Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Automatically Drop Laggers
Automatically Drop Laggers
Jun 14 2008, 9:22 pm
By: x1101x  

Jun 14 2008, 9:22 pm x1101x Post #1



Just a little curious how one would go about automatically dropping laggers. I've tested something where about four hundred defilers are simultaneously created and unburrowed. It works but basically stops the game for three minutes and its a pain in the ass. So just curious to know any proven methods or anybodies theories on how to automatically drop laggers.



None.

Jun 14 2008, 10:24 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Maybe EUDs can detect latency or the information in the lag window?




Jun 14 2008, 10:43 pm x1101x Post #3



Without using, ueds, mods, or other stuff that doesn't work normally on battlenet. I meant more in the sense of things you could do through triggers.



None.

Jun 14 2008, 10:54 pm Brontobyte Post #4



Quote from x1101x
Without using, ueds, mods, or other stuff that doesn't work normally on battlenet. I meant more in the sense of things you could do through triggers.

When did someone invent "ueds"? When did EUD's not work over battle.net, granted it has not been patched yet? All I think you could do is either have a ban system (players select who to ban), some crazy combination of EUD's, or just creating a bunch of unit and removing them, really really fast which should case extremely high latency (bringing up the lag box) then either using a ban system or just hopefully they will "lag out".



None.

Jun 14 2008, 11:50 pm x1101x Post #5



Can't really say i know much about Euds, i just remember reading something like both players will need something (some sort of file injection?) in order for them to work, then i stopped reading. I know they 'work' over battle net i just always thought that both players need some sort of mod for them to work. Anyways i don't want to use them so if anyone has ideas for another method i'm all ears.

O hey, when u say create and remove units really fast will burrowed units work (to save space)?

Post has been edited 1 time(s), last time on Jun 14 2008, 11:58 pm by x1101x.



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Jun 15 2008, 12:26 am Falkoner Post #6



I don't think there is really a way to detect a lag window, as all triggers are stopped as soon as it comes up, making EUDs useless as well, no, I don't think there is a way to auto-drop.



None.

Jun 15 2008, 12:33 am stickynote Post #7



Why can't messages be independent of the lagger window like warcraft 3? It pisses me off when I have to wait a minute for the player to drop. The best way to decrease laggers is to kick them before the game starts.



None.

Jun 15 2008, 12:34 am Falkoner Post #8



They can if you have hacks :P



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Jun 15 2008, 1:12 am Clokr_ Post #9



"If your internet connection sucks please click on the flag"



?????

Jun 15 2008, 2:16 am Conspiracy Post #10



Quote from Clokr_
"If your internet connection sucks please click on the flag"

Thats something I shall now put into all my maps xD.

EUDs can immediately drop somebody by "Desyncing" them. But that requires it to happen before hand. But maybe EUD's can detect latency, and when it gets to a point, you just drop?



None.

Jun 15 2008, 3:45 am stickynote Post #11



EUD's can't detect latency, because EUD's only detect things in starcraft's memory, not internet connection.



None.

Jun 15 2008, 3:50 am x1101x Post #12



Well obviously theres no way to drop someone while the lag windows up, i was looking for ways to drop someone before that, like as soon as a game starts to have the lag window pop up and drop laggers (even if u have to wait the 45 seconds).



None.

Jun 15 2008, 11:35 am Clokr_ Post #13



Desyncing a game is dangerous, all the players could drop :P



?????

Jun 15 2008, 4:27 pm Riney Post #14

Thigh high affectionado

You know spawning 45 cattlebuisers, blowing them up, forcing the players to watch, and doing it like...30 more times...can cause some laggers to lag so bad a lag box appears.



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Jun 15 2008, 4:34 pm DT_Battlekruser Post #15



You cannot do anything to a player while the lag window is up. Even if you could detect the lag window via an EUD condition, if you are seeing the lag window displayed, map triggers are not being updated, and every game is paused while it waits for the lagging game to report being at the current frame. Meanwhile, I can't think of any EUD conditions that will tell if you are lagging, and even if you could, the drop action can't be sent across the network ahead of the next frame, which means the other players still need to wait for the lag delay to complete.



None.

Jun 15 2008, 5:17 pm Riney Post #16

Thigh high affectionado

So just lag up the map, like the ol fationed way



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Jun 15 2008, 5:42 pm Clokr_ Post #17



Unburrowing 99999 burrowed zerglings FTW



?????

Jun 15 2008, 8:37 pm Riney Post #18

Thigh high affectionado

That might cause their OS to freeze up ;D



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-- Updated as of December 2021 --

Jun 15 2008, 8:41 pm Conspiracy Post #19



Quote from x1101x
Well obviously theres no way to drop someone while the lag windows up, i was looking for ways to drop someone before that, like as soon as a game starts to have the lag window pop up and drop laggers (even if u have to wait the 45 seconds).

Well, there is a countdown timer. Would that be stored in Starcrafts memory?



None.

Jun 15 2008, 8:43 pm O)FaRTy1billion[MM] Post #20

👻 👾 👽 💪

Quote
0058D6DC 1.15.2 Win Countdown Timer Value 4 1 Seconds remaining on the timer.
There is a countdown timer condition, so you probably wouldn't need EUDs... I don't know if it is effected by lag or not, though.



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