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EUD/Address Database

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Creator: O)FaRTy1billion
Time: Apr 12 2008, 6:04 pm

Post #41     Brontobyte Aug 16 2008, 1:10 pm

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This is also helpful to some degree.

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Post #42     A_of-s_t Aug 16 2008, 4:26 pm

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Ollydbg. Get it and start testing.

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Post #43     MC˛poiuy_qwert Aug 16 2008, 4:54 pm

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I actually have a question about OllyDbg. Everytime i try and breakpoint StarCraft it crashes the game... Any idea why? I have OllyDbg 1.10 dunno if its old since I havn't used it in a while because no point if you just crash the gamne :(

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Post #44     O)FaRTy1billion Aug 16 2008, 5:53 pm

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Quote from Brontobyte
This is also helpful to some degree.
I have 1.12(b?) memory map and the wiki has 1.14. I could add them to the DB.

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Post #45     Brontobyte Aug 16 2008, 7:33 pm

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Quote from O)FaRTy1billion[MM]
Quote from Brontobyte
This is also helpful to some degree.
I have 1.12(b?) memory map and the wiki has 1.14. I could add them to the DB.

Is that a question? :bleh:

I would really like someone to make that UbeCalc2 into a program for off line use.

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Post #46     A_of-s_t Aug 16 2008, 10:13 pm

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Quote from poiuy_qwert
I actually have a question about OllyDbg. Everytime i try and breakpoint StarCraft it crashes the game... Any idea why? I have OllyDbg 1.10 dunno if its old since I havn't used it in a while because no point if you just crash the gamne :(
Like, the whole game crashes? Wierd, I've only used to to find when iscript.bin is called, but it only froze like it was supposed to. It didnt crash.

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Post #47     Demented Shaman Dec 19 2008, 8:50 pm

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What are the new offsets for unit selection? I want to update my Futbol map.

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Post #48     MC˛poiuy_qwert Dec 21 2008, 12:28 am

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Check here.

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Post #49     scwizard Dec 21 2008, 12:43 am

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Why not just host this kind of thing on the wiki?

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Post #50     Demented Shaman Dec 21 2008, 1:07 am

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Quote from poiuy_qwert
Check here.
Thanks.

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Post #51     O)FaRTy1billion Dec 22 2008, 3:19 am

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Quote from scwizard[MM]
Why not just host this kind of thing on the wiki?
Because digging through text to edit one thing would be a bitch.

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Post #52     Hug A Zergling Jun 22 2009, 1:14 am

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Can someone explain this to me a little?

I don't fully understand EUD's, and this doesn't really make a whole lot of sense. What does it all mean?

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Post #53     O)FaRTy1billion Oct 14 2009, 8:25 am

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By the way, just as a note, the EUD Database is currently down because I haven't finished moving my server. ;o It's there, my server just isn't set to public.

K It's back up.
This post was edited 1 time, last edit by FaRTy1billion: Oct 22 2009, 8:12 am.

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Post #54     O)FaRTy1billion Apr 10 2010, 5:46 am

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Updating EUDDB with .dat files for 1.16.1 !

Please report any errors.


Added some fun things, too!
Pylon Aura is visible (unfortunately, writing it wont have any visible effect in SC even though the value will stay)
Network Latency Set to -1 .. or 50 .. for super fun. ;)
Game Speed Extended values do some interesting things. ... I'm not sure, but I think units have to be placed after the speed is changed.
Music and digital sound volumes. (I should find the corresponding muted flags ... I saw them in a memory map somewhere)
Music track ;)
And, best for last, cheat enable flags.
This post was edited 4 times, last edit by FaRTy1billion: Apr 10 2010, 9:10 am.

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Post #55     payne Apr 10 2010, 7:01 pm

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Just a question: can we affect the spell's lasting time?
Let's say I want to reduce the amount of time a unit is being lockdown'd.
And could I just make a unit get lockdown'd with a simple trigger, instead of using a ghost? And could I disable the fact that this disables its attack and movement?
... that'd be epic for boss battle =)
Can we do the same with maelstrom? =D

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Post #56     O)FaRTy1billion Apr 10 2010, 7:10 pm

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With the unitnode table you can directly manipulate the spell timers ...

