EUD/Address Database
Post #21
MC²poiuy_qwert
Apr 15 2008, 4:47 am
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PyMS and ProTRG developer
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Farty, do you know how to enable EUD actions on any patch?
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Post #22
Demented Shaman
Apr 15 2008, 5:14 am
Post #23
Brontobyte
Apr 15 2008, 5:15 am
Post #24
O)FaRTy1billion
Apr 15 2008, 8:47 pm
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.rapsdleF
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Yes, but you need to add custom functions for Set Deaths (I can add it to my trigger plugin, though with that it would be useless.)
k. Unit selection, unit properties, text detection. There is a ton you can do. ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #25
Brontobyte
Apr 15 2008, 8:56 pm
Post #26
O)FaRTy1billion
Apr 15 2008, 9:27 pm
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.rapsdleF
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Uh... You don't use arbitrary numbers? And why would you search for one anyway just because some unit is selected?
![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #27
Brontobyte
Apr 15 2008, 10:17 pm
Post #28
rockz
Apr 16 2008, 9:27 am
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お や す み
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Search for current HP, then change the hp (damage it/fully heal it) sieve for current HP, repeat until you find it. It's not hard.
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Post #29
Brontobyte
Apr 16 2008, 3:15 pm
Post #30
O)FaRTy1billion
Apr 16 2008, 8:51 pm
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.rapsdleF
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Mouse position is most definitely not shared. And the 'player' an EUD detects for does not mean the in-game player.
![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #31 I)eathBringer Apr 19 2008, 8:31 pm
Post #32
O)FaRTy1billion
Apr 20 2008, 3:58 am
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.rapsdleF
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One is probably the displayed amount, the other 12 (the first one) is for Players 1-12.
When adding entries, try to make them descriptive if it is something like that. ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #33
MC²poiuy_qwert
Apr 25 2008, 5:40 pm
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PyMS and ProTRG developer
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This should be stickied.
This post was edited 3 times, last edit by poiuy_qwert: Jun 2 2008, 5:56 pm. ![]() ![]() ![]() ![]() ![]() ![]() ![]() We mod Starcraft. PyMS (Forums/Local) | FNTGen | ProTRG (Local) | LocUnlock | BWAI Launcher BroodWarAI.com (Forums) | StarCraft: Team Fortress (Forums/Local) |
Post #34 Heimdal May 13 2008, 2:16 am
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I just found a link to a free version of IDA (This is an old, stripped-down version that they made available to get hooked on their system, I guess). IDA is a truly awesome system, and it's great for figuring out where things are in SC's memory without doing all that artmoney crap. If someone could figure out a way to collaboratively work on the IDA database that would be awesome. But anyway, here it is if you're interested:
http://www.hex-rays.com/idapro/idadownfreeware.htm Oh, I just realized that I didn't even say what it is. This is a disassembler. If you don't know x86 assembly, google for some references. The wikipedia page isn't bad, but not very explicit. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #35 I)eathBringer May 13 2008, 11:43 am
Post #37 I)eathBringer May 13 2008, 6:33 pm
Post #38
O)FaRTy1billion
May 13 2008, 9:14 pm
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.rapsdleF
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I use ODB, Heimdal.
The struct is in the reference tab (actually, it is the only thing there. ) ![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #39
O)FaRTy1billion
Jun 13 2008, 5:56 pm
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.rapsdleF
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I'm going to be cleaning out these "Wrong address" and "Bullshit" entries. So if there is any that are incorrect that I miss, post them here.
![]() ![]() ![]() ![]() ![]() ![]() SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression! MapSketch - New image->map generator! EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!) EUDDB - Now has .dat references! Help out by adding your EUDs! EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported) times! |
Post #40
MC²poiuy_qwert
Aug 16 2008, 3:03 am
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PyMS and ProTRG developer
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I know im reviving this, but I don't think it should die. This is a really useful tool, and I think this should be stickied.
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