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EUD/Address Database

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Creator: O)FaRTy1billion
Time: Apr 12 2008, 6:04 pm

Post #21     MC˛poiuy_qwert Apr 15 2008, 4:47 am

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Farty, do you know how to enable EUD actions on any patch?
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Post #22     Jeraziah Apr 15 2008, 5:14 am

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Let's start making REAL maps with EUD conditions and bring them to the forefront of mapmaking.
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Post #23     Brontobyte Apr 15 2008, 5:15 am

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Plain and Simple.
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What are the some of the things that EUD's can do?

Screen Position
Mouse Position
Hit Points
( More? )
This post was edited 1 time, last edit by Brontobyte: Apr 15 2008, 5:57 am.
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Post #24     O)FaRTy1billion Apr 15 2008, 8:47 pm

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Quote from poiuy_qwert
Farty, do you know how to enable EUD actions on any patch?
Yes, but you need to add custom functions for Set Deaths (I can add it to my trigger plugin, though with that it would be useless.)
Quote from (U)devilesk
Let's start making REAL maps with EUD conditions and bring them to the forefront of mapmaking.
k. :P
Quote from Brontobyte
What are the some of the things that EUD's can do?

Screen Position
Mouse Position
Hit Points
( More? )
Unit selection, unit properties, text detection. There is a ton you can do.
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Post #25     Brontobyte Apr 15 2008, 8:56 pm

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I tried to test for something ( HP ) and failed. What I did was I had the unit selected then searched for a value of ~100. Then I attacked the unit and then searched for a value of its current HP. I was extremely lost. Is their some specific directions on how to search for something?
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Post #26     O)FaRTy1billion Apr 15 2008, 9:27 pm

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Uh... You don't use arbitrary numbers? And why would you search for one anyway just because some unit is selected?
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Post #27     Brontobyte Apr 15 2008, 10:17 pm

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Quote from O)FaRTy1billion[MM]
Uh... You don't use arbitrary numbers? And why would you search for one anyway just because some unit is selected?
Well, apparently I had no clue what I was doing.
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Post #28     rockz Apr 16 2008, 9:27 am

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Search for current HP, then change the hp (damage it/fully heal it) sieve for current HP, repeat until you find it. It's not hard.
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Post #29     Brontobyte Apr 16 2008, 3:15 pm

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I actually would like to do what Doodle77[MM] did in his Mouse Defense 3 map. I think it would be faster for a user to move their mouse and have a trigger move their bounder then it would be to order it. He only has it for 1 player though. I also noticed that he had the triggers ( UnitID's ) for player 1 and player 2. Is it possible to make it a 4 player map? Their has to be 4 inputs of EUD"s in the conditions. Up, Down, Left, Right.
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Post #30     O)FaRTy1billion Apr 16 2008, 8:51 pm

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Mouse position is most definitely not shared. And the 'player' an EUD detects for does not mean the in-game player.
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Post #31     I)eathBringer Apr 19 2008, 8:31 pm

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Why are the offsets of the player's minerals two?
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Post #32     O)FaRTy1billion Apr 20 2008, 3:58 am

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One is probably the displayed amount, the other 12 (the first one) is for Players 1-12.

When adding entries, try to make them descriptive if it is something like that.
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Post #33     MC˛poiuy_qwert Apr 25 2008, 5:40 pm

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This should be stickied.
This post was edited 3 times, last edit by poiuy_qwert: Jun 2 2008, 5:56 pm.
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Post #34     Heimdal May 13 2008, 2:16 am

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I just found a link to a free version of IDA (This is an old, stripped-down version that they made available to get hooked on their system, I guess). IDA is a truly awesome system, and it's great for figuring out where things are in SC's memory without doing all that artmoney crap. If someone could figure out a way to collaboratively work on the IDA database that would be awesome. But anyway, here it is if you're interested:

http://www.hex-rays.com/idapro/idadownfreeware.htm

Oh, I just realized that I didn't even say what it is. This is a disassembler. If you don't know x86 assembly, google for some references. The wikipedia page isn't bad, but not very explicit.
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Post #35     I)eathBringer May 13 2008, 11:43 am

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what is the unit node table?
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Post #36     matefkr May 13 2008, 1:06 pm

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that contains every information about every unit currently on the map.
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Post #37     I)eathBringer May 13 2008, 6:33 pm

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how is it structured?
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Post #38     O)FaRTy1billion May 13 2008, 9:14 pm

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I use ODB, Heimdal. :P

The struct is in the reference tab (actually, it is the only thing there. :P )
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Post #39     O)FaRTy1billion Jun 13 2008, 5:56 pm

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I'm going to be cleaning out these "Wrong address" and "Bullshit" entries. So if there is any that are incorrect that I miss, post them here.
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Post #40     MC˛poiuy_qwert Aug 16 2008, 3:03 am

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I know im reviving this, but I don't think it should die. This is a really useful tool, and I think this should be stickied.
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