EUD/Address Database
Post #41
Brontobyte
Aug 16 2008, 1:10 pm
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This is also helpful to some degree.
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Post #43
MC˛poiuy_qwert
Aug 16 2008, 4:54 pm
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PyMS and ProTRG developer
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I actually have a question about OllyDbg. Everytime i try and breakpoint StarCraft it crashes the game... Any idea why? I have OllyDbg 1.10 dunno if its old since I havn't used it in a while because no point if you just crash the gamne
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Post #44
O)FaRTy1billion
Aug 16 2008, 5:53 pm
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.rapsdleF
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I have 1.12(b?) memory map and the wiki has 1.14. I could add them to the DB.
![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #45
Brontobyte
Aug 16 2008, 7:33 pm
Post #46
A_of-s_t
Aug 16 2008, 10:13 pm
Post #47
Demented Shaman
Dec 19 2008, 8:50 pm
Post #48
MC˛poiuy_qwert
Dec 21 2008, 12:28 am
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PyMS and ProTRG developer
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Check here.
![]() ![]() ![]() ![]() ![]() ![]() ![]() We mod Starcraft. PyMS (Forums/Local) | FNTGen | ProTRG (Local) | LocUnlock | BWAI Launcher BroodWarAI.com (Forums) | StarCraft: Team Fortress (Forums/Local) |
Post #50
Demented Shaman
Dec 21 2008, 1:07 am
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Check here. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #51
O)FaRTy1billion
Dec 22 2008, 3:19 am
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.rapsdleF
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Why not just host this kind of thing on the wiki? ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #52
Hug A Zergling
Jun 22 2009, 1:14 am
Post #53
O)FaRTy1billion
Oct 14 2009, 8:25 am
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.rapsdleF
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By the way, just as a note, the EUD Database is currently down because I haven't finished moving my server. ;o It's there, my server just isn't set to public.
K It's back up. This post was edited 1 time, last edit by FaRTy1billion: Oct 22 2009, 8:12 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #54
O)FaRTy1billion
Apr 10 2010, 5:46 am
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.rapsdleF
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Updating EUDDB with .dat files for 1.16.1 !
Please report any errors. Added some fun things, too! Pylon Aura is visible (unfortunately, writing it wont have any visible effect in SC even though the value will stay) Network Latency Set to -1 .. or 50 .. for super fun. Game Speed Extended values do some interesting things. ... I'm not sure, but I think units have to be placed after the speed is changed. Music and digital sound volumes. (I should find the corresponding muted flags ... I saw them in a memory map somewhere) Music track And, best for last, cheat enable flags. This post was edited 4 times, last edit by FaRTy1billion: Apr 10 2010, 9:10 am. ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #55
payne
Apr 10 2010, 7:01 pm
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Addicted to SEN Games -Add more!-
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Just a question: can we affect the spell's lasting time?
Let's say I want to reduce the amount of time a unit is being lockdown'd. And could I just make a unit get lockdown'd with a simple trigger, instead of using a ghost? And could I disable the fact that this disables its attack and movement? ... that'd be epic for boss battle =) Can we do the same with maelstrom? =D ![]() ![]() ![]() ![]() ![]() ![]() |
Post #56
O)FaRTy1billion
Apr 10 2010, 7:10 pm
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.rapsdleF
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With the unitnode table you can directly manipulate the spell timers ...
Code+0x110 - WORD wRemoveTimer Hallucination, DSwarm, DWeb, Broodling +0x112 - WORD wDMatrixDamage +0x114 - BYTE bDMatrixTimer +0x115 - BYTE bStimTimer +0x116 - BYTE bEnsnareTimer +0x117 - BTYE bLockdownTimer +0x118 - BYTE bIrradiateTimer +0x119 - BYTE bStatisTimer +0x11A - BYTE bPlagueTimer +0x11B - BYTE bIsUnderStorm Used to tell if a unit is under psi storm +0x11C - CUNIT* IrradiatedBy +0x120 - BYTE bIrradiatePlayerID +0x121 - BYTE bParasiteFlags Each bit corrisponds to the player who has parasited this unit +0x122 - BYTE bCycleCounter Runs updates 2 times per sec(about) +0x123 - BYTE bIsBlind +0x124 - BYTE bMaelstromCounter +0x125 - bUnknown_Unreferenced +0x126 - BYTE bAcidSporeCount +0x127 - BYTE bAcidSpore1Time +0x128 - BYTE bAcidSpore2Time +0x129 - BYTE bAcidSpore3Time +0x12A - BYTE bAcidSpore4Time +0x12B - BYTE bAcidSpore5Time +0x12C - BYTE bAcidSpore6Time +0x12D - BYTE bAcidSpore7Time +0x12E - BYTE bAcidSpore8Time +0x12F - BYTE bAcidSpore9Time ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
Post #58
Ahli
Apr 10 2010, 7:59 pm
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Nothing yet! Almost done. Very powerful, very strong.
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I've found something that hasn't been found, yet, I think.
The Unit's dimension are stored somewhere within its data. If you change the dimension of a unit in units.dat, only the new created units will have that new dimensions. The units created before that have the old value (the value with which they were created). e.g.: you can have Protoss Probes that have different sizes. I've made probes that are nearly stacking (1 pixel size in every direction) and you can huge probes (e.g. 100 pixels in every direction). The strange aspect is that you can have both at the same time. But I didn't find the value in the unit struct in the unit table. If someone wants to find something, he could find that. (or am I blind?) ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #60
O)FaRTy1billion
Apr 10 2010, 10:04 pm
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.rapsdleF
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Thanks, Ahli, I was wondering why that wasn't working.
LoveLess: I think setting the timer gives the status, but they wont have the overlay. I'm not sure about the first part because it's been a while since I messed with this, but I'm certain about the overlay (except devourer spores.) ![]() ![]() ![]() ![]() ![]() ![]() TinyMap2 - Latest in map compression! [ 8/26/12 - New build! Potentially fixed Win7 crash ]
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab! MapSketch - New image->map generator! EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported) SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor! times! |
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