This is also helpful to some degree.
None.
Ollydbg. Get it and start testing.

PyMS and ProTRG developer
I actually have a question about OllyDbg. Everytime i try and breakpoint StarCraft it crashes the game... Any idea why? I have OllyDbg 1.10 dunno if its old since I havn't used it in a while because no point if you just crash the gamne
This is also helpful to some degree.
I have 1.12(b?) memory map and the wiki has 1.14. I could add them to the DB.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
This is also helpful to some degree.
I have 1.12(b?) memory map and the wiki has 1.14. I could add them to the DB.
Is that a question?

I would really like someone to make that UbeCalc2 into a program for off line use.
None.
I actually have a question about OllyDbg. Everytime i try and breakpoint StarCraft it crashes the game... Any idea why? I have OllyDbg 1.10 dunno if its old since I havn't used it in a while because no point if you just crash the gamne

Like, the whole game crashes? Wierd, I've only used to to find when iscript.bin is called, but it only froze like it was supposed to. It didnt crash.
What are the new offsets for unit selection? I want to update my Futbol map.
None.

PyMS and ProTRG developer
Why not just host this kind of thing on the wiki?
None.
Why not just host this kind of thing on the wiki?
Because digging through text to edit one thing would be a bitch.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Can someone explain this to me a little?
I don't fully understand EUD's, and this doesn't really make a whole lot of sense. What does it all mean?
None.
By the way, just as a note, the EUD Database is currently down because I haven't finished moving my server. ;o It's there, my server just isn't set to public.
K It's back up.
Post has been edited 1 time(s), last time on Oct 22 2009, 8:12 am by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Updating EUDDB with .dat files for 1.16.1 !
Please report any errors.
Added some fun things, too!
Pylon Aura is visible (unfortunately, writing it wont have any visible effect in SC even though the value will stay)
Network Latency Set to -1 .. or 50 .. for super fun.
Game Speed Extended values do some interesting things. ... I'm not sure, but I think units have to be placed after the speed is changed.
Music and
digital sound volumes. (I should find the corresponding muted flags ... I saw them in a memory map somewhere)
Music track 
And, best for last,
cheat enable flags.
Post has been edited 4 time(s), last time on Apr 10 2010, 9:10 am by FaRTy1billion.
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
Just a question: can we affect the spell's lasting time?
Let's say I want to reduce the amount of time a unit is being lockdown'd.
And could I just make a unit get lockdown'd with a simple trigger, instead of using a ghost? And could I disable the fact that this disables its attack and movement?
... that'd be epic for boss battle =)
Can we do the same with maelstrom? =D
None.
With the unitnode table you can directly manipulate the spell timers ...
+0x110 - WORD wRemoveTimer
Hallucination, DSwarm, DWeb, Broodling
+0x112 - WORD wDMatrixDamage
+0x114 - BYTE bDMatrixTimer
+0x115 - BYTE bStimTimer
+0x116 - BYTE bEnsnareTimer
+0x117 - BTYE bLockdownTimer
+0x118 - BYTE bIrradiateTimer
+0x119 - BYTE bStatisTimer
+0x11A - BYTE bPlagueTimer
+0x11B - BYTE bIsUnderStorm
Used to tell if a unit is under psi storm
+0x11C - CUNIT* IrradiatedBy
+0x120 - BYTE bIrradiatePlayerID
+0x121 - BYTE bParasiteFlags
Each bit corrisponds to the player who has parasited this unit
+0x122 - BYTE bCycleCounter
Runs updates 2 times per sec(about)
+0x123 - BYTE bIsBlind
+0x124 - BYTE bMaelstromCounter
+0x125 - bUnknown_Unreferenced
+0x126 - BYTE bAcidSporeCount
+0x127 - BYTE bAcidSpore1Time
+0x128 - BYTE bAcidSpore2Time
+0x129 - BYTE bAcidSpore3Time
+0x12A - BYTE bAcidSpore4Time
+0x12B - BYTE bAcidSpore5Time
+0x12C - BYTE bAcidSpore6Time
+0x12D - BYTE bAcidSpore7Time
+0x12E - BYTE bAcidSpore8Time
+0x12F - BYTE bAcidSpore9Time
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!
But what's with the fact the units can't move or attack?
None.

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I've found something that hasn't been found, yet, I think.
The Unit's dimension are stored somewhere within its data. If you change the dimension of a unit in units.dat, only the new created units will have that new dimensions. The units created before that have the old value (the value with which they were created).
e.g.: you can have Protoss Probes that have different sizes. I've made probes that are nearly stacking (1 pixel size in every direction) and you can huge probes (e.g. 100 pixels in every direction). The strange aspect is that you can have both at the same time.
But I didn't find the value in the unit struct in the unit table.

If someone wants to find something, he could find that. (or am I blind?)

Let me show you how to hump without making love.
What about giving a unit a spell status? Like Matrix or Plague?
None.
Thanks, Ahli, I was wondering why that wasn't working.

LoveLess: I think setting the timer gives the status, but they wont have the overlay. I'm not sure about the first part because it's been a while since I messed with this, but I'm certain about the overlay (except devourer spores.)
TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB -
topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig -
topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!