Players: | |
¤ | Player 2 |
Conditions: | |
¤ | Player 1 brings at least one of any unit to 'ban blue' |
Actions: | |
¤ | End scenario in defeat for current player |
Players: | |
¤ | The player that you want |
Conditions: | |
¤ | The conditions that you want |
Actions: | |
¤ | Disable doodad state for unit |
¤ | Wait X |
¤ | Enable doodad state for unit |
¤ | Wait X |
¤ | Enable doodad state for unit |
¤ | Order "move" to unite for unit |
¤ | (More Actions) |
Players: | |
¤ | The player with the Reavers |
Conditions: | |
¤ | The conditions that you want |
Actions: | |
¤ | Move "Amount" "Scarabs" For "Whatever Player Owns Them" To "Whatever Location" |
¤ | Run AI Script "Junk Yard Dog" At "Whatever Location" |
Players: | |
¤ | Computer with the reavers |
Conditions: | |
¤ | The conditions that you want |
Actions: | |
¤ | Run AI Script "Set Generic Command Point" At "Location you want them to move to" |
¤ | Run AI Script "Make These Units Patrol To Upper Left Corner" at "The Location The Scarabs Will Be At" |
Players: | |
¤ | Players owning carrier/reaver. |
Conditions: | |
¤ | The conditions that you want |
Actions: | |
¤ | Modify hangar count "amount" for "unit" at "location" |
Players: | |
¤ | Players that you want |
Conditions: | |
¤ | The conditions that you want |
Actions: | |
¤ | Create "Amount" "Broodling" At "Any Location" |
Players: | |
¤ | Player You Want To Follow Unit. |
Conditions: | |
¤ | Whatever condition. |
Actions: | |
¤ | Move "Location To Follow" on "Unit To Follow" at "Wherever You Want" owned by "Current Player" |
¤ | Center View On "Location To Follow" |
Players: | |
¤ | Player who owns bunker |
Conditions: | |
¤ | Whatever |
Actions: | |
¤ | Run AI Script Enter Nearest Bunker at the bunker, with its people. |
Players: | |
¤ | Whoever |
Conditions: | |
¤ | Whatever |
Actions: | |
¤ | Move 1 Bunker from where the bunker is to a safe spot |
Players: | |
¤ | A Player that is always in the game. |
Conditions: | |
¤ | Always |
Actions: | |
¤ | Wait 0 |
¤ | Wait 0 |
¤ | Wait 0 |
¤ | Wait 0 |
¤ | Wait 0 |
¤ | Wait 0 |
¤ | Wait 0 |
¤ | ...do that as many times as you can |
¤ | Preserve Trigger |
Players: | |
¤ | The player to whom the unit belongs. |
Conditions: | |
¤ | Current Playerbrings exactly 1 Unit to Restriction. |
¤ | Any other conditions you want. |
Actions: | |
¤ | Move location Follow to Unit owned by Current Player at Restriction. |
¤ | Preserve trigger. |
Players: | |
¤ | The player to whom the unit belongs. |
Conditions: | |
¤ | Current Player brings exactly 0 Unit to Restriction. |
¤ | Any other conditions you want. |
Actions: | |
¤ | Move all unit for Current Player at Follow to Follow. |
¤ | Preserve trigger. |
¤ | Any other actions you want. |
Players: | |
¤ | The player to whom the unit belongs. |
Conditions: | |
¤ | Current Player brings exactly 0 Unit to Restriction. |
¤ | Any other conditions you want. |
Actions: | |
¤ | Move location Follow to Unit. owned by Current Player at Anywhere |
¤ | Preserve trigger. |
¤ | Any other actions you want. |
Players: | |
¤ | The player to whom the unit belongs. |
Conditions: | |
¤ | Current Player brings exactly 1 Unit to Restriction. |
¤ | Any other conditions you want. |
Actions: | |
¤ | Move all unit for Current Player at Restriction to Follow. |
¤ | Preserve trigger. |
¤ | Any other actions you want. |
Players: | |
¤ | The player(s) You want the door to open for. |
Conditions: | |
¤ | Current Player brings at least 1 men to location Door_Loc. |
¤ | "Door Switch" is cleared. |
Actions: | |
¤ | Set "Door Switch". |
¤ | Set doodad state: Disable all "left pit door" for All Players at location Door_Loc. |
¤ | Preserve trigger. |
Players: | |
¤ | Any Player(s) you want |
Conditions: | |
¤ | All Players brings exactly 0 men to location Door_Loc. |
¤ | "Door Switch" is set. |
Actions: | |
¤ | Clear "Door Switch". |
¤ | Set doodad state: Enable all "left pit door" for All Players at location Door_Loc. |
¤ | Preserve trigger. |
Players: | |
¤ | All players you want to receive the units |
Conditions: | |
¤ | Player 12 commands at least 1 unit |
Actions: | |
¤ | Give 1 unit owned by player 12 to current player |
¤ | Preserve trigger. |
Players: | |
¤ | Whoever |
Conditions: | |
¤ | Whenever you want to units to be disabled |
Actions: | |
¤ | (Set Doodad State) Disable doodad status for _____ at _____. |
¤ | Preserve trigger. |