.basename(file)

which should actually read:
Code
self.settings['lastpath'] = os.path.dirname(file)

(basename should be dirname)

Edit: wait... did you mean UNIX doesn't like the empty path name? I think i get what you mean, I'll do that too. Thanks.

Post has been edited 1 time(s), last time on Jul 13 2008, 4:30 pm by poiuy_qwert.




Jul 15 2008, 12:54 am poiuy_qwert Post #34

PyMS and ProTRG developer

Just a little update. Not only am I adding support for TrigPlug to PyTRG, I have also finished the GUI for PyTRG. This shot shows the GUI and an example of TrigPlug actions:






Jul 15 2008, 3:28 pm A_of-s_t Post #35

aka idmontie

Its beautiful. I almost cried. :D

Esp. the location and string display functions that I saw.



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Jul 15 2008, 4:05 pm poiuy_qwert Post #36

PyMS and ProTRG developer

I also would like to mention that, like PyAI, it has full tab-completion on Regular/TrigPlug Condition/Action names, Keywords (like At Least), Unit names, AI Script ID's, AI script names, and variables. It also has hover info, so when you hover over a Regular/TrigPlug Condition/Action a tooltip shows the command, parameters, a description of what it does, then a list of what each type of parameter is. I'm also looking into adding code collapsing, but it will most likely take a large re-write of my code displaying textbox, so it might not happen till a later version.




Jul 17 2008, 1:51 am A_of-s_t Post #37

aka idmontie

PyAI w/GUI v1.7 tells me that every .bin script is invalid or corrupted. Which is really bugging me... and I mean EVERY script.



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Jul 17 2008, 3:27 am poiuy_qwert Post #38

PyMS and ProTRG developer

Actually yeah that was just pointed out to me by ashara. It seems I left some debugging code in when i released that version and it has taken till now to be noticed (and no its not even random, its pretty much every file will not work). Since noone else has really been affected by it (as far as i know), i chose to wait to update the download, and give manual fix instead (which is very easy). To fix it just:
1) Go into the Libs folder in the main PyMS folder
2) Open AIBIN.py
3) Delete line 520 and save
Thats it. The area to edit will look like:
Code
for fo in findoffset[curoffset]:
   raise
   ais[id][4][fo[0]] = len(cmdoffsets)
   fo[1][fo[2]] = len(cmdoffsets)

but it should be:
Code
for fo in findoffset[curoffset]:
   ais[id][4][fo[0]] = len(cmdoffsets)
   fo[1][fo[2]] = len(cmdoffsets)


Sorry for the inconvenience.




Jul 17 2008, 5:46 am A_of-s_t Post #39

aka idmontie

I demand you fix it for me :P



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Jul 17 2008, 11:32 pm poiuy_qwert Post #40

PyMS and ProTRG developer

I've started working on an iscript editor for PyMS. I have finished loading files and pretty much finished decompiling files, just need to test it more and have extra info printed in comments like IceCC. Here is an example decompile:
Code
# ----------------------------------------------------------------------------- #
.headerstart
IsId               18
Type               26
Init               HydraliskInit
Death             HydraliskDeath
GndAttkInit       HydraliskGndAttkInit
AirAttkInit       HydraliskGndAttkInit
Unused1           [NONE]
GndAttkRpt         HydraliskGndAttkRpt
AirAttkRpt         HydraliskGndAttkRpt
CastSpell         [NONE]
GndAttkToIdle     HydraliskGndAttkToIdle
AirAttkToIdle     HydraliskGndAttkToIdle
Unused2           [NONE]
Walking           HydraliskWalking
WalkingToIdle     HydraliskWalkingToIdle
SpecialState1     [NONE]
SpecialState2     HydraliskSpecialState2
AlmostBuilt       [NONE]
Built             [NONE]
Landing           [NONE]
LiftOff           [NONE]
IsWorking         [NONE]
WorkingToIdle     [NONE]
WarpIn             [NONE]
Unused3           [NONE]
InitTurret         [NONE]
Disable           [NONE]
Burrow             HydraliskBurrow
UnBurrow           HydraliskUnBurrow
Enable             [NONE]
.headerend
# ----------------------------------------------------------------------------- #

HydraliskInit:
    imgul             30 0 0
HydraliskWalkingToIdle:
    playfram           85
HydraliskLocal0:
    waitrand           63 75
    randcondjmp       25 HydraliskLocal1
    randcondjmp       128 HydraliskLocal2
    goto               HydraliskLocal0

