Just a little curious how one would go about automatically dropping laggers. I've tested something where about four hundred defilers are simultaneously created and unburrowed. It works but basically stops the game for three minutes and its a pain in the ass. So just curious to know any proven methods or anybodies theories on how to automatically drop laggers.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Maybe EUDs can detect latency or the information in the lag window?
Without using, ueds, mods, or other stuff that doesn't work normally on battlenet. I meant more in the sense of things you could do through triggers.
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Without using, ueds, mods, or other stuff that doesn't work normally on battlenet. I meant more in the sense of things you could do through triggers.
When did someone invent "ueds"? When did EUD's not work over battle.net, granted it has not been patched yet? All I think you could do is either have a ban system (players select who to ban), some crazy combination of EUD's, or just creating a bunch of unit and removing them, really really fast which should case extremely high latency (bringing up the lag box) then either using a ban system or just hopefully they will "lag out".
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Can't really say i know much about Euds, i just remember reading something like both players will need something (some sort of file injection?) in order for them to work, then i stopped reading. I know they 'work' over battle net i just always thought that both players need some sort of mod for them to work. Anyways i don't want to use them so if anyone has ideas for another method i'm all ears.
O hey, when u say create and remove units really fast will burrowed units work (to save space)?
Post has been edited 1 time(s), last time on Jun 14 2008, 11:58 pm by x1101x.
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I don't think there is really a way to detect a lag window, as all triggers are stopped as soon as it comes up, making EUDs useless as well, no, I don't think there is a way to auto-drop.
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Why can't messages be independent of the lagger window like warcraft 3? It pisses me off when I have to wait a minute for the player to drop. The best way to decrease laggers is to kick them before the game starts.
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They can if you have hacks
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"If your internet connection sucks please click on the flag"
?????
"If your internet connection sucks please click on the flag"
Thats something I shall now put into all my maps xD.
EUDs can immediately drop somebody by "Desyncing" them. But that requires it to happen before hand. But maybe EUD's can detect latency, and when it gets to a point, you just drop?
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EUD's can't detect latency, because EUD's only detect things in
starcraft's memory, not internet connection.
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Well obviously theres no way to drop someone while the lag windows up, i was looking for ways to drop someone before that, like as soon as a game starts to have the lag window pop up and drop laggers (even if u have to wait the 45 seconds).
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Desyncing a game is dangerous, all the players could drop
?????
You know spawning 45 cattlebuisers, blowing them up, forcing the players to watch, and doing it like...30 more times...can cause some laggers to lag so bad a lag box appears.
Riney#6948 on Discord.
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-- Updated as of December 2021 --
So just lag up the map, like the ol fationed way
Riney#6948 on Discord.
Riney on Steam (
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@RineyCat on Twitter
-- Updated as of December 2021 --
Unburrowing 99999 burrowed zerglings FTW
?????
That might cause their OS to freeze up ;D
Riney#6948 on Discord.
Riney on Steam (
Steam)
@RineyCat on Twitter
-- Updated as of December 2021 --
Well obviously theres no way to drop someone while the lag windows up, i was looking for ways to drop someone before that, like as soon as a game starts to have the lag window pop up and drop laggers (even if u have to wait the 45 seconds).
Well, there is a countdown timer. Would that be stored in Starcrafts memory?
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0058D6DC 1.15.2 Win Countdown Timer Value 4 1 Seconds remaining on the timer.
There is a countdown timer condition, so you probably wouldn't need EUDs... I don't know if it is effected by lag or not, though.
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