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2004 Map Making Tricks Archive

Creator: Drant
Time: Apr 11 2008, 1:31 am

Post #1     Drant Apr 11 2008, 1:31 am

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Back when Staredit was in its golden age in 2004, I read one of the most extensive thread/list of SC map making tricks and references. Probably because of the unstable nature of the Staredit.net being a target of hacking back then, I found this archive to be too valuable to lose, so I saved it to my hard drive. After forgetting for several years that I had saved it and reading rehashed tutorials on the resurrected SEN and Maplantis, I rediscovered this definitive guide to map making, so here it is uploaded for your convenience.

VIEW/DOWNLOAD The Archive

Overview of the Guide

Making Resources Close to Start Location
Square Tiles ~~~ Banning a Player
Fast Upgrades ~~~ 255 Upgrades
Cloak Units ~~~ Stacking
Crazy Scarabs ~~~ Controlling Scarabs
Renewing Interceptors ~~~ Pylonless Buildings
Map Unprotection ~~~ Broodling that never dies
How to make ghost use nuke ~~~ Units with over 9999 life
Making the screen follow a unit ~~~ Bunkers that shoot where they shouldn't
Players aren't the colors that you want them to be? ~~~ Teleporting Units
Preplacing Burrowed Units ~~~ Placing Doodads Anywhere
Add-ons work without base building ~~~ Setting Unit Hangars
Keeping track of levels ~~~ Computer Players doing nothing in your campaign
Mission Briefing goes by too fast ~~~ Anti-Hacking
Overlapping Text ~~~ Hyper Triggers
Sizeless sounds ~~~ Stopping a Unit from leaving a location
Automatic Doors ~~~ Sprites
Placing Units in melee ~~~ Giving units owned by player 12 to players
Lost Interceptors ~~~ Disabling Units
Invisible Bunkers Tutorial ~~~ Stopping Cheats in single player using triggers
Making units health glow ~~~ Placing units under/over other things
Slowing down units ~~~ Crazy turret trick
Crazy Lurker ~~~ Centering and Aligning Text to the Right
Money for Kills
Advanced Tricks
Timing events without wait blockers ~~~ Virtual unit HP
Dark Swarm Firing System ~~~ Counter Arithmetic
Reference Lists
Spell List ~~~ Disable - Enable List
Glitches and Tricks List ~~~ Player Colors List
Kill Point Values ~~~ Trigger Actions List
Advanced Sprite Properties List ~~~ Upgrading Unit's life over its max.

Credits
Doom Dragoon, Tuxedo Templar, (U)Bolt_Head, Darkzerox, DrunkenWrestler, Nozomu, TheNrz, Bonko, Dark One, Bob_Teh_Killer, Thanatos, Kurangor, Tassadar920, Mp)3, Clokr_, Šeathknight, SuicidalInsanity, Newbie[AA], Yoshi Da Sniper
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This post was edited 5 times, last edit by Drant: Apr 11 2008, 4:22 am.

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Post #2     The_z0r Apr 11 2008, 1:34 am

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That is a lot of stuff. I wonder how much of it is outdated.

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Post #3     Brontobyte Apr 11 2008, 1:39 am

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I remember reading this whole sheet before. I found it on Clan (U)'s old website. It was pretty much in the same format as this current one. This will most likely always be something that SC map makers will refer to.

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Post #4     DT_Battlekruser Apr 11 2008, 1:43 am

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Zounds! Could it be? SeN before I joined?

Sighh, good old v3, back when this place was fun, enterprising and exciting :(

All of that information was essentially assimilated into the Tutorial Database on v4, so it should all be in the tutorial archive.

"Three can keep a secret, if two are dead." -Benjamin Franklin

"Had, having, and in quest to have, extreme;
A bliss in proof, and proved, a very woe;
Before, a joy proposed; behind, a dream.
All this the world well knows; yet none knows well
To shun the heaven that leads men to this hell."
-William Shakespeare
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Post #5     lil-Inferno Apr 11 2008, 1:56 am

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It's like the Bible of SC mapping. If I still played SC, I would certaintly use it as reference even at my status :lol: .

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Post #6     O)FaRTy1billion Apr 11 2008, 2:14 am

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Too bad this didn't exist back in those days. It makes me sad. :C

SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
TinyMap2 - Latest in map compression!
MapSketch - New image->map generator!
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - Now has .dat references! Help out by adding your EUDs!
EUDTrig - Quickly and easily convert offsets to EUDs! (extended players supported)
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Post #7     Falkoner Apr 11 2008, 3:43 am

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These all sound like exploits that SCM Draft makes common practice :P

I thought I had seen that list somewhere: here it is!
This post was edited 1 time, last edit by Falkoner: Apr 11 2008, 4:01 am.

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Post #8     (U)Bolt_Head Apr 13 2008, 3:33 am

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I probably have all the post text includeing [bb] code and HTML tags in a backup file somewhere.
When SEN was updated to Version 4.0 I think the new layout screwed up the threads display, So I abandoned the thread. Also I believe yoshi was working on replacing the thread with a tutorials section of SEN.

There are a lot of very good tutorials out there that are much better than the ones featured here. Not to mention newly discovered techniques. But I'll always be fond of the all in one layout I created :)

PS. Very cool that you saved the actually HTML file cause if you find the real thread in the SEN archives it will not look as nice.

Edit: The original thread number was 1885 but I guess it was moved when it was linked to on the main page and all when it became really popular.
So where it should be ..
http://doodle77.dyndns.org/staticsen.php?st=1885
nothing is there.

Edit2: Oh I just realized there were later versions after the one you saved. Towards the bottom I asked to come up with a list of common FAQ questions. I believe I did actually add that to the page as kind of a secondary navigation.\

Edit3. Found the text files that I saved the Post in. I doubt anyone wants to look thought it but here it is anyways.

Edit4. If you compare the editing log file with the the one from the html link you can see there were 3 months of updates that after Drant saved the page.
Attachments:
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Post 01.txt (44.81 kb)
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Post 02.txt (35.79 kb)
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Post 03.txt (48.72 kb)
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Post 04.txt (37.40 kb)
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Editing Log.txt (5.12 kb)
3 hits.
This post was edited 4 times, last edit by (U)Bolt_Head: Apr 13 2008, 4:05 am.

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