Code

+0x110 - WORD wRemoveTimer
    Hallucination, DSwarm, DWeb, Broodling
+0x112 - WORD wDMatrixDamage
+0x114 - BYTE bDMatrixTimer
+0x115 - BYTE bStimTimer
+0x116 - BYTE bEnsnareTimer
+0x117 - BTYE bLockdownTimer
+0x118 - BYTE bIrradiateTimer
+0x119 - BYTE bStatisTimer
+0x11A - BYTE bPlagueTimer
+0x11B - BYTE bIsUnderStorm
    Used to tell if a unit is under psi storm
+0x11C - CUNIT* IrradiatedBy
+0x120 - BYTE bIrradiatePlayerID
+0x121 - BYTE bParasiteFlags
    Each bit corrisponds to the player who has parasited this unit
+0x122 - BYTE bCycleCounter
    Runs updates 2 times per sec(about)
+0x123 - BYTE bIsBlind
+0x124 - BYTE bMaelstromCounter
+0x125 - bUnknown_Unreferenced
+0x126 - BYTE bAcidSporeCount
+0x127 - BYTE bAcidSpore1Time
+0x128 - BYTE bAcidSpore2Time
+0x129 - BYTE bAcidSpore3Time
+0x12A - BYTE bAcidSpore4Time
+0x12B - BYTE bAcidSpore5Time
+0x12C - BYTE bAcidSpore6Time
+0x12D - BYTE bAcidSpore7Time
+0x12E - BYTE bAcidSpore8Time
+0x12F - BYTE bAcidSpore9Time

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Post #57     payne Apr 10 2010, 7:22 pm

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But what's with the fact the units can't move or attack?

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Post #58     Ahli Apr 10 2010, 7:59 pm

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Nothing yet! Almost done. Very powerful, very strong.
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I've found something that hasn't been found, yet, I think.
The Unit's dimension are stored somewhere within its data. If you change the dimension of a unit in units.dat, only the new created units will have that new dimensions. The units created before that have the old value (the value with which they were created).

e.g.: you can have Protoss Probes that have different sizes. I've made probes that are nearly stacking (1 pixel size in every direction) and you can huge probes (e.g. 100 pixels in every direction). The strange aspect is that you can have both at the same time.

But I didn't find the value in the unit struct in the unit table. :(
If someone wants to find something, he could find that. (or am I blind?)

Thank goodness you've returned!
Much has changed since you lived here, my friend.......
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Post #59     LoveLess Apr 10 2010, 9:38 pm

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What about giving a unit a spell status? Like Matrix or Plague?

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Post #60     O)FaRTy1billion Apr 10 2010, 10:04 pm

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Thanks, Ahli, I was wondering why that wasn't working. :P

LoveLess: I think setting the timer gives the status, but they wont have the overlay. I'm not sure about the first part because it's been a while since I messed with this, but I'm certain about the overlay (except devourer spores.)

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[10:05 pm]
Raccoon -- b/c when people complain they say "OMG THAT IS SO CHEAP NERF IT!" and not "Based on my hypothetical simulations played out through my mind, I concede that it would be for the better of all to buff the underdog."
[10:03 pm]
Taylor Swift -- I think it would have been smarter to buff zerg rather than nerf reaper build times, but Blizzard likes balancing with nerfs rather than buffs. :P
[10:01 pm]
Symmetry -- should cost 86 minerals and take 2 days to build
[10:01 pm]
Symmetry -- I think scvs are op
[09:59 pm]
CecilSunkure -- Yeah, that's why it's being nerfed.
[09:58 pm]
Taylor Swift -- even if you don't, you don't deny how effective the build is against zerg?
[09:56 pm]
Taylor Swift -- terran almost always opens with 5 rax reaper, and the zerg can barely ever do anything about it in TvZ.
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