Conditions: | |
¤ | Switch/Death Count is Set/at 1 for 'selected unit'. |
Actions: | |
¤ | Clear Switch | Set Death Count to 0 for 'selected unit' |
¤ | (Now do the task you wanted, and it will work! And not constantly repeat itself) |
¤ | Preserve trigger. |
Conditions: | |
¤ | Whatever... |
Actions: | |
¤ | Set Switch/Death Count to 1 for 'selected unit' |
Players: | |
¤ | Comp who owns obstical triggers |
Conditions: | |
¤ | Always |
Actions: | |
¤ | Create "1 unit that you want to explode" at location "small" for "player" |
¤ | Kill all "any unit" at "small" |
¤ | Order all "Men" owned by "All Players" at location "big" to move to location "small" |
¤ | Preserve Trigger. |
Players: | |
¤ | Any Player in the Game |
Conditions: | |
¤ | Always |
Actions: | |
¤ | Move location "blurry" on "unit" |
¤ | Issue order for all "observers" owned by "player" "move" to "blurry" |
¤ | Preserve Trigger. |
Players: | |
¤ | Any Player in the Game |
Conditions: | |
¤ | Always |
Actions: | |
¤ | Create "30" "observers" at "blurry" |
Players: | |
¤ | Player 1 |
Conditions: | |
¤ | Always |
Actions: | |
¤ | Move Location "Follow" on "Unit" |
¤ | Create "1" "Observer" at "Follow" |
¤ | Kill all observers for "Current Player" |
¤ | Preserve Trigger |