HydraliskLocal1:
    playfram           0
    wait               1
    playfram           17
    wait               1
    playfram           34
    wait               1
    playfram           51
    wait               25
    playfram           34
    wait               1
    playfram           17
    wait               1
    playfram           0
    wait               1
    goto               HydraliskWalkingToIdle

HydraliskLocal2:
    randcondjmp       128 HydraliskLocal3
    playfram           102
    wait               1
    turnccwise         1
    playfram           119
    wait               1
    turnccwise         1
    playfram           136
    wait               1
    turnccwise         1
    playfram           153
    wait               1
    turnccwise         1
    playfram           170
    wait               1
    turnccwise         1
    playfram           187
    wait               1
    turnccwise         1
    goto               HydraliskWalkingToIdle

HydraliskLocal3:
    playfram           102
    wait               1
    turncwise         1
    playfram           119
    wait               1
    turncwise         1
    playfram           136
    wait               1
    turncwise         1
    playfram           153
    wait               1
    turncwise         1
    playfram           170
    wait               1
    turncwise         1
    playfram           187
    wait               1
    turncwise         1
    goto               HydraliskWalkingToIdle

HydraliskDeath:
    playsnd           867
    setfldirect       0
    playfram           204
    wait               2
    playfram           205
    wait               2
    playfram           206
    wait               2
    playfram           207
    wait               2
    playfram           208
    wait               2
    playfram           209
    wait               2
    playfram           210
    wait               2
    playfram           211
    wait               2
    lowsprul           147 0 0
    wait               1
    end

HydraliskGndAttkInit:
    playfram           0
    wait               1
    nobrkcodestart    
    playfram           17
    wait               1
    playfram           34
    wait               1
    playfram           51
    wait               1
HydraliskGndAttkRpt:
    wait               1
    playfram           68
    playsnd           64
    sproluselo         332 9728
    wait               1
    playfram           51
    wait               1
    nobrkcodeend      
    gotorepeatattk    
    ignorerest        
HydraliskGndAttkToIdle:
    playfram           34
    wait               1
    playfram           17
    wait               1
    playfram           0
    wait               1
    goto               HydraliskWalkingToIdle

HydraliskWalking:
    move               2
    wait               1
    playfram           102
    move               2
    wait               1
    playfram           119
    move               2
    wait               1
    playfram           136
    move               6
    wait               1
    playfram           153
    move               6
    wait               1
    playfram           170
    move               6
    wait               1
    playfram           187
    move               2
    wait               1
    playfram           85
    goto               HydraliskWalking

HydraliskSpecialState2:
    playfram           280
    goto               HydraliskLocal4

HydraliskLocal4:
    wait               125
    goto               HydraliskLocal4

HydraliskBurrow:
    imgol             423 0 0
    playfram           212
    wait               1
    playfram           229
    wait               1
    playfram           246
    wait               1
    playfram           263
    wait               1
    playfram           280
    wait               1
    sigorder           4
    goto               HydraliskLocal4

HydraliskUnBurrow:
    waitrand           1 5
    imgul             423 0 0
    playfram           263
    wait               1
    playfram           246
    wait               1
    playfram           229
    wait               1
    playfram           212
    wait               1
    sigorder           4
    goto               HydraliskWalkingToIdle


(the commands and header labels should be aligned but the site doesn't like the tabs)




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[01:48 pm]
O)FaRTy1billion[MM] -- there are EUD maps with splash that doesn't hit allies, but I'm not sure how they did it
[01:34 pm]
Voyager7456 -- Corbo
Corbo shouted: dem0n's gonna go in first round
We must work to allow the RAWRZ!!! ^_^ Monster the victory it has long deserved O_O
[01:33 pm]
Voyager7456 -- You need to do some GPTP plugin shit if you want to avoid that
[01:33 pm]
Voyager7456 -- Through .dat editing you can have splash not affect your units, but it will always affect other players, even allies
[07:01 am]
KrayZee -- What's the magic boxes supposed to look like?
[07:00 am]
jjf28 -- I don't have datedit on this comp
[06:57 am]
jjf28 -- maybe splash is just based on the damage class?
[02:59 am]
RdeRenato -- :c one day I will find out
[02:54 am]
Corbo -- o
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